Player Matchup

Discordia
Discordia
Qualifying
 
Discordia
Qualifying
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Qualifying
BlinderYeti
Jormungandr
Qualifying
Level 143
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Qualifying
Kniesel
Ah Muzen Cab
Qualifying
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,357 MMR
Solo
Arachne
Arachne
Qualifying
Sp1rker
Arachne
Qualifying
Level 182
God Stats
41W - 22L
1,816 SR
Queue Stats
380W - 375L
1,375 MMR
Solo
Guan Yu
Guan Yu
Qualifying
amg0120
Guan Yu
Qualifying
Level 116
God Stats
4W - 7L
1,576 SR
Queue Stats
90W - 107L
1,392 MMR
Solo
Team Averages
Qualifying
Qualifying
Average Tier
Level 150
1,579 SR
1,405 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 129
1,559 SR
1,434 MMR
Chaac
Chaac
Qualifying
 
Chaac
Qualifying
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Qualifying
Padel253
Bakasura
Qualifying
Level 144
God Stats
4W - 1L
1,663 SR
Queue Stats
91W - 90L
1,393 MMR
Solo
Cernunnos
Cernunnos
Qualifying
Quttary
Cernunnos
Qualifying
Level 140
God Stats
47W - 37L
1,578 SR
Queue Stats
197W - 195L
1,419 MMR
Party 1
Hercules
Hercules
Qualifying
iVisuaL2827
Hercules
Qualifying
Level 148
God Stats
11W - 16L
1,495 SR
Queue Stats
273W - 267L
1,372 MMR
Solo
Anubis
Anubis
Qualifying
Эфириал
Anubis
Qualifying
Level 108
God Stats
4W - 6L
1,562 SR
Queue Stats
212W - 212L
1,485 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 7 / 4
7,542
471
8,879
11,572
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
BlinderYeti
Jormungandr
13
0 / 4 / 2
7,917
495
10,420
13,245
10,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Kniesel
Ah Muzen Cab
14
3 / 6 / 2
8,709
544
7,747
12,234
4,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Sp1rker
Arachne
14
5 / 6 / 2
8,661
541
8,763
17,140
7,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
amg0120
Guan Yu
11
1 / 5 / 3
7,613
476
4,446
18,176
12,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
He BoAphroditeThorIshtar

VS

Bans
FreyaAo KuangCliodhnaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 3 / 5
8,723
545
9,337
14,547
13,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Padel253
Bakasura
15
4 / 1 / 10
9,753
610
8,126
12,974
5,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
Quttary
Cernunnos
15
5 / 3 / 5
9,664
604
13,856
16,542
7,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
iVisuaL2827
Hercules
15
6 / 1 / 2
10,223
639
11,108
17,409
19,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
9 / 1 / 5
9,916
620
15,036
8,903
4,322
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
9
Kills
28
28
Deaths
9
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
7
4
0.29
W
Chaac
 
Chaac
4
3
5
2.17
L
Jormungandr
BlinderYeti
Jormungandr
0
4
2
0.25
L
Ah Muzen Cab
Kniesel
Ah Muzen Cab
3
6
2
0.67
W
Bakasura
Padel253
Bakasura
4
1
10
9
W
Cernunnos
Quttary
Cernunnos
5
3
5
2.5
L
Arachne
Sp1rker
Arachne
5
6
2
1
L
Guan Yu
amg0120
Guan Yu
1
5
3
0.5
W
Hercules
iVisuaL2827
Hercules
6
1
2
7
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,255
Damage
57,463
72,367
Taken
70,375
38,188
Mitigated
51,567
14,492
Healing
30,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
8,879
603
0
1,739
11,572
3,292
0
4,907
6,287
53,552
0
W
Chaac
 
Chaac
9,337
952
164
2,896
14,547
13,959
0
3,002
11,328
1,227
47,627
L
Jormungandr
BlinderYeti
Jormungandr
10,420
2,892
0
2,070
13,245
10,486
0
382
12,024
65,388
0
L
Ah Muzen Cab
Kniesel
Ah Muzen Cab
7,747
2,908
0
630
12,234
4,629
0
680
11,554
0
48,527
W
Bakasura
Padel253
Bakasura
8,126
6,385
0
5,449
12,974
5,544
0
1,969
10,809
0
74,115
W
Cernunnos
Quttary
Cernunnos
13,856
7,843
0
7,028
16,542
7,924
3,659
1,172
15,320
0
79,388
L
Arachne
Sp1rker
Arachne
8,763
6,336
0
3,589
17,140
7,191
0
2,545
14,471
0
49,854
L
Guan Yu
amg0120
Guan Yu
4,446
409
1,810
4,654
18,176
12,590
0
7,582
9,814
0
29,445
W
Hercules
iVisuaL2827
Hercules
11,108
4,693
0
9,440
17,409
19,818
0
8,167
6,958
763
71,787
W
15,036
1,368
0
5,108
8,903
4,322
510
3,494
5,039
78,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,442
Gold Earned
48,279
388
Minions Killed
541
0
Camps Cleared
0
1,482,818
Distance Traveled
1,638,676
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,542
471
103
6
0
278,036
2
W
Chaac
8,723
545
69
4
0
335,378
8
L
Jormungandr
7,917
495
97
6
0
276,196
2
L
Ah Muzen Cab
8,709
544
82
5
0
306,395
1
W
Bakasura
9,753
610
118
7
0
380,962
4
W
Cernunnos
9,664
604
128
8
0
277,151
2
L
Arachne
8,661
541
77
5
0
295,995
4
L
Guan Yu
7,613
476
29
2
0
326,196
4
W
Hercules
10,223
639
121
8
0
324,048
1
W
Anubis
9,916
620
105
7
0
321,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role