Player Matchup

Mercury
Mercury
JIEB
Mercury
Level 121
God Stats
0W - 3L
1,269 SR
Queue Stats
76W - 75L
1,842 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mikaessa
Morgan Le Fay
Level 28
God Stats
47W - 48L
1,544 SR
Queue Stats
203W - 218L
1,395 Elo+
Party 1
Surtr
Surtr
iDreamer
Surtr
Level 144
God Stats
1W - 8L
1,140 SR
Queue Stats
220W - 231L
1,404 Elo+
Party 1
Team Averages
Level 98
1,318 SR
1,547 Elo+

VS

Team Averages
Level 116
1,489 SR
1,561 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Erie1g
Izanami
Level 108
God Stats
4W - 1L
1,468 SR
Queue Stats
8W - 4L
1,675 Elo+
Solo
Bacchus
Bacchus
Pirenea20
Bacchus
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 72L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JIEB
Mercury
9
0 / 4 / 2
6,111
611
2,937
8,629
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
Mikaessa
Morgan Le Fay
12
0 / 1 / 2
6,793
679
8,045
7,742
3,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
iDreamer
Surtr
11
2 / 5 / 0
6,725
673
6,538
11,503
10,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
7 / 1 / 3
8,411
841
10,817
5,438
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Erie1g
Izanami
11
2 / 1 / 7
7,106
711
5,609
5,890
2,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Pirenea20
Bacchus
12
1 / 0 / 9
7,701
770
5,440
9,724
13,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
10
10
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
1
3
8.5
W
Izanami
Erie1g
Izanami
2
1
7
5.5
L
Mercury
JIEB
Mercury
0
4
2
0.25
L
Morgan Le Fay
Mikaessa
Morgan Le Fay
0
1
2
1
W
Bacchus
Pirenea20
Bacchus
1
0
9
5.5
L
Surtr
iDreamer
Surtr
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,520
Damage
21,866
27,874
Taken
21,052
18,613
Mitigated
18,305
4,343
Healing
4,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,817
433
0
621
5,438
2,531
0
2,172
3,266
33,953
0
W
Izanami
Erie1g
Izanami
5,609
3,295
0
1,130
5,890
2,432
693
1,942
3,948
0
24,538
L
Mercury
JIEB
Mercury
2,937
1,554
0
412
8,629
4,373
0
4,387
4,242
0
14,486
L
Morgan Le Fay
Mikaessa
Morgan Le Fay
8,045
613
0
1,923
7,742
3,587
0
5,008
2,734
31,462
0
W
Bacchus
Pirenea20
Bacchus
5,440
537
0
3,011
9,724
13,342
0
4,257
5,467
14,141
0
L
Surtr
iDreamer
Surtr
6,538
1,812
0
2,008
11,503
10,653
0
6,884
4,619
373
14,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,629
Gold Earned
23,218
96
Minions Killed
127
0
Camps Cleared
0
543,670
Distance Traveled
567,151
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,411
841
65
7
0
198,102
0
W
Izanami
7,106
711
50
5
0
163,957
0
L
Mercury
6,111
611
32
3
0
181,098
0
L
Morgan Le Fay
6,793
679
45
5
0
186,720
0
W
Bacchus
7,701
770
12
1
0
205,092
4
L
Surtr
6,725
673
19
2
0
175,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role