Player Matchup

Nike
Nike
 
Nike
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Banfoo
Ra
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 135L
1,446 Elo+
Party 1
Atlas
Atlas
CBG Savage4Oreo
Atlas
Level 156
God Stats
1W - 1L
1,264 SR
Queue Stats
94W - 50L
1,701 Elo+
Solo
Artemis
Artemis
Dámien
Artemis
Level 97
God Stats
3W - 4L
1,740 SR
Queue Stats
210W - 220L
1,406 Elo+
Party 1
Team Averages
Level 120
1,501 SR
1,511 Elo+

VS

Team Averages
Level 89
1,428 SR
1,420 Elo+
Ah Muzen Cab
Ah Muzen Cab
KazutoUsagi
Ah Muzen Cab
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Neith
Neith
Khamazo
Neith
Level 87
God Stats
10W - 4L
1,356 SR
Queue Stats
451W - 475L
1,437 Elo+
Solo
Janus
Janus
TooMuchHxntaii
Janus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,259 Elo+
Party 2
Horus
Horus
Zazre
Horus
Level 108
God Stats
1W - 2L
1,285 SR
Queue Stats
369W - 383L
1,401 Elo+
Solo
Atlas
Atlas
kakashi_fabian11
Atlas
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
3 / 5 / 6
7,725
773
10,811
12,099
13,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
 
Ymir
10
1 / 3 / 3
6,898
690
2,648
8,885
9,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
15
2 / 4 / 4
7,686
769
5,771
7,433
3,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 2 / 6
7,107
711
6,061
9,213
11,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Dámien
Artemis
11
1 / 4 / 4
6,781
678
4,788
7,874
3,363
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
KazutoUsagi
Ah Muzen Cab
15
7 / 2 / 8
8,839
884
10,790
9,751
4,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
Khamazo
Neith
17
4 / 0 / 6
9,554
955
8,854
5,745
3,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
4 / 4 / 10
8,770
877
14,337
8,967
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Zazre
Horus
12
0 / 2 / 12
7,271
727
2,460
9,696
9,067
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
3 / 1 / 9
8,488
849
6,299
7,440
6,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
8
Kills
18
18
Deaths
9
23
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
5
6
1.2
L
Ymir
 
Ymir
1
3
3
0.83
L
Ra
2
4
4
1
L
1
2
6
2
L
Artemis
Dámien
Artemis
1
4
4
0.75
W
Ah Muzen Cab
KazutoUsagi
Ah Muzen Cab
7
2
8
5.5
W
Neith
Khamazo
Neith
4
0
6
7
W
4
4
10
2.25
W
Horus
Zazre
Horus
0
2
12
3
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,079
Damage
42,740
45,504
Taken
41,599
40,774
Mitigated
27,625
10,024
Healing
16,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
10,811
980
218
1,768
12,099
13,561
0
5,685
6,414
0
16,386
L
Ymir
 
Ymir
2,648
117
1,654
1,371
8,885
9,057
0
4,049
4,836
3,962
0
L
Ra
5,771
0
2,047
1,351
7,433
3,136
0
4,997
2,436
25,192
0
L
6,061
2,026
186
599
9,213
11,657
0
3,717
5,496
14,942
0
L
Artemis
Dámien
Artemis
4,788
1,975
47
783
7,874
3,363
0
3,719
4,155
0
9,386
W
Ah Muzen Cab
KazutoUsagi
Ah Muzen Cab
10,790
4,176
122
961
9,751
4,716
696
3,159
6,592
0
22,109
W
Neith
Khamazo
Neith
8,854
1,942
774
2,587
5,745
3,340
1,091
2,078
3,667
0
27,188
W
14,337
1,285
621
695
8,967
4,140
0
3,282
5,635
24,949
0
W
Horus
Zazre
Horus
2,460
447
4,534
4,255
9,696
9,067
116
4,003
5,693
2,038
2,417
W
6,299
1,917
665
1,670
7,440
6,362
475
1,908
5,532
11,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,197
Gold Earned
42,922
110
Minions Killed
112
0
Camps Cleared
0
749,467
Distance Traveled
886,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,725
773
25
3
0
172,621
0
L
Ymir
6,898
690
0
0
0
122,849
0
L
Ra
7,686
769
45
5
0
144,281
0
L
Atlas
7,107
711
20
2
0
165,953
0
L
Artemis
6,781
678
20
2
0
143,763
0
W
Ah Muzen Cab
8,839
884
24
2
0
172,168
0
W
Neith
9,554
955
51
5
0
196,904
0
W
Janus
8,770
877
31
3
0
169,734
0
W
Horus
7,271
727
2
0
0
191,220
0
W
Atlas
8,488
849
4
0
0
155,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role