Player Matchup

Merlin
Merlin
DADYCHILLKWT
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,380 Elo+
Solo
Chaac
Chaac
Sadaei
Chaac
Level 107
God Stats
1W - 13L
1,226 SR
Queue Stats
53W - 59L
1,379 Elo+
Party 1
Nemesis
Nemesis
maaanyy
Nemesis
Level 39
God Stats
0W - 3L
1,143 SR
Queue Stats
37W - 41L
1,391 Elo+
Party 1
Team Averages
Level 63
1,290 SR
1,384 Elo+

VS

Team Averages
Level 88
1,547 SR
1,448 Elo+
Hercules
Hercules
 
Hercules
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ELJAIME
Anubis
Level 46
God Stats
8W - 4L
1,500 SR
Queue Stats
64W - 66L
1,307 Elo+
Solo
Tyr
Tyr
IdealChaos
Tyr
Level 134
God Stats
79W - 64L
1,640 SR
Queue Stats
243W - 237L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 3 / 0
11,573
890
11,480
11,730
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Sadaei
Chaac
4
0 / 3 / 2
6,917
532
769
6,219
2,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
maaanyy
Nemesis
5
0 / 1 / 1
6,886
530
548
4,415
1,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 2 / 3
10,237
787
7,677
15,585
8,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
ELJAIME
Anubis
15
2 / 0 / 4
10,178
783
4,658
4,578
1,883
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 2 / 5
9,865
759
7,684
15,803
11,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
7
7
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
2
3
2.25
L
Merlin
4
3
0
1.33
W
Anubis
ELJAIME
Anubis
2
0
4
4
W
2
2
5
2.25
L
Chaac
Sadaei
Chaac
0
3
2
0.33
L
Nemesis
maaanyy
Nemesis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,797
Damage
20,019
22,364
Taken
35,966
9,405
Mitigated
22,345
2,540
Healing
14,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,677
1,740
0
6,651
15,585
8,494
829
4,809
10,403
0
40,350
L
Merlin
11,480
620
0
1,721
11,730
5,550
0
1,173
10,232
51,447
0
W
Anubis
ELJAIME
Anubis
4,658
33
0
3,040
4,578
1,883
674
1,900
2,572
63,326
0
W
7,684
543
0
4,380
15,803
11,968
667
5,272
10,149
0
34,807
L
Chaac
Sadaei
Chaac
769
213
0
186
6,219
2,466
0
2,443
3,615
69
2,436
L
Nemesis
maaanyy
Nemesis
548
51
0
633
4,415
1,389
0
1,053
3,256
0
2,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,376
Gold Earned
30,280
122
Minions Killed
187
0
Camps Cleared
0
322,729
Distance Traveled
804,010
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,237
787
49
4
0
273,082
0
L
Merlin
11,573
890
114
9
0
212,931
0
W
Anubis
10,178
783
86
7
0
241,338
0
W
Tyr
9,865
759
52
4
0
289,590
0
L
Chaac
6,917
532
3
0
0
47,892
0
L
Nemesis
6,886
530
5
0
0
61,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role