Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SameEar98
Danzaburou
Level 128
God Stats
5W - 5L
1,236 SR
Queue Stats
179W - 193L
1,395 Elo+
Solo
Anubis
Anubis
TheJimmychanga
Anubis
Level 127
God Stats
9W - 3L
1,402 SR
Queue Stats
94W - 62L
1,587 Elo+
Solo
Team Averages
Level 121
1,379 SR
1,494 Elo+

VS

Team Averages
Level 52
1,470 SR
1,329 Elo+
Pele
Pele
ANR kill opz
Pele
Level 69
God Stats
22W - 17L
1,603 SR
Queue Stats
482W - 514L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
SPICY_TOTKING200
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,319 Elo+
Party 1
Charybdis
Charybdis
jexlen
Charybdis
Level 59
God Stats
0W - 2L
1,306 SR
Queue Stats
28W - 47L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 0 / 7
7,449
745
4,183
10,685
5,914
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
SameEar98
Danzaburou
13
4 / 0 / 7
8,243
824
7,698
6,657
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
5 / 1 / 6
8,260
826
8,803
4,547
2,697
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,287
629
2,382
2,900
1,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
SPICY_TOTKING200
Sun Wukong
12
1 / 7 / 0
7,024
702
4,542
12,401
5,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
jexlen
Charybdis
11
0 / 3 / 0
6,186
619
4,571
10,238
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
1
1
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
7
5.5
L
0
1
1
0.5
L
Sun Wukong
SPICY_TOTKING200
Sun Wukong
1
7
0
0.14
W
Danzaburou
SameEar98
Danzaburou
4
0
7
7.5
W
5
1
6
8
L
Charybdis
jexlen
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,684
Damage
11,495
21,889
Taken
25,539
11,632
Mitigated
9,936
9,469
Healing
2,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,183
439
0
4,452
10,685
5,914
348
147
10,422
16,416
0
L
2,382
94
0
656
2,900
1,166
0
923
1,977
0
14,628
L
Sun Wukong
SPICY_TOTKING200
Sun Wukong
4,542
983
0
596
12,401
5,802
35
6,694
5,707
0
15,616
W
Danzaburou
SameEar98
Danzaburou
7,698
3,848
0
2,690
6,657
3,021
1,567
6
6,574
0
27,638
W
8,803
315
0
2,327
4,547
2,697
272
27
4,484
39,025
0
L
Charybdis
jexlen
Charybdis
4,571
2,069
0
1,334
10,238
2,968
288
5,402
4,836
0
15,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,952
Gold Earned
19,497
141
Minions Killed
79
0
Camps Cleared
0
512,802
Distance Traveled
434,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,449
745
34
3
0
164,611
0
L
Pele
6,287
629
27
3
0
104,579
0
L
Sun Wukong
7,024
702
23
2
0
169,249
0
W
Danzaburou
8,243
824
51
5
0
180,546
0
W
Anubis
8,260
826
56
6
0
167,645
0
L
Charybdis
6,186
619
29
3
0
160,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role