Player Matchup

Nox
Nox
C3NTALL1N
Nox
Level 42
God Stats
14W - 27L
1,366 SR
Queue Stats
140W - 166L
1,252 Elo+
Solo
Hun Batz
Hun Batz
FeatherRock_5
Hun Batz
Level 108
God Stats
29W - 36L
1,515 SR
Queue Stats
160W - 153L
1,486 Elo+
Solo
Nike
Nike
PandaPoo772674
Nike
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
593W - 555L
1,512 Elo+
Solo
Neith
Neith
RogueXTheOne
Neith
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,408 Elo+
Solo
Jormungandr
Jormungandr
SonikDaHempHog
Jormungandr
Level 39
God Stats
2W - 3L
1,458 SR
Queue Stats
18W - 19L
1,414 Elo+
Solo
Team Averages
Level 65
1,468 SR
1,414 Elo+

VS

Team Averages
Level 53
1,556 SR
1,447 Elo+
Martichoras
Martichoras
Aetherion2906
Martichoras
Level 49
God Stats
14W - 15L
1,513 SR
Queue Stats
100W - 113L
1,483 Elo+
Solo
Cerberus
Cerberus
Ahulenka
Cerberus
Level 28
God Stats
3W - 2L
1,539 SR
Queue Stats
67W - 66L
1,394 Elo+
Party 1
Hera
Hera
Escaaa
Hera
Level 49
God Stats
3W - 6L
1,319 SR
Queue Stats
95W - 111L
1,442 Elo+
Solo
Fenrir
Fenrir
Ksardariius
Fenrir
Level 68
God Stats
3W - 2L
1,765 SR
Queue Stats
113W - 113L
1,421 Elo+
Party 1
Aphrodite
Aphrodite
laurore
Aphrodite
Level 70
God Stats
58W - 33L
1,645 SR
Queue Stats
133W - 109L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,852
457
3,873
6,000
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
FeatherRock_5
Hun Batz
13
3 / 0 / 0
7,702
513
3,498
7,044
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 1
8,148
543
7,265
12,154
8,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 2
7,346
490
8,791
7,747
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
SonikDaHempHog
Jormungandr
4
0 / 5 / 0
4,870
325
2,114
7,827
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Aetherion2906
Martichoras
12
6 / 0 / 1
7,800
520
7,147
9,711
4,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Ahulenka
Cerberus
13
1 / 1 / 0
7,544
503
5,346
10,839
7,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hera
Escaaa
Hera
13
0 / 1 / 1
7,589
506
3,527
5,736
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
12
2 / 1 / 1
7,194
480
4,417
9,292
4,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
laurore
Aphrodite
12
0 / 1 / 5
7,671
511
3,976
7,707
5,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
9
9
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Martichoras
Aetherion2906
Martichoras
6
0
1
6.5
W
Cerberus
Ahulenka
Cerberus
1
1
0
1
L
0
1
1
0.5
W
Hera
Escaaa
Hera
0
1
1
0.5
L
Hun Batz
FeatherRock_5
Hun Batz
3
0
0
3
W
Fenrir
2
1
1
2.5
L
1
1
1
1.5
L
0
2
2
0.5
L
Jormungandr
SonikDaHempHog
Jormungandr
0
5
0
0
W
Aphrodite
laurore
Aphrodite
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,541
Damage
24,413
40,772
Taken
43,285
21,774
Mitigated
24,752
9,354
Healing
18,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
Aetherion2906
Martichoras
7,147
4,328
0
4,681
9,711
4,920
782
1,982
7,729
0
56,535
W
Cerberus
Ahulenka
Cerberus
5,346
332
0
1,630
10,839
7,870
0
1,130
9,709
50,353
0
L
3,873
0
0
710
6,000
2,228
184
3,393
2,560
46,564
0
W
Hera
Escaaa
Hera
3,527
576
0
1,203
5,736
2,138
350
1,172
4,564
58,398
0
L
Hun Batz
FeatherRock_5
Hun Batz
3,498
338
0
3,750
7,044
2,821
0
1,423
5,617
0
61,451
W
Fenrir
4,417
1,427
0
625
9,292
4,308
0
329
8,963
0
53,383
L
7,265
539
0
1,731
12,154
8,644
9
4,680
7,386
1,008
59,686
L
8,791
5,093
0
2,531
7,747
2,822
0
1,271
6,466
0
57,354
L
Jormungandr
SonikDaHempHog
Jormungandr
2,114
775
77
555
7,827
5,259
0
1,933
5,894
7,933
0
W
Aphrodite
laurore
Aphrodite
3,976
994
4,661
5,212
7,707
5,516
265
1,964
5,743
26,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,918
Gold Earned
37,798
386
Minions Killed
432
0
Camps Cleared
0
1,345,606
Distance Traveled
1,428,506
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
7,800
520
92
6
0
267,277
0
W
Cerberus
7,544
503
120
8
0
261,091
0
L
Nox
6,852
457
81
5
0
273,127
0
W
Hera
7,589
506
106
7
0
283,185
2
L
Hun Batz
7,702
513
93
6
0
319,361
5
W
Fenrir
7,194
480
79
5
0
349,694
0
L
Nike
8,148
543
117
8
0
312,018
0
L
Neith
7,346
490
86
6
0
262,871
0
L
Jormungandr
4,870
325
9
1
0
178,229
0
W
Aphrodite
7,671
511
35
2
0
267,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role