Player Matchup

Rama
Rama
Qualifying
JwCreeep
Rama
Qualifying
Level 95
God Stats
3W - 4L
1,508 SR
Queue Stats
47W - 62L
1,304 MMR
Party 1
Bacchus
Bacchus
Qualifying
Motorolasan
Bacchus
Qualifying
Level 103
God Stats
1W - 1L
1,482 SR
Queue Stats
59W - 88L
1,219 MMR
Party 1
Fenrir
Fenrir
Qualifying
king2541
Fenrir
Qualifying
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 58L
1,363 MMR
Solo
Team Averages
Qualifying
Qualifying
Average Tier
Level 94
1,496 SR
1,295 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 140
1,536 SR
1,307 MMR
Ishtar
Ishtar
Qualifying
DrSpectea
Ishtar
Qualifying
Level 146
God Stats
5W - 9L
1,426 SR
Queue Stats
39W - 51L
1,001 MMR
Solo
Hercules
Hercules
Qualifying
GotTheBiscuit
Hercules
Qualifying
Level 152
God Stats
30W - 25L
1,607 SR
Queue Stats
124W - 138L
1,488 MMR
Party 2
Hel
Hel
Qualifying
Lysiithea
Hel
Qualifying
Level 122
God Stats
17W - 21L
1,574 SR
Queue Stats
131W - 145L
1,431 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
1 / 4 / 0
8,547
657
10,541
13,334
6,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Motorolasan
Bacchus
14
0 / 3 / 1
8,879
683
4,894
10,941
13,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
king2541
Fenrir
12
0 / 3 / 0
7,288
561
6,890
11,763
11,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
AchillesAo KuangAresAphroditeSobek

VS

Bans
Guan YuNe ZhaAh PuchVamanaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DrSpectea
Ishtar
16
4 / 1 / 5
9,881
760
11,562
13,166
6,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
GotTheBiscuit
Hercules
15
3 / 0 / 6
9,276
714
9,124
12,573
13,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 0 / 7
10,133
779
9,270
9,027
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
10
10
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ishtar
DrSpectea
Ishtar
4
1
5
6.5
W
Hercules
GotTheBiscuit
Hercules
3
0
6
6
L
Rama
1
4
0
0.25
W
3
0
7
6.5
L
Bacchus
Motorolasan
Bacchus
0
3
1
0.17
L
Fenrir
king2541
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,325
Damage
29,956
36,038
Taken
34,766
31,108
Mitigated
24,779
8,406
Healing
27,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
DrSpectea
Ishtar
11,562
9,798
0
3,979
13,166
6,818
2,614
2,231
10,775
0
57,024
W
Hercules
GotTheBiscuit
Hercules
9,124
3,883
0
6,113
12,573
13,529
417
1,862
10,486
0
26,629
L
Rama
10,541
9,793
0
3,912
13,334
6,027
0
5,167
7,571
0
44,696
W
9,270
243
9,400
7,840
9,027
4,432
0
855
7,990
47,256
0
L
Bacchus
Motorolasan
Bacchus
4,894
383
0
2,567
10,941
13,236
0
1,868
8,612
18,628
0
L
Fenrir
king2541
Fenrir
6,890
1,485
154
1,773
11,763
11,845
0
1,521
9,689
0
21,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,714
Gold Earned
29,290
123
Minions Killed
201
0
Camps Cleared
0
714,028
Distance Traveled
753,076
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,881
760
79
6
0
219,832
0
W
Hercules
9,276
714
21
2
0
270,630
0
L
Rama
8,547
657
74
6
0
207,924
0
W
Hel
10,133
779
101
8
0
262,614
0
L
Bacchus
8,879
683
26
2
0
253,042
3
L
Fenrir
7,288
561
23
2
0
253,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role