Player Matchup

Chaac
Chaac
Jbrid90
Chaac
Level 3
God Stats
2W - 4L
1,520 SR
Queue Stats
3W - 6L
1,478 Elo+
Party 1
Ishtar
Ishtar
MegaLaDawng
Ishtar
Level 31
God Stats
6W - 6L
1,489 SR
Queue Stats
77W - 87L
1,469 Elo+
Solo
Ra
Ra
Skillsplosion
Ra
Level 123
God Stats
0W - 1L
1,690 SR
Queue Stats
4W - 9L
1,404 Elo+
Party 1
Team Averages
Level 52
1,566 SR
1,450 Elo+

VS

Team Averages
Level 126
1,554 SR
1,517 Elo+
Ne Zha
Ne Zha
LifeOfWisdom
Ne Zha
Level 108
God Stats
8W - 11L
1,500 SR
Queue Stats
129W - 120L
1,520 Elo+
Solo
Anubis
Anubis
SeisureSalad
Anubis
Level 147
God Stats
142W - 108L
1,613 SR
Queue Stats
365W - 402L
1,518 Elo+
Party 2
Gilgamesh
Gilgamesh
SevenHatRonin
Gilgamesh
Level 123
God Stats
8W - 9L
1,548 SR
Queue Stats
79W - 77L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jbrid90
Chaac
13
0 / 2 / 1
7,666
590
6,364
10,341
12,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
12
1 / 4 / 0
7,749
596
7,177
10,270
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

14
0 / 6 / 1
8,698
669
3,201
9,586
2,783
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
5 / 0 / 7
9,785
753
10,076
9,679
8,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
16
5 / 0 / 6
10,149
781
11,651
4,675
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
SevenHatRonin
Gilgamesh
15
2 / 1 / 8
9,138
703
5,953
10,587
11,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
12
12
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
Jbrid90
Chaac
0
2
1
0.25
W
Ne Zha
5
0
7
8.5
L
Ishtar
1
4
0
0.25
W
Anubis
5
0
6
8
W
Gilgamesh
SevenHatRonin
Gilgamesh
2
1
8
6
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,742
Damage
27,680
30,197
Taken
24,941
17,489
Mitigated
22,575
5,770
Healing
6,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Jbrid90
Chaac
6,364
555
0
1,930
10,341
12,311
0
4,154
5,535
1,884
22,419
W
Ne Zha
10,076
1,972
0
3,066
9,679
8,131
970
1,504
7,862
0
33,861
L
Ishtar
7,177
4,653
0
1,481
10,270
2,395
0
2,881
6,999
0
23,443
W
Anubis
11,651
143
0
2,132
4,675
2,454
566
975
3,538
55,459
0
W
Gilgamesh
SevenHatRonin
Gilgamesh
5,953
1,745
82
1,408
10,587
11,990
1,742
1,998
8,232
217
24,267
L
3,201
311
1,163
1,196
9,586
2,783
0
4,040
5,257
42,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,113
Gold Earned
29,072
162
Minions Killed
175
0
Camps Cleared
0
638,640
Distance Traveled
714,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,666
590
36
3
0
260,050
0
W
Ne Zha
9,785
753
28
2
0
261,717
0
L
Ishtar
7,749
596
30
2
0
174,333
0
W
Anubis
10,149
781
117
9
0
223,690
0
W
Gilgamesh
9,138
703
30
2
0
228,752
0
L
Ra
8,698
669
96
7
0
204,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role