Player Matchup

Ah Puch
Ah Puch
EzXpGodly
Ah Puch
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,733 Elo+
Solo
Ravana
Ravana
I_trained_yoda
Ravana
Level 127
God Stats
2W - 3L
1,535 SR
Queue Stats
434W - 451L
1,442 Elo+
Solo
He Bo
He Bo
TokuSavantsu
He Bo
Level 105
God Stats
2W - 1L
1,444 SR
Queue Stats
71W - 62L
1,522 Elo+
Solo
Ullr
Ullr
jguillermo008
Ullr
Level 128
God Stats
0W - 2L
1,209 SR
Queue Stats
77W - 76L
1,545 Elo+
Party 2
Skadi
Skadi
miyokaichi
Skadi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,536 Elo+
Party 2
Team Averages
Level 107
1,438 SR
1,556 Elo+

VS

Team Averages
Level 137
1,383 SR
1,501 Elo+
Sun Wukong
Sun Wukong
AardvarkPHD
Sun Wukong
Level 116
God Stats
3W - 3L
1,703 SR
Queue Stats
126W - 124L
1,568 Elo+
Party 1
Hou Yi
Hou Yi
AnyMean
Hou Yi
Level 129
God Stats
9W - 6L
1,500 SR
Queue Stats
441W - 435L
1,514 Elo+
Solo
Hachiman
Hachiman
Dionte
Hachiman
Level 145
God Stats
16W - 22L
1,148 SR
Queue Stats
1,222W - 1,272L
1,479 Elo+
Solo
Lancelot
Lancelot
armyguy7
Lancelot
Level 168
God Stats
2W - 0L
1,284 SR
Queue Stats
179W - 168L
1,505 Elo+
Party 1
Scylla
Scylla
eLGonZaDJ
Scylla
Level 129
God Stats
6W - 16L
1,280 SR
Queue Stats
905W - 908L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
EzXpGodly
Ah Puch
16
2 / 5 / 6
9,100
700
17,296
15,462
6,792
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 7 / 1
7,625
587
6,324
15,590
15,214
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 9 / 3
8,497
654
8,754
13,588
5,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 5 / 5
9,306
716
5,358
13,776
6,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
13
1 / 9 / 4
8,062
620
7,333
15,199
6,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AardvarkPHD
Sun Wukong
17
4 / 4 / 19
10,123
779
8,520
16,441
18,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
AnyMean
Hou Yi
18
7 / 0 / 19
11,074
852
10,799
8,530
4,534
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
Dionte
Hachiman
17
7 / 3 / 23
11,192
861
17,743
11,691
6,285
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
armyguy7
Lancelot
19
12 / 2 / 17
11,403
877
23,851
18,859
19,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
eLGonZaDJ
Scylla
17
5 / 2 / 15
10,953
843
9,414
8,818
4,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
128
8
Kills
35
35
Deaths
11
19
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AardvarkPHD
Sun Wukong
4
4
19
3.38
W
Hou Yi
AnyMean
Hou Yi
7
0
19
16.5
W
Hachiman
Dionte
Hachiman
7
3
23
6.17
L
Ah Puch
EzXpGodly
Ah Puch
2
5
6
1
L
0
7
1
0.07
L
2
9
3
0.39
W
Lancelot
armyguy7
Lancelot
12
2
17
10.25
W
Scylla
eLGonZaDJ
Scylla
5
2
15
6.25
L
3
5
5
1.1
L
Skadi
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,065
Damage
70,327
73,615
Taken
64,339
39,806
Mitigated
53,008
12,197
Healing
29,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AardvarkPHD
Sun Wukong
8,520
429
1,401
3,067
16,441
18,756
533
6,813
9,611
159
21,640
W
Hou Yi
AnyMean
Hou Yi
10,799
4,598
2,379
3,437
8,530
4,534
2,320
3,187
5,343
0
24,974
W
Hachiman
Dionte
Hachiman
17,743
8,603
3,220
2,179
11,691
6,285
410
5,689
5,982
0
28,772
L
Ah Puch
EzXpGodly
Ah Puch
17,296
1,184
728
4,508
15,462
6,792
0
3,288
12,174
34,495
0
L
6,324
611
49
2,015
15,590
15,214
0
1,611
13,979
0
15,690
L
8,754
341
556
441
13,588
5,039
0
664
12,924
14,669
0
W
Lancelot
armyguy7
Lancelot
23,851
2,122
1,878
7,693
18,859
19,099
905
7,854
10,659
0
35,195
W
Scylla
eLGonZaDJ
Scylla
9,414
516
1,541
2,340
8,818
4,334
2,550
2,447
6,362
29,161
0
L
5,358
922
948
1,908
13,776
6,725
0
1,654
12,122
0
17,003
L
Skadi
7,333
2,770
353
691
15,199
6,036
0
2,341
12,858
0
11,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,590
Gold Earned
54,745
106
Minions Killed
193
0
Camps Cleared
0
1,070,965
Distance Traveled
1,299,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,123
779
18
1
0
246,970
0
W
Hou Yi
11,074
852
49
4
0
264,798
0
W
Hachiman
11,192
861
49
4
0
245,878
0
L
Ah Puch
9,100
700
32
2
0
228,498
0
L
Ravana
7,625
587
17
1
0
188,899
0
L
He Bo
8,497
654
16
1
0
207,374
0
W
Lancelot
11,403
877
24
2
0
300,343
0
W
Scylla
10,953
843
53
4
0
241,483
0
L
Ullr
9,306
716
31
2
0
236,450
0
L
Skadi
8,062
620
10
1
0
209,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role