Player Matchup

Aphrodite
Aphrodite
GregoryIT
Aphrodite
Level 108
God Stats
45W - 40L
1,524 SR
Queue Stats
197W - 201L
1,451 Elo+
Solo
Ymir
Ymir
Milk_Wagon
Ymir
Level 101
God Stats
9W - 9L
1,506 SR
Queue Stats
134W - 134L
1,488 Elo+
Party 2
Rama
Rama
THE-_BEAR100
Rama
Level 106
God Stats
7W - 8L
1,507 SR
Queue Stats
245W - 233L
1,490 Elo+
Party 2
Tyr
Tyr
ToxicSabre7885
Tyr
Level 108
God Stats
2W - 2L
1,237 SR
Queue Stats
176W - 170L
1,453 Elo+
Solo
He Bo
He Bo
fabiopazzo2
He Bo
Level 128
God Stats
8W - 5L
1,536 SR
Queue Stats
118W - 98L
1,536 Elo+
Solo
Team Averages
Level 110
1,462 SR
1,484 Elo+

VS

Team Averages
Level 111
1,462 SR
1,373 Elo+
Rama
Rama
AdiManPadi
Rama
Level 90
God Stats
3W - 4L
1,408 SR
Queue Stats
5W - 7L
1,360 Elo+
Party 1
Hel
Hel
AlejandroDPJ_29
Hel
Level 117
God Stats
1W - 1L
1,732 SR
Queue Stats
24W - 30L
1,427 Elo+
Solo
Janus
Janus
ELJ1131
Janus
Level 117
God Stats
0W - 1L
1,329 SR
Queue Stats
14W - 20L
1,445 Elo+
Solo
Maui
Maui
SS_2000_SS
Maui
Level 106
God Stats
0W - 5L
1,341 SR
Queue Stats
7W - 14L
1,306 Elo+
Party 1
Ravana
Ravana
Skarpneckadam
Ravana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GregoryIT
Aphrodite
13
2 / 0 / 3
7,773
598
4,493
6,722
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 2
6,694
515
3,699
10,387
9,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 2 / 1
5,556
427
4,539
5,871
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 0
7,103
546
3,098
8,752
8,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
6 / 0 / 1
7,679
591
4,894
4,816
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,629
433
4,930
5,511
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 1 / 1
6,704
516
4,611
6,200
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Janus
ELJ1131
Janus
12
1 / 5 / 0
6,749
519
2,857
7,957
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 2
6,083
468
1,681
7,402
5,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 0
6,285
483
4,132
7,288
3,148
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
9
Kills
4
4
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
0
1
1
0.5
L
Janus
ELJ1131
Janus
1
5
0
0.2
W
Aphrodite
GregoryIT
Aphrodite
2
0
3
3.5
W
1
0
2
2
L
0
2
2
0.5
L
2
2
0
1
W
0
2
1
0.25
W
0
2
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,723
Damage
18,211
36,548
Taken
34,358
23,773
Mitigated
15,661
16,033
Healing
10,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,930
4,049
0
2,138
5,511
2,116
0
1,676
3,835
0
30,060
L
4,611
392
177
3,599
6,200
1,865
0
0
5,906
51,087
0
L
Janus
ELJ1131
Janus
2,857
272
0
1,057
7,957
2,768
0
4,906
3,051
48,737
0
W
Aphrodite
GregoryIT
Aphrodite
4,493
502
539
6,047
6,722
2,397
1,132
2,161
4,561
57,038
0
W
3,699
579
0
2,361
10,387
9,441
0
796
9,591
24,275
0
L
1,681
291
120
2,363
7,402
5,764
0
3,208
4,194
23,050
0
L
4,132
997
0
1,014
7,288
3,148
0
3,296
3,947
0
40,732
W
4,539
3,944
0
2,214
5,871
1,846
0
699
5,172
0
33,307
W
3,098
498
0
1,440
8,752
8,368
0
5,071
3,681
0
53,898
W
4,894
183
80
3,352
4,816
1,721
119
422
4,394
55,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
31,450
359
Minions Killed
346
0
Camps Cleared
0
1,191,470
Distance Traveled
1,165,731
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,629
433
60
5
0
204,398
0
L
Hel
6,704
516
90
7
0
254,781
0
L
Janus
6,749
519
103
8
0
251,250
0
W
Aphrodite
7,773
598
98
8
0
233,297
2
W
Ymir
6,694
515
35
3
0
240,495
2
L
Maui
6,083
468
32
2
0
224,963
4
L
Ravana
6,285
483
61
5
0
230,339
1
W
Rama
5,556
427
62
5
0
199,439
0
W
Tyr
7,103
546
78
6
0
260,852
3
W
He Bo
7,679
591
86
7
0
257,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role