Player Matchup

Jing Wei
Jing Wei
CeeMeRobbinSon
Jing Wei
Level 119
God Stats
0W - 3L
1,271 SR
Queue Stats
286W - 279L
1,454 Elo+
Solo
Anubis
Anubis
Fake11Taxi
Anubis
Level 125
God Stats
3W - 2L
1,721 SR
Queue Stats
204W - 201L
1,499 Elo+
Solo
Bacchus
Bacchus
Howe12-
Bacchus
Level 52
God Stats
3W - 2L
1,293 SR
Queue Stats
67W - 55L
1,471 Elo+
Solo
Awilix
Awilix
Swagzilla35
Awilix
Level 116
God Stats
15W - 17L
1,889 SR
Queue Stats
251W - 240L
1,476 Elo+
Solo
Atlas
Atlas
THE BiG Po98
Atlas
Level 140
God Stats
4W - 2L
1,799 SR
Queue Stats
55W - 50L
1,529 Elo+
Solo
Team Averages
Level 110
1,594 SR
1,486 Elo+

VS

Team Averages
Level 119
1,589 SR
1,434 Elo+
Ne Zha
Ne Zha
AcidDragonLD
Ne Zha
Level 129
God Stats
1W - 2L
1,293 SR
Queue Stats
19W - 33L
1,396 Elo+
Solo
Ymir
Ymir
Krangsuit
Ymir
Level 153
God Stats
8W - 2L
1,931 SR
Queue Stats
129W - 154L
1,408 Elo+
Solo
Guan Yu
Guan Yu
Kusan-itawaki
Guan Yu
Level 89
God Stats
9W - 13L
1,564 SR
Queue Stats
283W - 254L
1,456 Elo+
Solo
Nu Wa
Nu Wa
UndeadMaster617
Nu Wa
Level 65
God Stats
56W - 45L
1,530 SR
Queue Stats
144W - 152L
1,441 Elo+
Solo
Artemis
Artemis
xXx UpRiZe xXx
Artemis
Level 158
God Stats
23W - 16L
1,625 SR
Queue Stats
462W - 445L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
1 / 0 / 0
7,034
502
2,586
3,845
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Fake11Taxi
Anubis
13
1 / 4 / 1
7,702
550
8,306
10,207
4,321
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Howe12-
Bacchus
9
0 / 5 / 1
6,090
435
1,838
11,771
9,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
14
4 / 4 / 0
7,828
559
2,943
11,114
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 0
5,661
404
1,742
6,973
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 2 / 5
7,907
565
6,701
12,620
5,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
12
2 / 1 / 6
7,831
559
2,127
7,110
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
13
3 / 2 / 1
8,036
574
5,591
10,496
7,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
2 / 1 / 2
7,931
567
5,588
5,429
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 3
8,291
592
6,083
5,174
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
6
Kills
14
15
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
2
5
3.25
L
Jing Wei
1
0
0
1
L
Anubis
Fake11Taxi
Anubis
1
4
1
0.38
L
Bacchus
Howe12-
Bacchus
0
5
1
0.1
W
Ymir
2
1
6
5
W
Guan Yu
3
2
1
1.75
L
Awilix
4
4
0
1
L
0
2
0
0
W
2
1
2
3
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,415
Damage
26,090
43,910
Taken
40,829
21,627
Mitigated
21,893
9,565
Healing
11,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
6,701
1,873
0
2,748
12,620
5,111
0
3,277
9,343
0
50,378
L
Jing Wei
2,586
1,859
0
2,293
3,845
1,484
513
351
3,494
0
57,564
L
Anubis
Fake11Taxi
Anubis
8,306
162
0
4,102
10,207
4,321
0
3,968
6,239
69,294
0
L
Bacchus
Howe12-
Bacchus
1,838
256
20
1,284
11,771
9,744
306
1,608
10,163
17,107
0
W
Ymir
2,127
314
0
2,108
7,110
5,686
260
1,755
5,355
17,964
0
W
Guan Yu
5,591
1,234
0
2,708
10,496
7,385
14
1,545
8,754
0
47,319
L
Awilix
2,943
1,705
0
866
11,114
3,815
0
1,064
9,913
0
59,259
L
1,742
883
0
1,000
6,973
2,263
0
724
5,790
20,708
0
W
5,588
1,185
0
794
5,429
1,613
144
4,059
1,370
60,921
0
W
6,083
2,547
0
3,508
5,174
2,098
1,069
1,053
4,121
0
60,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,315
Gold Earned
39,996
384
Minions Killed
354
0
Camps Cleared
0
1,156,366
Distance Traveled
1,260,088
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,907
565
62
4
0
281,122
3
L
Jing Wei
7,034
502
111
8
0
253,336
1
L
Anubis
7,702
550
120
9
0
233,753
7
L
Bacchus
6,090
435
21
2
0
254,543
0
W
Ymir
7,831
559
23
2
0
258,311
4
W
Guan Yu
8,036
574
68
5
0
226,950
2
L
Awilix
7,828
559
86
6
0
273,669
2
L
Atlas
5,661
404
46
3
0
141,065
0
W
Nu Wa
7,931
567
97
7
0
239,657
5
W
Artemis
8,291
592
104
7
0
254,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role