Player Matchup

Amaterasu
Amaterasu
AntonioSantano
Amaterasu
Level 144
God Stats
1W - 0L
1,715 SR
Queue Stats
52W - 60L
1,494 Elo+
Party 1
Hun Batz
Hun Batz
CookieAce_Jr
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 177L
1,430 Elo+
Solo
Chang'e
Chang'e
Erickelrojo11
Chang'e
Level 143
God Stats
2W - 1L
1,669 SR
Queue Stats
44W - 52L
1,543 Elo+
Party 1
Bacchus
Bacchus
FelipeDavila10
Bacchus
Level 108
God Stats
3W - 3L
1,686 SR
Queue Stats
36W - 39L
1,576 Elo+
Party 1
Hachiman
Hachiman
MeXICaN_FeRCaS
Hachiman
Level 48
God Stats
6W - 10L
1,742 SR
Queue Stats
10W - 13L
1,569 Elo+
Party 1
Team Averages
Level 110
1,663 SR
1,522 Elo+

VS

Team Averages
Level 86
1,556 SR
1,474 Elo+
Tsukuyomi
Tsukuyomi
Cyber End Demon
Tsukuyomi
Level 128
God Stats
3W - 6L
1,795 SR
Queue Stats
242W - 239L
1,511 Elo+
Party 3
Xing Tian
Xing Tian
Kyrelaka39
Xing Tian
Level 104
God Stats
1W - 2L
1,866 SR
Queue Stats
148W - 146L
1,484 Elo+
Party 3
Odin
Odin
Master Chronic1
Odin
Level 154
God Stats
16W - 14L
1,652 SR
Queue Stats
631W - 604L
1,504 Elo+
Solo
Olorun
Olorun
SoufSideP74
Olorun
Level 7
God Stats
0W - 3L
1,161 SR
Queue Stats
2W - 8L
1,409 Elo+
Party 2
Ishtar
Ishtar
meshellkilledyou
Ishtar
Level 38
God Stats
1W - 5L
1,304 SR
Queue Stats
25W - 41L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AntonioSantano
Amaterasu
15
1 / 0 / 12
8,433
767
7,660
14,280
15,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
CookieAce_Jr
Hun Batz
16
7 / 1 / 5
9,327
848
10,194
10,614
4,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Chang'e
16
4 / 2 / 8
9,049
823
12,128
8,443
3,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 0 / 10
9,097
827
5,853
11,999
15,727
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
17
5 / 1 / 5
9,582
871
11,199
11,534
5,217
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cyber End Demon
Tsukuyomi
14
1 / 6 / 2
7,705
700
16,239
11,857
5,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Kyrelaka39
Xing Tian
13
1 / 2 / 1
7,442
677
6,818
12,616
12,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 4 / 1
7,561
687
7,474
12,545
11,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
13
0 / 4 / 0
7,176
652
2,075
8,496
3,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 4 / 2
8,150
741
5,055
9,968
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
19
Kills
4
4
Deaths
20
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AntonioSantano
Amaterasu
1
0
12
7
W
Hun Batz
CookieAce_Jr
Hun Batz
7
1
5
9.5
L
Tsukuyomi
Cyber End Demon
Tsukuyomi
1
6
2
0.33
W
Chang'e
4
2
8
4
W
2
0
10
7
L
Xing Tian
Kyrelaka39
Xing Tian
1
2
1
0.75
L
1
4
1
0.38
W
Hachiman
5
1
5
7.5
L
Olorun
0
4
0
0
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,034
Damage
37,661
56,870
Taken
55,482
44,685
Mitigated
38,275
20,510
Healing
5,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AntonioSantano
Amaterasu
7,660
1,864
0
3,638
14,280
15,408
423
2,659
10,967
0
19,932
W
Hun Batz
CookieAce_Jr
Hun Batz
10,194
1,969
0
1,085
10,614
4,715
174
1,862
8,332
0
39,850
L
Tsukuyomi
Cyber End Demon
Tsukuyomi
16,239
2,852
0
757
11,857
5,441
0
3,859
7,698
0
32,666
W
Chang'e
12,128
728
6,626
4,171
8,443
3,618
1,364
1,528
6,655
37,085
0
W
5,853
567
0
1,828
11,999
15,727
215
777
10,901
15,046
0
L
Xing Tian
Kyrelaka39
Xing Tian
6,818
417
0
852
12,616
12,779
0
4,223
8,310
12,620
0
L
7,474
975
0
1,424
12,545
11,942
0
4,359
7,867
0
18,942
W
Hachiman
11,199
6,992
0
3,162
11,534
5,217
3,182
1,105
10,267
0
40,274
L
Olorun
2,075
1,286
0
851
8,496
3,388
0
3,365
4,956
12,591
0
L
5,055
3,195
17
1,444
9,968
4,725
18
2,175
7,692
0
26,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,488
Gold Earned
38,034
236
Minions Killed
155
0
Camps Cleared
0
1,284,750
Distance Traveled
1,043,217
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,433
767
28
3
0
291,982
0
W
Hun Batz
9,327
848
43
4
0
250,817
0
L
Tsukuyomi
7,705
700
31
3
0
254,462
0
W
Chang'e
9,049
823
68
6
0
236,952
1
W
Bacchus
9,097
827
18
2
0
266,255
0
L
Xing Tian
7,442
677
17
2
0
216,956
0
L
Odin
7,561
687
27
2
0
222,196
0
W
Hachiman
9,582
871
79
7
0
238,744
0
L
Olorun
7,176
652
27
2
0
177,497
0
L
Ishtar
8,150
741
53
5
0
172,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role