Player Matchup

Achilles
Achilles
AshenOne27
Achilles
Level 109
God Stats
6W - 4L
1,792 SR
Queue Stats
109W - 116L
1,457 Elo+
Party 4
Sun Wukong
Sun Wukong
Knight25wolf
Sun Wukong
Level 120
God Stats
15W - 7L
1,542 SR
Queue Stats
262W - 228L
1,463 Elo+
Solo
Rama
Rama
MxS Frogki
Rama
Level 127
God Stats
2W - 3L
1,629 SR
Queue Stats
131W - 187L
1,505 Elo+
Party 3
Sylvanus
Sylvanus
MxS Tizock
Sylvanus
Level 129
God Stats
8W - 8L
1,509 SR
Queue Stats
193W - 243L
1,525 Elo+
Party 3
Merlin
Merlin
jossrayn
Merlin
Level 125
God Stats
6W - 8L
1,473 SR
Queue Stats
139W - 145L
1,454 Elo+
Party 4
Team Averages
Level 122
1,589 SR
1,481 Elo+

VS

Team Averages
Level 125
1,639 SR
1,517 Elo+
Izanami
Izanami
Mrpolishguy
Izanami
Level 127
God Stats
17W - 8L
1,719 SR
Queue Stats
140W - 140L
1,527 Elo+
Party 1
Ra
Ra
NineArtsDragun
Ra
Level 142
God Stats
2W - 0L
1,644 SR
Queue Stats
95W - 91L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
SugarZombie8699
Cthulhu
Level 123
God Stats
11W - 11L
1,621 SR
Queue Stats
143W - 125L
1,554 Elo+
Party 2
Sobek
Sobek
TheGuruGnu
Sobek
Level 126
God Stats
3W - 0L
1,722 SR
Queue Stats
115W - 100L
1,565 Elo+
Party 2
Fenrir
Fenrir
joelsierra234-jo
Fenrir
Level 105
God Stats
10W - 10L
1,488 SR
Queue Stats
424W - 413L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AshenOne27
Achilles
10
2 / 4 / 2
6,158
513
3,537
11,070
3,541
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
Knight25wolf
Sun Wukong
12
1 / 2 / 0
7,166
597
7,352
15,787
9,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 2
6,096
508
6,195
10,970
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
MxS Tizock
Sylvanus
10
2 / 3 / 3
6,648
554
5,717
10,463
7,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
jossrayn
Merlin
11
0 / 3 / 0
5,926
494
4,215
7,900
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mrpolishguy
Izanami
11
1 / 2 / 5
6,328
527
8,071
9,301
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 3
7,429
619
5,991
8,294
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
0 / 2 / 1
7,102
592
8,967
11,486
10,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
10
3 / 1 / 5
6,802
567
6,391
11,984
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
8 / 0 / 3
7,977
665
5,473
10,415
4,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
14
15
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
AshenOne27
Achilles
2
4
2
0.75
L
Sun Wukong
Knight25wolf
Sun Wukong
1
2
0
0.5
W
Izanami
Mrpolishguy
Izanami
1
2
5
1.75
L
1
3
2
0.67
L
Sylvanus
MxS Tizock
Sylvanus
2
3
3
1.17
W
2
2
3
1.75
W
0
2
1
0.25
W
Sobek
3
1
5
5.5
W
8
0
3
9.5
L
Merlin
jossrayn
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,016
Damage
34,893
56,190
Taken
51,480
27,918
Mitigated
32,697
19,974
Healing
20,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AshenOne27
Achilles
3,537
1,167
0
2,797
11,070
3,541
0
2,096
8,945
0
22,172
L
Sun Wukong
Knight25wolf
Sun Wukong
7,352
2,540
0
6,724
15,787
9,979
0
6,486
8,022
0
56,676
W
Izanami
Mrpolishguy
Izanami
8,071
5,873
0
3,869
9,301
3,600
821
2,474
6,827
0
51,853
L
6,195
5,262
0
3,997
10,970
4,077
0
2,970
8,000
0
47,108
L
Sylvanus
MxS Tizock
Sylvanus
5,717
2,040
2,098
2,828
10,463
7,134
0
3,125
7,258
22,100
0
W
5,991
1,564
416
2,878
8,294
3,184
212
3,973
4,213
62,066
0
W
8,967
2,135
0
4,490
11,486
10,471
0
386
11,100
51,682
462
W
Sobek
6,391
909
0
4,743
11,984
10,905
216
2,198
9,733
20,039
0
W
5,473
851
0
3,756
10,415
4,537
57
740
9,675
0
54,572
L
Merlin
jossrayn
Merlin
4,215
736
0
1,530
7,900
3,187
0
4,708
3,078
45,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,994
Gold Earned
35,638
311
Minions Killed
372
0
Camps Cleared
0
1,174,983
Distance Traveled
1,216,248
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,158
513
35
3
0
281,929
0
L
Sun Wukong
7,166
597
101
8
0
210,579
2
W
Izanami
6,328
527
91
8
0
205,991
0
L
Rama
6,096
508
73
6
0
225,355
0
L
Sylvanus
6,648
554
28
2
0
228,936
2
W
Ra
7,429
619
96
8
0
243,214
0
W
Cthulhu
7,102
592
89
7
0
227,750
1
W
Sobek
6,802
567
18
2
0
271,184
2
W
Fenrir
7,977
665
78
7
0
268,109
0
L
Merlin
5,926
494
74
6
0
228,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role