Player Matchup

Chaac
Chaac
BurnoutNedry
Chaac
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 25L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Carsdoodle
Aphrodite
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
122W - 55L
1,590 Elo+
Party 1
Charybdis
Charybdis
Gorapha
Charybdis
Level 106
God Stats
36W - 35L
1,550 SR
Queue Stats
153W - 143L
1,491 Elo+
Solo
Team Averages
Level 119
1,517 SR
1,527 Elo+

VS

Team Averages
Level 86
1,531 SR
1,430 Elo+
Baron Samedi
Baron Samedi
WhiteOut702
Baron Samedi
Level 89
God Stats
18W - 14L
1,580 SR
Queue Stats
188W - 181L
1,472 Elo+
Solo
Achilles
Achilles
teejay_santana
Achilles
Level 105
God Stats
17W - 23L
1,513 SR
Queue Stats
364W - 366L
1,487 Elo+
Solo
Surtr
Surtr
vexlar123
Surtr
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 24L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,467
651
7,343
10,765
9,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
Carsdoodle
Aphrodite
15
1 / 1 / 4
9,392
722
9,187
10,614
5,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Gorapha
Charybdis
15
2 / 1 / 1
8,822
679
17,846
12,285
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
WhiteOut702
Baron Samedi
16
2 / 3 / 2
9,494
730
10,308
11,355
7,783
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
14
2 / 1 / 1
8,441
649
8,281
16,115
21,948
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Surtr
vexlar123
Surtr
12
0 / 1 / 3
7,895
607
6,358
12,960
12,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
5
Kills
4
4
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
W
Aphrodite
Carsdoodle
Aphrodite
1
1
4
3
W
Charybdis
Gorapha
Charybdis
2
1
1
2.5
L
Baron Samedi
WhiteOut702
Baron Samedi
2
3
2
1
L
Achilles
2
1
1
2.5
L
Surtr
vexlar123
Surtr
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,376
Damage
24,947
33,664
Taken
40,430
20,727
Mitigated
42,249
19,241
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,343
1,354
0
2,260
10,765
9,560
362
3,384
7,101
0
22,957
W
Aphrodite
Carsdoodle
Aphrodite
9,187
1,602
7,252
7,607
10,614
5,484
117
3,496
6,740
43,954
0
W
Charybdis
Gorapha
Charybdis
17,846
8,866
0
2,122
12,285
5,683
1,059
3,735
8,170
0
49,601
L
Baron Samedi
WhiteOut702
Baron Samedi
10,308
973
1,312
2,525
11,355
7,783
0
2,510
8,714
63,107
0
L
Achilles
8,281
1,957
0
2,453
16,115
21,948
98
3,706
12,059
0
22,223
L
Surtr
vexlar123
Surtr
6,358
2,097
0
824
12,960
12,518
48
3,111
9,567
487
14,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,681
Gold Earned
25,830
187
Minions Killed
164
0
Camps Cleared
0
632,357
Distance Traveled
674,105
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,467
651
31
2
0
212,671
0
W
Aphrodite
9,392
722
89
7
0
192,641
0
W
Charybdis
8,822
679
67
5
0
227,045
0
L
Baron Samedi
9,494
730
121
9
0
178,849
0
L
Achilles
8,441
649
16
1
0
251,034
0
L
Surtr
7,895
607
27
2
0
244,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role