Player Matchup

Guan Yu
Guan Yu
Qualifying
 
Guan Yu
Qualifying
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Qualifying
Benjιe
Charybdis
Qualifying
Level 84
God Stats
14W - 6L
1,973 SR
Queue Stats
202W - 129L
2,247 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Qualifying
Elijah3Tears
Morgan Le Fay
Qualifying
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
63W - 50L
2,165 MMR
Party 2
Team Averages
Qualifying
Qualifying
Average Tier
Level 129
1,658 SR
1,971 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 100
1,660 SR
2,220 MMR
Bacchus
Bacchus
Qualifying
Wutda
Bacchus
Qualifying
Level 66
God Stats
4W - 2L
1,809 SR
Queue Stats
88W - 40L
2,165 MMR
Party 1
Danzaburou
Danzaburou
Qualifying
Zyich
Danzaburou
Qualifying
Level 88
God Stats
0W - 1L
1,851 SR
Queue Stats
22W - 9L
2,165 MMR
Party 1
Ganesha
Ganesha
Qualifying
sweetdaddyusef
Ganesha
Qualifying
Level 145
God Stats
0W - 1L
1,319 SR
Queue Stats
110W - 68L
2,331 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
2 / 0 / 1
9,214
709
6,607
13,778
18,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Benjιe
Charybdis
16
1 / 0 / 2
10,058
774
16,386
12,319
5,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
Elijah3Tears
Morgan Le Fay
16
1 / 0 / 3
9,317
717
18,550
7,771
3,456
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasSobekAphroditeNe ZhaAchilles

VS

Bans
AresXbalanqueScyllaRamaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Wutda
Bacchus
13
0 / 1 / 0
8,682
668
5,691
14,499
18,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Zyich
Danzaburou
13
0 / 2 / 0
8,374
644
7,854
12,558
5,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 1 / 0
8,797
677
6,977
18,392
20,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
0
1
2.5
W
Charybdis
Benjιe
Charybdis
1
0
2
2
W
Morgan Le Fay
Elijah3Tears
Morgan Le Fay
1
0
3
2.5
L
Bacchus
Wutda
Bacchus
0
1
0
0
L
Danzaburou
Zyich
Danzaburou
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,543
Damage
20,522
33,868
Taken
45,449
27,125
Mitigated
43,770
12,806
Healing
12,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,607
715
1,000
5,747
13,778
18,339
578
4,565
9,172
0
19,992
W
Charybdis
Benjιe
Charybdis
16,386
8,812
0
3,685
12,319
5,330
2,179
5,021
7,162
0
76,937
W
Morgan Le Fay
Elijah3Tears
Morgan Le Fay
18,550
904
0
2,374
7,771
3,456
240
2,928
4,475
51,622
0
L
Bacchus
Wutda
Bacchus
5,691
595
0
3,171
14,499
18,332
0
4,117
8,773
20,254
0
L
Danzaburou
Zyich
Danzaburou
7,854
3,280
0
3,085
12,558
5,327
148
5,949
5,748
0
47,851
L
6,977
472
2,124
4,601
18,392
20,111
0
5,658
11,835
25,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,589
Gold Earned
25,853
213
Minions Killed
154
0
Camps Cleared
0
844,862
Distance Traveled
760,841
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,214
709
18
1
0
299,710
0
W
Charybdis
10,058
774
119
9
0
255,185
1
W
Morgan Le Fay
9,317
717
76
6
0
289,967
0
L
Bacchus
8,682
668
37
3
0
268,009
0
L
Danzaburou
8,374
644
113
9
0
219,667
0
L
Ganesha
8,797
677
4
0
0
273,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role