Player Matchup

Anhur
Anhur
Qualifying
 
Anhur
Qualifying
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Qualifying
BIGGzFLEX
Bacchus
Qualifying
Level 104
God Stats
5W - 10L
1,379 SR
Queue Stats
7W - 13L
1,372 MMR
Party 1
Kukulkan
Kukulkan
Qualifying
CrS RamBo
Kukulkan
Qualifying
Level 119
God Stats
3W - 4L
1,482 SR
Queue Stats
11W - 17L
1,378 MMR
Party 1
Team Averages
Qualifying
Qualifying
Average Tier
Level 121
1,454 SR
1,417 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 140
1,628 SR
1,237 MMR
Sylvanus
Sylvanus
Qualifying
KraYoLuH
Sylvanus
Qualifying
Level 165
God Stats
14W - 7L
1,500 SR
Queue Stats
1,308W - 1,361L
954 MMR
Solo
Thor
Thor
Qualifying
Mulxn
Thor
Qualifying
Level 105
God Stats
14W - 12L
1,535 SR
Queue Stats
129W - 144L
1,375 MMR
Solo
Baron Samedi
Baron Samedi
Qualifying
foxikush
Baron Samedi
Qualifying
Level 149
God Stats
20W - 14L
1,850 SR
Queue Stats
613W - 675L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 3 / 1
7,593
759
5,600
10,397
3,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
BIGGzFLEX
Bacchus
11
1 / 2 / 5
7,388
739
4,067
11,034
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
CrS RamBo
Kukulkan
11
1 / 5 / 3
7,004
700
3,826
7,648
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AtlasSurtrMauiAo KuangVulcan

VS

Bans
AchillesCthulhuBastetAresFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KraYoLuH
Sylvanus
12
2 / 2 / 5
7,981
798
4,634
7,042
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thor
Mulxn
Thor
13
7 / 2 / 3
8,597
860
9,981
8,955
3,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
foxikush
Baron Samedi
13
1 / 2 / 7
7,435
744
12,147
6,094
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
6
Kills
10
10
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
3
1
1.5
L
Bacchus
BIGGzFLEX
Bacchus
1
2
5
1.75
L
Kukulkan
CrS RamBo
Kukulkan
1
5
3
0.5
W
Sylvanus
KraYoLuH
Sylvanus
2
2
5
2.25
W
Thor
Mulxn
Thor
7
2
3
4.25
W
Baron Samedi
foxikush
Baron Samedi
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,493
Damage
26,762
29,079
Taken
22,091
15,377
Mitigated
13,539
5,005
Healing
7,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,600
2,494
0
500
10,397
3,780
199
6,179
4,218
0
21,708
L
Bacchus
BIGGzFLEX
Bacchus
4,067
453
38
3,475
11,034
8,641
0
7,036
3,998
8,473
0
L
Kukulkan
CrS RamBo
Kukulkan
3,826
435
0
992
7,648
2,956
0
3,617
4,031
23,758
0
W
Sylvanus
KraYoLuH
Sylvanus
4,634
783
1,601
2,018
7,042
6,777
350
3,156
3,666
13,473
0
W
Thor
Mulxn
Thor
9,981
1,298
0
652
8,955
3,696
792
2,283
6,524
0
26,924
W
Baron Samedi
foxikush
Baron Samedi
12,147
974
1,488
1,870
6,094
3,066
605
2,065
3,978
39,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,985
Gold Earned
24,013
114
Minions Killed
110
0
Camps Cleared
0
468,038
Distance Traveled
489,410
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,593
759
38
4
0
158,107
0
L
Bacchus
7,388
739
11
1
0
158,511
0
L
Kukulkan
7,004
700
65
7
0
151,420
0
W
Sylvanus
7,981
798
17
2
0
132,768
0
W
Thor
8,597
860
40
4
0
192,725
0
W
Baron Samedi
7,435
744
53
5
0
163,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role