Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ItsCorpsey
Neith
Level 64
God Stats
7W - 6L
1,455 SR
Queue Stats
88W - 71L
1,525 Elo+
Solo
Artemis
Artemis
J-Zilla101
Artemis
Level 89
God Stats
130W - 121L
1,576 SR
Queue Stats
314W - 318L
1,512 Elo+
Solo
Set
Set
Stratt05
Set
Level 104
God Stats
2W - 3L
1,747 SR
Queue Stats
564W - 584L
1,471 Elo+
Solo
Surtr
Surtr
michall500
Surtr
Level 119
God Stats
3W - 4L
1,672 SR
Queue Stats
165W - 159L
1,519 Elo+
Solo
Team Averages
Level 93
1,590 SR
1,505 Elo+

VS

Team Averages
Level 99
1,586 SR
1,478 Elo+
Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CDPT Yung
Anubis
Level 63
God Stats
2W - 1L
1,774 SR
Queue Stats
56W - 56L
1,566 Elo+
Solo
Hachiman
Hachiman
TheWonderer673
Hachiman
Level 79
God Stats
15W - 10L
1,654 SR
Queue Stats
121W - 109L
1,464 Elo+
Solo
Arachne
Arachne
TherapyMan69
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,351 Elo+
Solo
Hel
Hel
xxSpartan007
Hel
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
346W - 341L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 2 / 1
4,875
609
2,324
5,747
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
10
2 / 0 / 1
5,830
729
3,117
4,756
1,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
J-Zilla101
Artemis
8
1 / 2 / 2
4,898
612
3,837
6,158
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 2
5,736
717
2,956
7,300
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
10
0 / 0 / 0
5,462
683
3,460
5,613
2,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
0 / 0 / 0
4,491
561
2,120
6,201
3,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
CDPT Yung
Anubis
9
1 / 3 / 0
4,921
615
6,103
6,595
2,772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
8
4 / 1 / 0
5,211
651
5,730
5,883
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
TherapyMan69
Arachne
1
0 / 0 / 0
3,093
387
0
0
0
7
0 / 2 / 3
4,513
564
2,897
5,360
2,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
6
Kills
5
5
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
2
1
0.25
L
Mulan
 
Mulan
0
0
0
0
L
Anubis
CDPT Yung
Anubis
1
3
0
0.33
W
Neith
2
0
1
2.5
W
Artemis
J-Zilla101
Artemis
1
2
2
1
W
3
1
2
4
L
Hachiman
4
1
0
4
L
Arachne
TherapyMan69
Arachne
0
0
0
0
W
Surtr
0
0
0
0
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,694
Damage
16,850
29,574
Taken
24,039
12,584
Mitigated
9,783
8,826
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,324
489
656
1,898
5,747
3,844
0
1,584
4,163
16,826
0
L
Mulan
 
Mulan
2,120
734
0
2,528
6,201
3,227
0
136
6,065
0
28,123
L
Anubis
CDPT Yung
Anubis
6,103
745
0
2,434
6,595
2,772
0
0
6,595
36,341
0
W
Neith
3,117
1,727
0
2,440
4,756
1,212
561
3,304
1,452
0
37,358
W
Artemis
J-Zilla101
Artemis
3,837
1,656
40
1,658
6,158
2,022
0
1,092
5,066
0
26,002
W
2,956
1,474
0
590
7,300
2,867
0
3,020
4,280
0
34,844
L
Hachiman
5,730
2,425
0
1,620
5,883
1,773
0
984
4,899
0
30,315
L
Arachne
TherapyMan69
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
3,460
1,356
0
1,544
5,613
2,639
0
0
5,383
436
38,799
L
2,897
389
936
2,499
5,360
2,011
0
1,340
4,020
13,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,801
Gold Earned
22,229
238
Minions Killed
158
0
Camps Cleared
0
776,443
Distance Traveled
547,517
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,875
609
17
2
0
139,575
1
L
Mulan
4,491
561
46
6
0
153,506
0
L
Anubis
4,921
615
56
7
0
132,690
0
W
Neith
5,830
729
65
8
0
153,084
0
W
Artemis
4,898
612
44
6
0
135,239
0
W
Set
5,736
717
59
7
0
175,684
0
L
Hachiman
5,211
651
39
5
0
142,162
0
L
Arachne
3,093
387
0
0
0
0
0
W
Surtr
5,462
683
53
7
0
172,861
0
L
Hel
4,513
564
17
2
0
119,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role