Player Matchup

Medusa
Medusa
Qualifying
 
Medusa
Qualifying
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Qualifying
Bilbo baw La
Achilles
Qualifying
Level 124
God Stats
3W - 2L
1,594 SR
Queue Stats
86W - 96L
941 MMR
Solo
Hel
Hel
Qualifying
DeadlySin_03
Hel
Qualifying
Level 139
God Stats
0W - 1L
1,759 SR
Queue Stats
48W - 49L
1,010 MMR
Party 1
Yemoja
Yemoja
Qualifying
SwiftBreezy
Yemoja
Qualifying
Level 88
God Stats
1W - 4L
1,168 SR
Queue Stats
22W - 34L
971 MMR
Solo
Fenrir
Fenrir
Qualifying
zCuzImPanda
Fenrir
Qualifying
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 102L
1,206 MMR
Party 1
Team Averages
Qualifying
Qualifying
Average Tier
Level 109
1,504 SR
1,126 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 122
1,479 SR
1,277 MMR
Agni
Agni
Qualifying
 
Agni
Qualifying
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Qualifying
 
Jing Wei
Qualifying
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Qualifying
 
Osiris
Qualifying
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Qualifying
KairuNinja
Kuzenbo
Qualifying
Level 144
God Stats
16W - 17L
1,365 SR
Queue Stats
81W - 88L
929 MMR
Solo
Camazotz
Camazotz
Qualifying
akap123
Camazotz
Qualifying
Level 86
God Stats
7W - 5L
1,532 SR
Queue Stats
79W - 90L
956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 1 / 2
5,280
480
3,925
4,628
1,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Bilbo baw La
Achilles
11
0 / 0 / 1
6,085
553
3,130
5,597
5,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 1 / 2
7,048
641
5,024
5,820
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
1
0 / 0 / 0
3,552
323
0
0
0
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
12
4 / 1 / 2
6,841
622
4,493
8,933
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AtlasMercuryMaui

VS

Bans
AphroditeArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 2 / 0
6,179
562
3,154
5,670
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
 
Jing Wei
10
0 / 1 / 0
5,834
530
1,034
4,523
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
 
Osiris
11
0 / 1 / 0
5,798
527
3,490
7,637
8,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
KairuNinja
Kuzenbo
8
0 / 2 / 1
5,582
507
2,647
5,254
4,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Camazotz
akap123
Camazotz
10
2 / 2 / 0
5,853
532
3,759
9,967
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
3
3
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
2
2
W
Agni
 
Agni
1
2
0
0.5
W
Jing Wei
 
Jing Wei
0
1
0
0
W
Osiris
 
Osiris
0
1
0
0
L
Achilles
Bilbo baw La
Achilles
0
0
1
0.5
L
3
1
2
4
W
Kuzenbo
KairuNinja
Kuzenbo
0
2
1
0.25
L
Yemoja
0
0
0
0
W
Camazotz
akap123
Camazotz
2
2
0
1
L
Fenrir
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,572
Damage
14,084
24,978
Taken
33,051
12,668
Mitigated
18,487
9,108
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,925
1,190
0
921
4,628
1,463
0
1,440
3,188
0
26,382
W
Agni
 
Agni
3,154
147
0
826
5,670
1,679
0
1,399
4,271
52,258
0
W
Jing Wei
 
Jing Wei
1,034
433
0
2,296
4,523
1,393
914
0
4,523
0
39,883
W
Osiris
 
Osiris
3,490
1,273
0
1,477
7,637
8,110
0
0
7,009
0
36,331
L
Achilles
Bilbo baw La
Achilles
3,130
839
0
2,532
5,597
5,332
0
0
5,597
0
36,702
L
5,024
422
725
3,665
5,820
2,284
0
2,648
3,172
47,453
0
W
Kuzenbo
KairuNinja
Kuzenbo
2,647
1,028
0
564
5,254
4,050
0
1,153
4,101
12,450
0
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Camazotz
akap123
Camazotz
3,759
957
0
3,668
9,967
3,255
0
2,472
7,495
0
33,254
L
Fenrir
4,493
1,580
0
1,265
8,933
3,589
0
1,905
7,028
0
47,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,806
Gold Earned
29,246
267
Minions Killed
290
0
Camps Cleared
0
877,870
Distance Traveled
1,044,390
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,280
480
45
4
0
213,629
0
W
Agni
6,179
562
93
8
0
220,265
0
W
Jing Wei
5,834
530
76
7
0
199,448
0
W
Osiris
5,798
527
55
5
0
214,059
0
L
Achilles
6,085
553
61
6
0
176,083
0
L
Hel
7,048
641
90
8
0
237,168
1
W
Kuzenbo
5,582
507
11
1
0
191,882
0
L
Yemoja
3,552
323
0
0
0
0
0
W
Camazotz
5,853
532
55
5
0
218,736
0
L
Fenrir
6,841
622
71
6
0
250,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role