Player Matchup

Arachne
Arachne
BabyGarcDooDoo
Arachne
Level 127
God Stats
14W - 8L
1,497 SR
Queue Stats
247W - 239L
1,518 Elo+
Party 2
Jing Wei
Jing Wei
Genistia
Jing Wei
Level 80
God Stats
8W - 6L
1,723 SR
Queue Stats
100W - 72L
1,625 Elo+
Solo
Surtr
Surtr
Lininpinguin
Surtr
Level 86
God Stats
19W - 28L
1,474 SR
Queue Stats
100W - 88L
1,485 Elo+
Party 2
Athena
Athena
MyFracturedSoul
Athena
Level 84
God Stats
4W - 2L
1,632 SR
Queue Stats
33W - 33L
1,551 Elo+
Party 1
Sol
Sol
xEccentric
Sol
Level 141
God Stats
9W - 15L
1,385 SR
Queue Stats
264W - 255L
1,474 Elo+
Party 1
Team Averages
Level 104
1,542 SR
1,531 Elo+

VS

Team Averages
Level 87
1,526 SR
1,479 Elo+
Hel
Hel
CamG
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 61L
1,385 Elo+
Party 3
Loki
Loki
ItsCaptainK
Loki
Level 116
God Stats
8W - 10L
1,865 SR
Queue Stats
65W - 90L
1,479 Elo+
Party 3
Cupid
Cupid
Jride626
Cupid
Level 187
God Stats
2W - 5L
1,192 SR
Queue Stats
263W - 248L
1,591 Elo+
Solo
Chaac
Chaac
Saggysack2011
Chaac
Level 99
God Stats
0W - 1L
1,574 SR
Queue Stats
13W - 23L
1,485 Elo+
Party 3
Maui
Maui
YummyNut
Maui
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 45L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 4 / 3
9,616
641
15,498
17,571
7,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Genistia
Jing Wei
13
0 / 2 / 2
7,486
499
3,789
9,063
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 0 / 2
9,051
603
7,865
9,307
8,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 1 / 6
7,232
482
4,324
11,986
11,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 1 / 8
8,333
556
8,203
9,355
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
CamG
Hel
12
2 / 6 / 2
7,290
486
3,882
8,345
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 5 / 2
6,661
444
9,710
13,935
5,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
Jride626
Cupid
13
2 / 1 / 2
7,620
508
8,337
10,347
4,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 0
6,892
459
3,221
9,591
5,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Maui
10
1 / 2 / 3
6,737
449
4,682
12,169
11,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
17
Kills
7
8
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
13
4
3
3.63
L
Hel
CamG
Hel
2
6
2
0.5
W
Jing Wei
Genistia
Jing Wei
0
2
2
0.5
L
1
5
2
0.4
L
Cupid
Jride626
Cupid
2
1
2
3
W
4
0
2
5
W
0
1
6
3
L
1
3
0
0.33
L
Maui
1
2
3
1.25
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,679
Damage
29,832
57,282
Taken
54,387
34,299
Mitigated
30,865
25,635
Healing
17,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,498
10,348
0
7,033
17,571
7,566
35
1,454
16,117
0
69,452
L
Hel
CamG
Hel
3,882
838
1,346
987
8,345
3,394
0
3,787
4,558
50,216
0
W
Jing Wei
Genistia
Jing Wei
3,789
3,130
0
3,990
9,063
3,286
269
555
8,508
0
58,411
L
9,710
2,930
0
4,168
13,935
5,386
0
2,580
11,355
0
51,735
L
Cupid
Jride626
Cupid
8,337
4,451
154
5,922
10,347
4,545
0
997
9,350
0
58,945
W
7,865
2,452
0
4,325
9,307
8,513
795
282
9,025
1,031
70,505
W
4,324
1,168
0
5,158
11,986
11,049
79
4,043
7,943
14,482
0
L
3,221
397
0
1,657
9,591
5,910
0
233
9,358
0
50,273
L
Maui
4,682
1,571
0
3,577
12,169
11,630
0
5,174
6,995
19,851
0
W
8,203
4,159
0
5,129
9,355
3,885
575
2,230
7,125
75,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,718
Gold Earned
35,200
466
Minions Killed
405
0
Camps Cleared
0
1,518,921
Distance Traveled
1,441,270
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,616
641
85
6
0
352,247
0
L
Hel
7,290
486
99
7
0
284,108
0
W
Jing Wei
7,486
499
107
7
0
281,895
3
L
Loki
6,661
444
88
6
0
337,726
1
L
Cupid
7,620
508
97
6
0
258,027
0
W
Surtr
9,051
603
116
8
0
318,913
2
W
Athena
7,232
482
21
1
0
297,244
3
L
Chaac
6,892
459
98
7
0
269,105
0
L
Maui
6,737
449
23
2
0
292,304
3
W
Sol
8,333
556
137
9
0
268,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role