Player Matchup

Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AcapulcoGold1994
Artemis
Level 126
God Stats
31W - 25L
1,539 SR
Queue Stats
275W - 287L
1,493 Elo+
Solo
Fenrir
Fenrir
ItsMishMish
Fenrir
Level 139
God Stats
7W - 8L
1,648 SR
Queue Stats
341W - 332L
1,470 Elo+
Party 1
Xing Tian
Xing Tian
iToldYouSo420
Xing Tian
Level 45
God Stats
2W - 9L
1,155 SR
Queue Stats
48W - 71L
1,380 Elo+
Solo
Team Averages
Level 113
1,468 SR
1,469 Elo+

VS

Team Averages
Level 97
1,566 SR
1,417 Elo+
Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Girty1994
Rama
Level 89
God Stats
6W - 5L
1,574 SR
Queue Stats
38W - 52L
1,358 Elo+
Solo
Athena
Athena
GolDen GhoSt165
Athena
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 107L
1,540 Elo+
Solo
Anubis
Anubis
Juicy_BananaBoy
Anubis
Level 109
God Stats
4W - 2L
1,757 SR
Queue Stats
541W - 526L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
hassmonsta1990
Sun Wukong
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 86L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 1 / 0
7,349
668
2,680
4,097
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
 
Anubis
12
5 / 0 / 0
6,675
607
5,346
5,276
2,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 1 / 5
6,229
566
9,446
7,107
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
10
4 / 4 / 4
6,650
605
7,317
10,562
3,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
iToldYouSo420
Xing Tian
10
3 / 1 / 4
6,497
591
3,302
10,604
8,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 3 / 0
6,231
566
3,528
7,874
2,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
10
3 / 4 / 0
5,433
494
5,199
8,441
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 1
5,188
472
3,463
11,515
8,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 0
5,937
540
2,942
7,418
2,700
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
hassmonsta1990
Sun Wukong
8
0 / 2 / 0
4,950
450
1,732
8,674
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
16
Kills
5
7
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
0
2
W
Anubis
 
Anubis
5
0
0
5
L
Loki
 
Loki
1
3
0
0.33
W
2
1
5
4.5
L
Rama
3
4
0
0.75
L
0
4
1
0.13
W
Fenrir
4
4
4
1.5
L
1
3
0
0.33
L
Sun Wukong
hassmonsta1990
Sun Wukong
0
2
0
0
W
Xing Tian
iToldYouSo420
Xing Tian
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,091
Damage
16,864
37,646
Taken
43,922
18,419
Mitigated
20,963
13,137
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,680
337
92
1,962
4,097
1,583
0
0
4,097
54,246
0
W
Anubis
 
Anubis
5,346
240
0
2,910
5,276
2,337
394
904
4,372
49,007
0
L
Loki
 
Loki
3,528
1,313
0
0
7,874
2,388
218
3,088
4,786
0
45,680
W
9,446
4,042
160
2,399
7,107
2,592
42
1,440
5,667
0
42,914
L
Rama
5,199
4,106
0
2,506
8,441
3,009
0
1,153
7,288
0
31,912
L
3,463
652
278
2,262
11,515
8,317
0
2,473
9,042
19,809
0
W
Fenrir
7,317
1,138
0
2,774
10,562
3,777
0
2,772
7,790
0
36,045
L
2,942
322
0
3,182
7,418
2,700
423
2,308
5,110
40,692
0
L
Sun Wukong
hassmonsta1990
Sun Wukong
1,732
499
0
1,313
8,674
4,549
0
2,306
6,368
0
27,835
W
Xing Tian
iToldYouSo420
Xing Tian
3,302
466
0
2,840
10,604
8,130
0
1,289
9,315
16,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,400
Gold Earned
27,739
301
Minions Killed
250
0
Camps Cleared
0
1,081,382
Distance Traveled
1,042,090
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,349
668
109
10
0
195,733
0
W
Anubis
6,675
607
64
6
0
233,038
2
L
Loki
6,231
566
60
5
0
216,511
2
W
Artemis
6,229
566
65
6
0
182,557
0
L
Rama
5,433
494
39
4
0
183,777
0
L
Athena
5,188
472
28
3
0
212,259
0
W
Fenrir
6,650
605
46
4
0
262,273
0
L
Anubis
5,937
540
80
7
0
227,612
2
L
Sun Wukong
4,950
450
43
4
0
201,931
0
W
Xing Tian
6,497
591
17
2
0
207,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role