Player Matchup

Achilles
Achilles
AgentC420
Achilles
Level 41
God Stats
9W - 14L
1,406 SR
Queue Stats
29W - 43L
1,284 Elo+
Solo
Izanami
Izanami
BlazinHeartz
Izanami
Level 41
God Stats
0W - 2L
1,509 SR
Queue Stats
1W - 8L
1,071 Elo+
Party 1
Anubis
Anubis
o0SavageSmurf0o
Anubis
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,071 Elo+
Party 1
Team Averages
Level 57
1,471 SR
1,142 Elo+

VS

Team Averages
Level 51
1,397 SR
1,291 Elo+
Hun Batz
Hun Batz
I D to Lit I
Hun Batz
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,215 Elo+
Party 2
Sol
Sol
IrishGhost5160
Sol
Level 63
God Stats
7W - 3L
1,500 SR
Queue Stats
168W - 174L
1,440 Elo+
Solo
Hachiman
Hachiman
peto_Phoenix
Hachiman
Level 74
God Stats
1W - 3L
1,190 SR
Queue Stats
23W - 39L
1,218 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AgentC420
Achilles
16
3 / 0 / 3
10,206
680
15,515
21,637
31,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
BlazinHeartz
Izanami
13
1 / 5 / 3
9,203
614
10,373
15,183
6,252
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 4 / 3
9,545
636
7,010
11,316
5,295
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
I D to Lit I
Hun Batz
14
1 / 4 / 4
9,821
655
6,392
13,004
5,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
3 / 2 / 6
11,087
739
16,787
16,803
5,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
peto_Phoenix
Hachiman
17
5 / 0 / 4
11,787
786
16,601
12,449
4,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
5
Kills
9
9
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
AgentC420
Achilles
3
0
3
4.5
L
Izanami
BlazinHeartz
Izanami
1
5
3
0.5
W
Hun Batz
I D to Lit I
Hun Batz
1
4
4
0.75
W
3
2
6
3
L
1
4
3
0.63
W
Hachiman
peto_Phoenix
Hachiman
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,898
Damage
39,780
48,136
Taken
42,256
42,981
Mitigated
15,245
6,705
Healing
10,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AgentC420
Achilles
15,515
2,904
0
3,325
21,637
31,434
69
7,236
14,401
0
40,947
L
Izanami
BlazinHeartz
Izanami
10,373
6,862
427
947
15,183
6,252
481
6,514
8,669
0
39,453
W
Hun Batz
I D to Lit I
Hun Batz
6,392
773
0
462
13,004
5,013
772
2,309
10,088
0
27,639
W
16,787
6,376
0
7,775
16,803
5,611
2,229
3,460
12,845
69,099
0
L
7,010
420
0
2,006
11,316
5,295
86
3,090
8,226
32,719
0
W
Hachiman
peto_Phoenix
Hachiman
16,601
10,187
0
2,386
12,449
4,621
630
1,611
10,030
0
61,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,954
Gold Earned
32,695
143
Minions Killed
201
0
Camps Cleared
0
747,545
Distance Traveled
850,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,206
680
35
2
0
292,881
0
L
Izanami
9,203
614
55
4
0
211,194
0
W
Hun Batz
9,821
655
37
2
0
291,414
0
W
Sol
11,087
739
69
5
0
283,117
0
L
Anubis
9,545
636
53
4
0
243,470
0
W
Hachiman
11,787
786
95
6
0
276,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role