Player Matchup

Merlin
Merlin
AgentPounder
Merlin
Level 68
God Stats
12W - 14L
1,313 SR
Queue Stats
159W - 172L
1,356 Elo+
Party 3
Artemis
Artemis
Moocherry
Artemis
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 145L
1,442 Elo+
Party 2
Fenrir
Fenrir
ScarlettJoy
Fenrir
Level 129
God Stats
33W - 20L
1,550 SR
Queue Stats
511W - 491L
1,462 Elo+
Party 2
Shiva
Shiva
TRDAPEGADA
Shiva
Level 62
God Stats
8W - 7L
1,502 SR
Queue Stats
82W - 106L
1,410 Elo+
Solo
Anubis
Anubis
cowboybeebop3
Anubis
Level 91
God Stats
105W - 90L
1,513 SR
Queue Stats
167W - 172L
1,392 Elo+
Party 3
Team Averages
Level 86
1,476 SR
1,412 Elo+

VS

Team Averages
Level 54
1,487 SR
1,367 Elo+
Jing Wei
Jing Wei
GODTHEFATHER69
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 122L
1,365 Elo+
Party 1
Bellona
Bellona
Prodibleic
Bellona
Level 48
God Stats
2W - 5L
1,316 SR
Queue Stats
34W - 61L
1,280 Elo+
Party 4
Hera
Hera
RedTop
Hera
Level 48
God Stats
0W - 2L
1,337 SR
Queue Stats
97W - 83L
1,485 Elo+
Solo
Athena
Athena
Th3ButtBurglar
Athena
Level 86
God Stats
1W - 3L
1,509 SR
Queue Stats
306W - 267L
1,422 Elo+
Party 1
Thor
Thor
TippedJotex123
Thor
Level 22
God Stats
3W - 5L
1,771 SR
Queue Stats
30W - 56L
1,284 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 3 / 3
8,484
566
8,331
10,545
4,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Moocherry
Artemis
13
0 / 0 / 4
7,780
519
6,213
4,729
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
15
7 / 1 / 1
9,073
605
7,067
11,302
5,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
11
0 / 0 / 2
7,006
467
4,153
10,753
7,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 0 / 4
7,589
506
10,930
5,884
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
0 / 3 / 0
6,694
446
3,154
12,353
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Prodibleic
Bellona
12
0 / 2 / 0
7,454
497
4,984
12,048
15,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hera
RedTop
Hera
13
1 / 4 / 1
7,970
531
5,279
11,102
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
6,967
464
3,211
13,525
9,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 2 / 0
6,809
454
3,930
9,961
3,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
3
4
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
3
3
1.5
L
Jing Wei
0
3
0
0
W
Artemis
Moocherry
Artemis
0
0
4
2
L
Bellona
Prodibleic
Bellona
0
2
0
0
L
Hera
RedTop
Hera
1
4
1
0.38
W
Fenrir
7
1
1
7.5
W
Shiva
0
0
2
1
L
1
2
0
0.5
L
1
2
0
0.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,694
Damage
20,558
43,213
Taken
58,989
22,529
Mitigated
35,888
15,847
Healing
12,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,331
559
0
1,580
10,545
4,463
49
5,256
5,289
69,154
0
L
Jing Wei
3,154
2,248
0
3,202
12,353
3,927
0
2,886
9,467
0
43,655
W
Artemis
Moocherry
Artemis
6,213
2,662
0
2,479
4,729
1,989
603
548
4,181
0
43,970
L
Bellona
Prodibleic
Bellona
4,984
744
0
1,231
12,048
15,371
0
1,620
10,393
0
47,460
L
Hera
RedTop
Hera
5,279
899
0
1,805
11,102
3,790
0
5,413
5,354
58,719
0
W
Fenrir
7,067
2,106
0
6,199
11,302
5,548
112
869
10,433
0
61,134
W
Shiva
4,153
214
51
2,870
10,753
7,846
0
654
10,099
0
28,994
L
3,211
570
2,331
3,303
13,525
9,010
0
5,971
7,458
20,569
0
L
3,930
742
0
1,028
9,961
3,790
0
2,813
7,056
0
40,012
W
10,930
463
136
2,532
5,884
2,683
1,356
1,253
4,631
44,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,932
Gold Earned
35,894
397
Minions Killed
350
0
Camps Cleared
0
1,466,344
Distance Traveled
1,484,141
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,484
566
126
8
0
283,728
5
L
Jing Wei
6,694
446
78
5
0
288,566
0
W
Artemis
7,780
519
81
5
0
286,923
0
L
Bellona
7,454
497
89
6
0
268,573
0
L
Hera
7,970
531
95
6
0
285,792
4
W
Fenrir
9,073
605
101
7
0
339,595
0
W
Shiva
7,006
467
30
2
0
271,837
1
L
Athena
6,967
464
30
2
0
318,651
6
L
Thor
6,809
454
58
4
0
322,559
0
W
Anubis
7,589
506
59
4
0
284,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role