Player Matchup

Chaac
Chaac
Jbrid90
Chaac
Level 2
God Stats
2W - 4L
1,444 SR
Queue Stats
3W - 6L
1,358 Elo+
Party 1
Artemis
Artemis
Skillsplosion
Artemis
Level 123
God Stats
2W - 0L
1,651 SR
Queue Stats
4W - 9L
1,334 Elo+
Party 1
Vulcan
Vulcan
thricetheimpaler
Vulcan
Level 104
God Stats
40W - 28L
1,473 SR
Queue Stats
572W - 590L
1,415 Elo+
Solo
Team Averages
Level 76
1,522 SR
1,369 Elo+

VS

Team Averages
Level 87
1,406 SR
1,530 Elo+
Jing Wei
Jing Wei
L0RDZZZ
Jing Wei
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 154L
1,490 Elo+
Party 2
Artio
Artio
Matthew3cho870
Artio
Level 101
God Stats
27W - 34L
1,450 SR
Queue Stats
274W - 250L
1,395 Elo+
Party 2
Sol
Sol
ohsuptravis
Sol
Level 62
God Stats
0W - 1L
1,267 SR
Queue Stats
2W - 3L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jbrid90
Chaac
14
4 / 0 / 6
8,213
747
7,310
8,246
8,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
13
4 / 2 / 3
7,934
721
8,983
8,960
3,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 7
7,869
715
11,091
5,130
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
L0RDZZZ
Jing Wei
13
0 / 1 / 2
7,367
670
5,987
9,197
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 5 / 0
7,735
703
4,393
12,821
6,693
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 2
6,907
628
7,608
9,341
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
2
2
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
Jbrid90
Chaac
4
0
6
7
L
Jing Wei
L0RDZZZ
Jing Wei
0
1
2
1
L
2
5
0
0.4
W
Artemis
4
2
3
2.75
L
0
4
2
0.25
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,384
Damage
17,988
22,336
Taken
31,359
14,261
Mitigated
14,358
4,301
Healing
5,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Jbrid90
Chaac
7,310
343
0
1,860
8,246
8,376
309
4,396
3,850
1,117
18,280
L
Jing Wei
L0RDZZZ
Jing Wei
5,987
4,340
0
1,791
9,197
3,829
0
3,443
5,631
0
38,499
L
4,393
172
426
1,757
12,821
6,693
0
4,435
7,869
21,879
0
W
Artemis
8,983
6,248
226
1,446
8,960
3,778
765
4,244
4,716
0
27,371
L
7,608
2,431
0
1,992
9,341
3,836
446
4,066
5,228
24,963
2,728
W
11,091
3,536
0
769
5,130
2,107
460
2,978
2,152
35,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,016
Gold Earned
22,009
128
Minions Killed
162
0
Camps Cleared
0
627,962
Distance Traveled
596,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,213
747
28
3
0
239,837
0
L
Jing Wei
7,367
670
71
6
0
225,022
0
L
Artio
7,735
703
41
4
0
201,306
0
W
Artemis
7,934
721
52
5
0
173,111
0
L
Sol
6,907
628
50
5
0
169,858
0
W
Vulcan
7,869
715
48
4
0
215,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role