Player Matchup

Chaac
Chaac
ChiefGatorguy
Chaac
Level 68
God Stats
2W - 0L
1,267 SR
Queue Stats
20W - 8L
1,515 Elo+
Solo
Sol
Sol
TwisT_NY
Sol
Level 28
God Stats
13W - 28L
1,374 SR
Queue Stats
454W - 466L
1,273 Elo+
Party 1
Baron Samedi
Baron Samedi
luskiy
Baron Samedi
Level 45
God Stats
75W - 61L
1,175 SR
Queue Stats
382W - 406L
1,302 Elo+
Party 1
Team Averages
Level 47
1,272 SR
1,363 Elo+

VS

Team Averages
Level 51
1,500 SR
1,431 Elo+
Kukulkan
Kukulkan
GothborneWitch
Kukulkan
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 24L
1,456 Elo+
Solo
Surtr
Surtr
JuggUrNutzz
Surtr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,497 Elo+
Solo
Martichoras
Martichoras
WutInTheHecc
Martichoras
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 7
7,944
794
7,350
7,687
5,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 0 / 3
8,544
854
6,496
5,065
1,634
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
luskiy
Baron Samedi
12
2 / 0 / 6
7,481
748
5,040
5,821
2,297
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 1 / 1
6,567
657
5,695
5,237
1,983
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 1
6,245
625
2,591
9,753
8,269
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Martichoras
WutInTheHecc
Martichoras
11
1 / 2 / 0
6,840
684
2,291
7,533
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
Kukulkan
0
1
1
0.5
L
0
5
1
0.1
W
5
0
3
6.5
L
Martichoras
WutInTheHecc
Martichoras
1
2
0
0.5
W
Baron Samedi
luskiy
Baron Samedi
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,886
Damage
10,577
18,573
Taken
22,523
9,042
Mitigated
12,991
7,120
Healing
3,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,350
1,573
0
3,819
7,687
5,111
415
2,060
5,627
0
39,217
L
Kukulkan
5,695
192
405
695
5,237
1,983
0
2,800
2,396
30,808
0
L
2,591
970
0
1,684
9,753
8,269
0
4,612
4,858
109
10,968
W
6,496
1,600
0
365
5,065
1,634
2,044
1,883
3,182
29,265
0
L
Martichoras
WutInTheHecc
Martichoras
2,291
1,268
0
818
7,533
2,739
38
4,176
3,005
0
13,179
W
Baron Samedi
luskiy
Baron Samedi
5,040
642
1,021
1,915
5,821
2,297
551
2,142
3,679
19,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,969
Gold Earned
19,652
137
Minions Killed
100
0
Camps Cleared
0
560,260
Distance Traveled
439,252
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,944
794
55
6
0
173,705
0
L
Kukulkan
6,567
657
64
6
0
146,715
3
L
Surtr
6,245
625
15
2
0
145,105
1
W
Sol
8,544
854
52
5
0
194,630
0
L
Martichoras
6,840
684
21
2
0
147,432
0
W
Baron Samedi
7,481
748
30
3
0
191,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role