Player Matchup

Olorun
Olorun
 
Olorun
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
BeHineJA
Ne Zha
Level 110
God Stats
22W - 16L
1,706 SR
Queue Stats
210W - 189L
1,571 Elo+
Solo
Gilgamesh
Gilgamesh
DARKBLADE-47xd
Gilgamesh
Level 65
God Stats
13W - 7L
1,674 SR
Queue Stats
265W - 246L
1,477 Elo+
Solo
Bakasura
Bakasura
Resperon
Bakasura
Level 81
God Stats
5W - 4L
1,471 SR
Queue Stats
128W - 117L
1,583 Elo+
Solo
Chang'e
Chang'e
liveedi
Chang'e
Level 207
God Stats
5W - 0L
1,853 SR
Queue Stats
382W - 367L
1,523 Elo+
Party 1
Team Averages
Level 114
1,641 SR
1,531 Elo+

VS

Team Averages
Level 65
1,516 SR
1,505 Elo+
Maui
Maui
FlimsyMuffin274
Maui
Level 53
God Stats
5W - 6L
1,387 SR
Queue Stats
81W - 60L
1,514 Elo+
Solo
Izanami
Izanami
MKBLuke
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
S7 Sven
Arachne
Level 45
God Stats
1W - 2L
1,694 SR
Queue Stats
91W - 96L
1,427 Elo+
Party 2
Hel
Hel
ShadowSlayer374
Hel
Level 181
God Stats
1W - 2L
1,500 SR
Queue Stats
288W - 243L
1,583 Elo+
Solo
Cthulhu
Cthulhu
Turtle1760
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
1 / 0 / 1
5,542
554
2,455
2,828
1,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
BeHineJA
Ne Zha
10
1 / 0 / 4
5,976
598
2,512
4,398
2,954
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
DARKBLADE-47xd
Gilgamesh
9
1 / 2 / 2
5,675
568
6,063
7,882
2,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Resperon
Bakasura
10
4 / 0 / 1
5,912
591
4,430
8,042
2,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
liveedi
Chang'e
10
2 / 1 / 1
6,020
602
4,761
5,811
2,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
5,363
536
2,109
7,551
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
MKBLuke
Izanami
8
0 / 2 / 0
4,431
443
993
5,609
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
S7 Sven
Arachne
6
0 / 2 / 1
4,273
427
1,772
6,971
1,813
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

11
0 / 2 / 0
5,673
567
3,049
5,645
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Turtle1760
Cthulhu
9
2 / 3 / 0
5,263
526
6,130
9,034
5,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
3
3
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
0
1
1.5
W
Ne Zha
BeHineJA
Ne Zha
1
0
4
3
W
Gilgamesh
DARKBLADE-47xd
Gilgamesh
1
2
2
1
L
1
0
0
1
L
Izanami
MKBLuke
Izanami
0
2
0
0
W
Bakasura
Resperon
Bakasura
4
0
1
4.5
L
Arachne
S7 Sven
Arachne
0
2
1
0.25
L
0
2
0
0
L
Cthulhu
Turtle1760
Cthulhu
2
3
0
0.67
W
Chang'e
liveedi
Chang'e
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,221
Damage
14,053
28,961
Taken
34,810
12,931
Mitigated
16,233
11,139
Healing
9,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
2,455
1,292
128
1,146
2,828
1,155
0
932
1,814
35,203
3,659
W
Ne Zha
BeHineJA
Ne Zha
2,512
433
0
2,111
4,398
2,954
0
1,391
2,950
0
16,991
W
Gilgamesh
DARKBLADE-47xd
Gilgamesh
6,063
2,230
0
2,248
7,882
2,959
0
3,843
3,508
0
28,609
L
2,109
586
0
1,735
7,551
5,672
0
2,051
5,280
19,020
0
L
Izanami
MKBLuke
Izanami
993
567
0
2,233
5,609
1,562
0
1,415
4,174
0
21,693
W
Bakasura
Resperon
Bakasura
4,430
3,335
0
2,896
8,042
2,929
0
1,040
6,735
0
35,708
L
Arachne
S7 Sven
Arachne
1,772
1,348
0
1,180
6,971
1,813
0
0
6,850
0
14,280
L
3,049
294
197
2,024
5,645
2,047
0
3,425
2,220
38,735
0
L
Cthulhu
Turtle1760
Cthulhu
6,130
884
0
2,401
9,034
5,139
0
188
8,571
26,871
0
W
Chang'e
liveedi
Chang'e
4,761
144
595
2,015
5,811
2,934
470
3,027
2,666
38,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,125
Gold Earned
25,003
271
Minions Killed
224
0
Camps Cleared
0
1,010,586
Distance Traveled
877,485
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,542
554
67
7
0
193,713
0
W
Ne Zha
5,976
598
17
2
0
208,111
5
W
Gilgamesh
5,675
568
46
5
0
196,761
0
L
Maui
5,363
536
21
2
0
181,976
0
L
Izanami
4,431
443
44
4
0
161,941
0
W
Bakasura
5,912
591
76
8
0
232,483
1
L
Arachne
4,273
427
23
2
0
190,417
0
L
Hel
5,673
567
91
9
0
170,417
2
L
Cthulhu
5,263
526
45
5
0
172,734
0
W
Chang'e
6,020
602
65
7
0
179,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role