Player Matchup

Sun Wukong
Sun Wukong
ProfOrange
Sun Wukong
Level 86
God Stats
1W - 3L
1,439 SR
Queue Stats
61W - 56L
1,543 Elo+
Party 1
Ravana
Ravana
Tier113
Ravana
Level 49
God Stats
1W - 4L
1,324 SR
Queue Stats
62W - 68L
1,534 Elo+
Party 1
Terra
Terra
dmbiggs0
Terra
Level 121
God Stats
2W - 1L
1,815 SR
Queue Stats
57W - 55L
1,524 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kevygress97
Morgan Le Fay
Level 106
God Stats
2W - 1L
1,817 SR
Queue Stats
69W - 66L
1,535 Elo+
Party 1
Kali
Kali
majersk21
Kali
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 73L
1,548 Elo+
Party 1
Team Averages
Level 84
1,579 SR
1,537 Elo+

VS

Team Averages
Level 137
1,356 SR
1,517 Elo+
Chang'e
Chang'e
BigBongYoBong
Chang'e
Level 158
God Stats
3W - 2L
1,334 SR
Queue Stats
180W - 163L
1,536 Elo+
Party 2
Jormungandr
Jormungandr
BongBongo
Jormungandr
Level 159
God Stats
2W - 3L
1,182 SR
Queue Stats
236W - 224L
1,566 Elo+
Party 2
Odin
Odin
Crxtto
Odin
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
246W - 240L
1,472 Elo+
Solo
Xing Tian
Xing Tian
Gercov
Xing Tian
Level 146
God Stats
4W - 5L
1,261 SR
Queue Stats
289W - 286L
1,487 Elo+
Solo
Hou Yi
Hou Yi
jayt123
Hou Yi
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
138W - 140L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ProfOrange
Sun Wukong
15
0 / 5 / 8
8,550
658
13,648
20,713
22,812
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
Tier113
Ravana
16
4 / 6 / 4
9,573
736
13,128
17,907
20,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
dmbiggs0
Terra
14
1 / 5 / 6
8,333
641
9,528
18,203
22,421
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
kevygress97
Morgan Le Fay
16
4 / 5 / 4
9,303
716
25,298
13,593
7,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
15
1 / 6 / 5
8,818
678
6,930
12,360
6,525
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
8 / 1 / 15
11,256
866
19,479
18,713
10,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
BongBongo
Jormungandr
18
4 / 2 / 22
10,515
809
16,851
24,765
24,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
Crxtto
Odin
17
4 / 1 / 22
10,073
775
13,173
12,714
14,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Gercov
Xing Tian
17
6 / 4 / 19
10,470
805
14,215
21,336
21,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hou Yi
jayt123
Hou Yi
16
5 / 2 / 12
10,430
802
11,952
13,986
7,722
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
117
10
Kills
27
27
Deaths
10
27
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Chang'e
8
1
15
15.5
W
Jormungandr
BongBongo
Jormungandr
4
2
22
7.5
W
Odin
Crxtto
Odin
4
1
22
15
W
Xing Tian
Gercov
Xing Tian
6
4
19
3.88
L
Sun Wukong
ProfOrange
Sun Wukong
0
5
8
0.8
L
Ravana
Tier113
Ravana
4
6
4
1
L
Terra
dmbiggs0
Terra
1
5
6
0.8
W
Hou Yi
jayt123
Hou Yi
5
2
12
5.5
L
Morgan Le Fay
kevygress97
Morgan Le Fay
4
5
4
1.2
L
Kali
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,532
Damage
75,670
82,776
Taken
91,514
79,326
Mitigated
79,607
25,231
Healing
51,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
19,479
1,723
19,585
10,359
18,713
10,616
3,181
9,004
9,709
40,303
0
W
Jormungandr
BongBongo
Jormungandr
16,851
2,412
436
8,594
24,765
24,689
754
7,154
17,611
36,417
752
W
Odin
Crxtto
Odin
13,173
2,003
543
2,387
12,714
14,877
612
5,616
7,098
2,210
16,719
W
Xing Tian
Gercov
Xing Tian
14,215
1,302
1,944
2,148
21,336
21,703
755
8,283
13,053
25,173
0
L
Sun Wukong
ProfOrange
Sun Wukong
13,648
1,774
1,908
4,717
20,713
22,812
221
13,434
6,691
0
23,304
L
Ravana
Tier113
Ravana
13,128
2,464
1,476
5,132
17,907
20,241
615
11,637
5,894
757
25,430
L
Terra
dmbiggs0
Terra
9,528
1,014
5,423
3,203
18,203
22,421
257
9,679
8,145
17,629
0
W
Hou Yi
jayt123
Hou Yi
11,952
5,376
2,017
3,965
13,986
7,722
1,408
5,318
8,668
0
29,202
L
Morgan Le Fay
kevygress97
Morgan Le Fay
25,298
2,766
251
1,878
13,593
7,327
0
8,005
5,281
39,414
0
L
Kali
6,930
2,479
17
1,226
12,360
6,525
469
6,988
5,201
0
14,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,577
Gold Earned
52,744
95
Minions Killed
144
0
Camps Cleared
0
1,175,224
Distance Traveled
1,215,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,256
866
51
4
0
248,406
0
W
Jormungandr
10,515
809
33
3
0
222,003
0
W
Odin
10,073
775
7
1
0
256,404
0
W
Xing Tian
10,470
805
22
2
0
250,147
0
L
Sun Wukong
8,550
658
20
2
0
237,923
0
L
Ravana
9,573
736
23
2
0
228,367
0
L
Terra
8,333
641
10
1
0
248,064
0
W
Hou Yi
10,430
802
31
2
0
238,755
0
L
Morgan Le Fay
9,303
716
23
2
0
236,334
0
L
Kali
8,818
678
19
1
0
224,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role