Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hera
Hera
 
Hera
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chiron
Chiron
ElTifon
Chiron
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 59L
1,605 Elo+
Party 1
Kuzenbo
Kuzenbo
Gibberish8613
Kuzenbo
Level 7
God Stats
0W - 1L
1,569 SR
Queue Stats
1W - 2L
1,442 Elo+
Party 1
Tiamat
Tiamat
ZunlloB
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 69L
1,552 Elo+
Party 1
Team Averages
Level 84
1,514 SR
1,520 Elo+

VS

Team Averages
Level 70
1,534 SR
1,492 Elo+
Ymir
Ymir
DirtyNarwhal
Ymir
Level 28
God Stats
6W - 1L
1,746 SR
Queue Stats
10W - 14L
1,398 Elo+
Party 2
Serqet
Serqet
MMN1Sloan
Serqet
Level 46
God Stats
23W - 23L
1,544 SR
Queue Stats
180W - 155L
1,525 Elo+
Party 3
Aphrodite
Aphrodite
MagicalDaisy
Aphrodite
Level 49
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 24L
1,498 Elo+
Solo
Vulcan
Vulcan
Sarfdgwa
Vulcan
Level 125
God Stats
4W - 4L
1,503 SR
Queue Stats
107W - 83L
1,481 Elo+
Party 2
Hou Yi
Hou Yi
blurbie
Hou Yi
Level 104
God Stats
1W - 3L
1,379 SR
Queue Stats
35W - 25L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
2 / 1 / 3
10,003
1,111
6,464
14,578
12,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
 
Hera
15
0 / 1 / 3
9,183
1,020
5,958
7,686
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
ElTifon
Chiron
15
3 / 6 / 2
10,061
1,118
10,573
15,044
5,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
14
0 / 4 / 2
8,462
940
3,917
10,095
13,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
ZunlloB
Tiamat
15
1 / 5 / 2
9,236
1,026
14,693
15,313
11,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

217

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 11
9,796
1,088
3,334
10,792
10,146
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
MMN1Sloan
Serqet
16
9 / 1 / 5
11,888
1,321
22,326
12,207
6,822
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
MagicalDaisy
Aphrodite
13
0 / 0 / 0
6,435
715
0
0
0
Vulcan
Sarfdgwa
Vulcan
17
2 / 1 / 8
10,726
1,192
14,639
5,422
2,467
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
blurbie
Hou Yi
16
6 / 3 / 6
10,741
1,193
18,355
16,636
7,692
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
6
Kills
17
17
Deaths
6
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
1
3
3.5
L
Hera
 
Hera
0
1
3
1.5
W
0
1
11
5.5
L
Chiron
ElTifon
Chiron
3
6
2
0.67
L
Kuzenbo
0
4
2
0.25
W
Serqet
MMN1Sloan
Serqet
9
1
5
11.5
W
Aphrodite
MagicalDaisy
Aphrodite
0
0
0
0
W
Vulcan
Sarfdgwa
Vulcan
2
1
8
6
L
Tiamat
ZunlloB
Tiamat
1
5
2
0.4
W
Hou Yi
blurbie
Hou Yi
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,605
Damage
58,654
62,716
Taken
45,057
46,120
Mitigated
27,127
6,774
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,464
1,377
0
213
14,578
12,250
0
5,881
8,057
680
22,281
L
Hera
 
Hera
5,958
842
0
999
7,686
3,108
0
3,135
4,126
22,310
0
W
3,334
500
0
250
10,792
10,146
0
6,068
4,146
16,875
0
L
Chiron
ElTifon
Chiron
10,573
3,624
1,007
1,990
15,044
5,980
0
1,670
12,934
0
34,415
L
Kuzenbo
3,917
1,702
0
676
10,095
13,620
0
2,126
7,950
6,781
0
W
Serqet
MMN1Sloan
Serqet
22,326
7,330
0
81
12,207
6,822
0
5,406
6,435
0
34,116
W
Aphrodite
MagicalDaisy
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
Sarfdgwa
Vulcan
14,639
3,722
0
0
5,422
2,467
0
2,955
2,395
53,071
0
L
Tiamat
ZunlloB
Tiamat
14,693
1,000
88
1,801
15,313
11,162
0
4,455
10,722
25,630
0
W
Hou Yi
blurbie
Hou Yi
18,355
11,871
0
3,138
16,636
7,692
0
8,585
7,261
0
27,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,945
Gold Earned
49,586
167
Minions Killed
181
7
Camps Cleared
9
895,616
Distance Traveled
783,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,003
1,111
27
3
2
205,983
0
L
Hera
9,183
1,020
39
4
1
184,188
0
W
Ymir
9,796
1,088
28
3
1
168,307
0
L
Chiron
10,061
1,118
56
6
2
177,982
0
L
Kuzenbo
8,462
940
5
1
0
131,236
0
W
Serqet
11,888
1,321
28
3
5
218,898
0
W
Aphrodite
6,435
715
0
0
0
0
0
W
Vulcan
10,726
1,192
110
12
1
220,812
0
L
Tiamat
9,236
1,026
40
4
2
196,227
0
W
Hou Yi
10,741
1,193
15
2
2
175,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role