Player Matchup

Rama
Rama
BSLITE
Rama
Level 68
God Stats
12W - 4L
1,725 SR
Queue Stats
152W - 134L
1,529 Elo+
Solo
Terra
Terra
Fries224
Terra
Level 147
God Stats
221W - 169L
1,678 SR
Queue Stats
873W - 787L
1,512 Elo+
Party 1
Bacchus
Bacchus
R2kronos
Bacchus
Level 140
God Stats
24W - 16L
1,706 SR
Queue Stats
1,024W - 934L
1,501 Elo+
Party 1
Medusa
Medusa
craytoto16
Medusa
Level 53
God Stats
6W - 5L
1,581 SR
Queue Stats
112W - 79L
1,554 Elo+
Party 3
Tiamat
Tiamat
m4ruz57
Tiamat
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 88L
1,577 Elo+
Party 3
Team Averages
Level 105
1,638 SR
1,535 Elo+

VS

Team Averages
Level 89
1,522 SR
1,499 Elo+
Cliodhna
Cliodhna
DwnSyndrmQueen
Cliodhna
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,519 Elo+
Party 2
Kukulkan
Kukulkan
Lachii
Kukulkan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,563 Elo+
Party 4
Skadi
Skadi
Monoswag
Skadi
Level 66
God Stats
7W - 4L
1,848 SR
Queue Stats
12W - 9L
1,591 Elo+
Party 4
Cthulhu
Cthulhu
Zeptomonkey
Cthulhu
Level 7
God Stats
1W - 4L
1,132 SR
Queue Stats
1W - 5L
1,289 Elo+
Party 2
Fenrir
Fenrir
habibiti
Fenrir
Level 145
God Stats
6W - 5L
1,627 SR
Queue Stats
121W - 118L
1,531 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BSLITE
Rama
13
2 / 5 / 3
8,518
532
4,495
10,429
3,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Fries224
Terra
12
5 / 1 / 8
8,275
517
8,051
12,616
9,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
R2kronos
Bacchus
13
5 / 1 / 5
8,496
531
5,499
9,665
8,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
craytoto16
Medusa
15
6 / 1 / 6
8,985
562
12,416
9,380
4,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
m4ruz57
Tiamat
14
3 / 3 / 4
8,509
532
8,139
11,060
7,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
13
2 / 3 / 2
7,895
493
3,747
11,829
5,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
Lachii
Kukulkan
13
1 / 6 / 3
8,140
509
7,935
11,736
5,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Monoswag
Skadi
8
0 / 4 / 0
5,865
367
2,625
5,877
2,069
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Zeptomonkey
Cthulhu
10
0 / 6 / 0
6,518
407
1,638
11,744
10,698
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
habibiti
Fenrir
14
8 / 2 / 0
9,507
594
14,149
15,086
12,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
21
Kills
11
11
Deaths
21
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
BSLITE
Rama
2
5
3
0.7
L
Cliodhna
2
3
2
1
W
Terra
Fries224
Terra
5
1
8
9
L
Kukulkan
Lachii
Kukulkan
1
6
3
0.42
L
Skadi
Monoswag
Skadi
0
4
0
0
W
Bacchus
R2kronos
Bacchus
5
1
5
7.5
L
Cthulhu
Zeptomonkey
Cthulhu
0
6
0
0
W
Medusa
craytoto16
Medusa
6
1
6
9
L
Fenrir
habibiti
Fenrir
8
2
0
4
W
Tiamat
m4ruz57
Tiamat
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,600
Damage
30,094
53,150
Taken
56,272
33,121
Mitigated
35,505
14,188
Healing
9,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
BSLITE
Rama
4,495
3,326
0
2,393
10,429
3,630
1,260
1,942
8,487
0
45,942
L
Cliodhna
3,747
618
0
414
11,829
5,086
0
5,264
6,565
0
59,339
W
Terra
Fries224
Terra
8,051
1,477
727
3,017
12,616
9,646
40
1,513
11,103
30,972
0
L
Kukulkan
Lachii
Kukulkan
7,935
1,006
0
2,966
11,736
5,467
299
7,370
4,366
59,479
0
L
Skadi
Monoswag
Skadi
2,625
818
0
121
5,877
2,069
0
670
5,207
0
27,092
W
Bacchus
R2kronos
Bacchus
5,499
774
0
2,619
9,665
8,489
0
265
9,400
50,369
0
L
Cthulhu
Zeptomonkey
Cthulhu
1,638
295
0
590
11,744
10,698
0
3,066
8,678
27,413
0
W
Medusa
craytoto16
Medusa
12,416
5,902
0
500
9,380
4,162
888
1,333
8,047
0
73,000
L
Fenrir
habibiti
Fenrir
14,149
5,332
0
5,380
15,086
12,185
1,117
5,319
9,767
0
59,273
W
Tiamat
m4ruz57
Tiamat
8,139
737
98
4,834
11,060
7,194
447
4,520
6,540
59,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,783
Gold Earned
37,925
397
Minions Killed
372
0
Camps Cleared
0
1,560,637
Distance Traveled
1,398,331
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,518
532
89
6
0
294,860
0
L
Cliodhna
7,895
493
88
6
0
349,323
0
W
Terra
8,275
517
43
3
0
323,423
8
L
Kukulkan
8,140
509
110
7
0
269,601
2
L
Skadi
5,865
367
33
2
0
172,283
0
W
Bacchus
8,496
531
71
4
0
352,577
2
L
Cthulhu
6,518
407
53
3
0
304,831
2
W
Medusa
8,985
562
99
6
0
292,476
0
L
Fenrir
9,507
594
88
6
0
302,293
0
W
Tiamat
8,509
532
95
6
0
297,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role