Player Matchup

Cthulhu
Cthulhu
FBGM Dangus
Cthulhu
Level 48
God Stats
31W - 26L
1,505 SR
Queue Stats
35W - 30L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
FBGM Wave
Danzaburou
Level 103
God Stats
27W - 14L
1,558 SR
Queue Stats
34W - 28L
1,416 Elo+
Party 1
Arachne
Arachne
HulkamaniaSmashd
Arachne
Level 98
God Stats
4W - 3L
1,500 SR
Queue Stats
51W - 47L
1,385 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Snoooppy78
Morgan Le Fay
Level 87
God Stats
1W - 4L
1,500 SR
Queue Stats
37W - 29L
1,582 Elo+
Solo
Surtr
Surtr
iitsHanzo
Surtr
Level 48
God Stats
15W - 11L
1,476 SR
Queue Stats
37W - 46L
1,371 Elo+
Solo
Team Averages
Level 77
1,508 SR
1,433 Elo+

VS

Team Averages
Level 98
1,643 SR
1,461 Elo+
Surtr
Surtr
CalixtoQR
Surtr
Level 78
God Stats
15W - 15L
1,538 SR
Queue Stats
55W - 57L
1,407 Elo+
Solo
Nu Wa
Nu Wa
Endica81
Nu Wa
Level 88
God Stats
4W - 3L
1,802 SR
Queue Stats
60W - 47L
1,469 Elo+
Solo
Athena
Athena
Haku-maruwu
Athena
Level 100
God Stats
5W - 3L
1,583 SR
Queue Stats
504W - 456L
1,538 Elo+
Solo
Bakasura
Bakasura
Kenevich
Bakasura
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
658W - 643L
1,406 Elo+
Solo
Cupid
Cupid
LVBK777KUSH
Cupid
Level 121
God Stats
14W - 13L
1,790 SR
Queue Stats
385W - 361L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FBGM Dangus
Cthulhu
15
3 / 0 / 8
10,321
491
15,777
19,180
20,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
FBGM Wave
Danzaburou
16
4 / 1 / 2
10,222
487
10,421
12,984
6,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
10 / 5 / 7
11,575
551
20,318
21,491
10,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Snoooppy78
Morgan Le Fay
17
7 / 4 / 9
11,415
544
19,878
18,454
8,708
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
iitsHanzo
Surtr
15
2 / 1 / 4
9,891
471
5,673
15,903
16,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CalixtoQR
Surtr
13
1 / 2 / 1
8,219
391
9,528
16,612
12,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
Endica81
Nu Wa
12
0 / 7 / 4
7,511
358
11,001
10,564
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Athena
13
2 / 4 / 2
8,749
417
6,532
21,747
24,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Kenevich
Bakasura
15
6 / 7 / 3
10,338
492
13,682
24,900
10,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 7 / 2
8,570
408
17,512
17,936
8,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
26
Kills
11
11
Deaths
27
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Surtr
CalixtoQR
Surtr
1
2
1
0.75
L
Nu Wa
Endica81
Nu Wa
0
7
4
0.29
W
Cthulhu
FBGM Dangus
Cthulhu
3
0
8
7
W
Danzaburou
FBGM Wave
Danzaburou
4
1
2
5
L
Athena
2
4
2
0.75
W
10
5
7
2.7
L
Bakasura
Kenevich
Bakasura
6
7
3
1.07
L
2
7
2
0.43
W
Morgan Le Fay
Snoooppy78
Morgan Le Fay
7
4
9
2.88
W
Surtr
iitsHanzo
Surtr
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,067
Damage
58,255
88,012
Taken
91,759
62,167
Mitigated
59,623
39,078
Healing
19,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
CalixtoQR
Surtr
9,528
4,172
75
8,268
16,612
12,544
0
5,151
11,461
663
47,536
L
Nu Wa
Endica81
Nu Wa
11,001
4,631
0
214
10,564
3,978
0
5,865
4,699
43,357
0
W
Cthulhu
FBGM Dangus
Cthulhu
15,777
531
3,883
7,805
19,180
20,268
264
4,345
14,530
52,308
1,679
W
Danzaburou
FBGM Wave
Danzaburou
10,421
4,963
0
7,146
12,984
6,084
4,753
2,865
9,769
0
73,973
L
Athena
6,532
1,827
0
3,485
21,747
24,087
0
9,438
12,309
28,640
0
W
20,318
12,659
0
3,851
21,491
10,373
60
3,924
16,984
0
92,112
L
Bakasura
Kenevich
Bakasura
13,682
10,550
0
4,324
24,900
10,745
0
8,487
16,413
0
65,919
L
17,512
9,199
591
2,494
17,936
8,269
0
5,206
12,730
0
68,853
W
Morgan Le Fay
Snoooppy78
Morgan Le Fay
19,878
2,487
534
9,871
18,454
8,708
811
4,865
13,254
97,355
0
W
Surtr
iitsHanzo
Surtr
5,673
2,543
0
5,988
15,903
16,734
712
1,699
14,176
1,182
62,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,424
Gold Earned
43,387
530
Minions Killed
374
0
Camps Cleared
0
1,999,245
Distance Traveled
1,900,721
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,219
391
86
4
0
366,590
0
L
Nu Wa
7,511
358
38
2
0
353,580
8
W
Cthulhu
10,321
491
67
3
0
445,916
0
W
Danzaburou
10,222
487
120
6
0
379,662
0
L
Athena
8,749
417
31
1
0
404,502
1
W
Arachne
11,575
551
108
5
0
425,938
0
L
Bakasura
10,338
492
109
5
0
433,708
8
L
Cupid
8,570
408
110
5
0
342,341
0
W
Morgan Le Fay
11,415
544
127
6
0
326,991
3
W
Surtr
9,891
471
108
5
0
420,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role