Player Matchup

Nu Wa
Nu Wa
AphroDaddie_
Nu Wa
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,166 Elo+
Party 1
Izanami
Izanami
BadwolfRuNzPS
Izanami
Level 68
God Stats
13W - 13L
1,489 SR
Queue Stats
86W - 79L
1,281 Elo+
Solo
Da Ji
Da Ji
KitsuneXO
Da Ji
Level 25
God Stats
0W - 2L
1,608 SR
Queue Stats
1W - 5L
1,166 Elo+
Party 1
Team Averages
Level 79
1,532 SR
1,204 Elo+

VS

Team Averages
Level 64
1,395 SR
1,428 Elo+
Horus
Horus
GOLD Angel9172
Horus
Level 106
God Stats
1W - 1L
1,256 SR
Queue Stats
60W - 53L
1,416 Elo+
Party 2
Anubis
Anubis
GOLD Rumply
Anubis
Level 65
God Stats
7W - 7L
1,430 SR
Queue Stats
34W - 20L
1,477 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Smokeythe 1 960
Tsukuyomi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
11,169
621
18,471
13,789
4,017
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
17
3 / 2 / 3
12,088
672
22,143
20,881
7,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
KitsuneXO
Da Ji
18
2 / 5 / 4
11,296
628
5,648
14,754
5,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 0 / 8
13,451
747
9,235
25,649
34,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
19
5 / 2 / 2
12,572
698
22,016
21,980
12,251
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Smokeythe 1 960
Tsukuyomi
18
4 / 5 / 5
12,335
685
12,355
16,118
7,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
11
11
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Izanami
3
2
3
2.25
W
2
0
8
6
W
Anubis
5
2
2
3
L
Da Ji
KitsuneXO
Da Ji
2
5
4
0.8
W
Tsukuyomi
Smokeythe 1 960
Tsukuyomi
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,262
Damage
43,606
49,424
Taken
63,747
16,737
Mitigated
53,996
9,733
Healing
33,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,471
2,336
184
1,725
13,789
4,017
204
6,201
7,588
79,248
0
L
Izanami
22,143
14,964
0
7,824
20,881
7,254
836
8,967
11,914
0
63,130
W
9,235
5,074
5,069
15,332
25,649
34,018
733
6,520
19,129
532
52,719
W
Anubis
22,016
1,286
0
12,255
21,980
12,251
732
6,721
15,259
89,668
0
L
Da Ji
KitsuneXO
Da Ji
5,648
559
0
0
14,754
5,466
0
7,419
7,335
0
14,693
W
Tsukuyomi
Smokeythe 1 960
Tsukuyomi
12,355
2,209
0
1,277
16,118
7,727
1,403
5,793
10,325
0
35,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,553
Gold Earned
38,358
209
Minions Killed
222
0
Camps Cleared
0
826,228
Distance Traveled
916,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,169
621
102
6
0
282,592
0
L
Izanami
12,088
672
90
5
0
259,095
0
W
Horus
13,451
747
67
4
0
362,114
0
W
Anubis
12,572
698
131
7
0
271,486
0
L
Da Ji
11,296
628
17
1
0
284,541
0
W
Tsukuyomi
12,335
685
24
1
0
282,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role