Player Matchup

Bellona
Bellona
M2S Ch3 Wavy
Bellona
Level 158
God Stats
5W - 0L
1,765 SR
Queue Stats
197W - 210L
1,424 Elo+
Party 2
Rama
Rama
SHulk12
Rama
Level 202
God Stats
3W - 6L
1,404 SR
Queue Stats
502W - 498L
1,434 Elo+
Solo
Thoth
Thoth
Sammieb44
Thoth
Level 180
God Stats
3W - 2L
1,500 SR
Queue Stats
290W - 284L
1,421 Elo+
Party 2
Fenrir
Fenrir
czarb23
Fenrir
Level 124
God Stats
71W - 82L
1,531 SR
Queue Stats
433W - 434L
1,445 Elo+
Solo
Bacchus
Bacchus
im-supa-smexy
Bacchus
Level 122
God Stats
7W - 5L
1,594 SR
Queue Stats
71W - 68L
1,364 Elo+
Solo
Team Averages
Level 157
1,559 SR
1,417 Elo+

VS

Team Averages
Level 63
1,514 SR
1,395 Elo+
Izanami
Izanami
Jpop7878
Izanami
Level 66
God Stats
51W - 50L
1,319 SR
Queue Stats
110W - 126L
1,335 Elo+
Solo
Martichoras
Martichoras
Lucifer1098
Martichoras
Level 78
God Stats
6W - 3L
1,753 SR
Queue Stats
241W - 234L
1,351 Elo+
Solo
Cabrakan
Cabrakan
Spekdazzle18
Cabrakan
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 44L
1,513 Elo+
Party 1
Anubis
Anubis
YellowTailzTTV
Anubis
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 50L
1,424 Elo+
Solo
Lancelot
Lancelot
temp-330095
Lancelot
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
M2S Ch3 Wavy
Bellona
16
3 / 2 / 4
9,947
497
5,873
13,889
15,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
SHulk12
Rama
14
2 / 1 / 1
9,312
466
6,328
9,521
3,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
Sammieb44
Thoth
18
8 / 3 / 4
11,512
576
11,424
10,580
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
czarb23
Fenrir
16
2 / 1 / 3
9,807
490
2,799
14,015
6,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bacchus
13
0 / 1 / 3
8,499
425
3,613
17,431
21,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jpop7878
Izanami
18
3 / 2 / 1
10,463
523
14,593
11,372
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Martichoras
Lucifer1098
Martichoras
14
0 / 3 / 2
7,636
382
3,229
9,152
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
Spekdazzle18
Cabrakan
13
1 / 1 / 2
8,665
433
5,178
13,798
19,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 1
7,301
365
2,377
4,463
1,966
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
temp-330095
Lancelot
14
3 / 7 / 1
9,483
474
11,760
17,753
7,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
7
8
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Jpop7878
Izanami
3
2
1
1.75
L
Martichoras
Lucifer1098
Martichoras
0
3
2
0.33
W
Bellona
M2S Ch3 Wavy
Bellona
3
2
4
2.5
W
Rama
SHulk12
Rama
2
1
1
2.5
W
Thoth
Sammieb44
Thoth
8
3
4
3.33
L
Cabrakan
Spekdazzle18
Cabrakan
1
1
2
2
L
0
2
1
0.25
W
Fenrir
czarb23
Fenrir
2
1
3
3.5
W
Bacchus
0
1
3
1.5
L
Lancelot
temp-330095
Lancelot
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,037
Damage
37,137
65,436
Taken
56,538
50,304
Mitigated
37,991
10,991
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Jpop7878
Izanami
14,593
10,134
0
4,153
11,372
5,765
855
2,876
8,496
0
127,077
L
Martichoras
Lucifer1098
Martichoras
3,229
1,187
0
1,696
9,152
3,843
0
2,106
7,046
0
30,678
W
Bellona
M2S Ch3 Wavy
Bellona
5,873
1,630
0
3,325
13,889
15,900
2,458
0
13,889
0
52,514
W
Rama
SHulk12
Rama
6,328
5,506
0
2,779
9,521
3,427
1,899
2,060
7,461
0
65,556
W
Thoth
Sammieb44
Thoth
11,424
972
0
791
10,580
3,452
2,842
1,551
9,029
75,714
0
L
Cabrakan
Spekdazzle18
Cabrakan
5,178
947
0
1,910
13,798
19,209
27
2,546
11,252
37,340
0
L
2,377
400
0
1,783
4,463
1,966
0
1,757
2,706
33,511
0
W
Fenrir
czarb23
Fenrir
2,799
1,141
0
1,685
14,015
6,243
2,230
1,071
12,944
0
61,151
W
Bacchus
3,613
760
142
2,269
17,431
21,282
132
2,873
14,558
26,892
0
L
Lancelot
temp-330095
Lancelot
11,760
2,840
0
1,504
17,753
7,208
188
5,752
12,001
0
65,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,077
Gold Earned
43,548
436
Minions Killed
408
0
Camps Cleared
0
1,770,017
Distance Traveled
1,497,083
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,463
523
188
9
0
311,098
0
L
Martichoras
7,636
382
40
2
0
253,659
0
W
Bellona
9,947
497
67
3
0
316,511
0
W
Rama
9,312
466
117
6
0
351,939
2
W
Thoth
11,512
576
123
6
0
315,070
0
L
Cabrakan
8,665
433
32
2
0
330,917
0
L
Anubis
7,301
365
64
3
0
166,832
2
W
Fenrir
9,807
490
92
5
0
393,436
2
W
Bacchus
8,499
425
37
2
0
393,061
2
L
Lancelot
9,483
474
84
4
0
434,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role