Player Matchup

Ganesha
Ganesha
EATSLEEPDRUM1
Ganesha
Level 108
God Stats
20W - 23L
1,530 SR
Queue Stats
118W - 115L
1,522 Elo+
Party 3
Pele
Pele
KillswitchAaron
Pele
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,507 Elo+
Solo
Raijin
Raijin
MONGEE23
Raijin
Level 127
God Stats
16W - 17L
1,517 SR
Queue Stats
429W - 399L
1,503 Elo+
Solo
Izanami
Izanami
Neromas
Izanami
Level 86
God Stats
57W - 34L
1,700 SR
Queue Stats
183W - 171L
1,538 Elo+
Party 3
Chaac
Chaac
mason1234149
Chaac
Level 75
God Stats
1W - 1L
1,706 SR
Queue Stats
179W - 178L
1,519 Elo+
Party 3
Team Averages
Level 100
1,590 SR
1,518 Elo+

VS

Team Averages
Level 107
1,635 SR
1,621 Elo+
Hercules
Hercules
Coeus_350
Hercules
Level 128
God Stats
8W - 3L
2,029 SR
Queue Stats
263W - 245L
1,513 Elo+
Solo
Sol
Sol
CruelerSeraph
Sol
Level 67
God Stats
3W - 1L
1,486 SR
Queue Stats
10W - 4L
1,755 Elo+
Party 2
Ao Kuang
Ao Kuang
GoldMouth_X
Ao Kuang
Level 153
God Stats
9W - 8L
1,627 SR
Queue Stats
54W - 53L
1,729 Elo+
Party 2
Hades
Hades
ItchyCalf851622
Hades
Level 109
God Stats
3W - 3L
1,609 SR
Queue Stats
64W - 49L
1,572 Elo+
Party 1
Thanatos
Thanatos
yaboifungus
Thanatos
Level 78
God Stats
8W - 5L
1,425 SR
Queue Stats
77W - 66L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
1 / 3 / 12
9,072
477
8,985
19,767
21,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 7 / 5
9,494
500
10,916
21,153
8,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
MONGEE23
Raijin
14
3 / 5 / 4
9,152
482
12,618
14,062
5,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Neromas
Izanami
14
7 / 5 / 4
9,271
488
14,751
16,793
7,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 6 / 2
8,069
425
8,790
16,752
14,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coeus_350
Hercules
13
3 / 6 / 10
8,991
473
8,467
21,473
24,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
2 / 0 / 7
9,816
517
10,893
12,484
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
GoldMouth_X
Ao Kuang
18
8 / 2 / 4
11,466
603
16,815
23,543
21,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 10
10,160
535
15,311
14,847
9,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
yaboifungus
Thanatos
16
8 / 6 / 8
10,471
551
12,116
18,770
9,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
14
Kills
26
26
Deaths
16
27
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hercules
Coeus_350
Hercules
3
6
10
1.33
W
2
0
7
5.5
L
Ganesha
1
3
12
2.33
W
Ao Kuang
GoldMouth_X
Ao Kuang
8
2
4
5
W
5
2
10
5
L
3
7
5
0.79
L
Raijin
MONGEE23
Raijin
3
5
4
1
L
Izanami
Neromas
Izanami
7
5
4
1.8
L
0
6
2
0.17
W
Thanatos
yaboifungus
Thanatos
8
6
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,060
Damage
63,602
88,527
Taken
91,117
58,131
Mitigated
69,669
22,783
Healing
43,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Coeus_350
Hercules
8,467
2,163
0
5,315
21,473
24,237
34
7,086
14,185
0
22,353
W
10,893
3,252
0
5,920
12,484
4,906
2,448
1,927
10,483
81,513
0
L
Ganesha
8,985
1,543
199
6,187
19,767
21,898
0
10,485
9,282
24,863
0
W
Ao Kuang
GoldMouth_X
Ao Kuang
16,815
6,271
0
13,279
23,543
21,785
802
1,567
21,900
85,796
0
W
15,311
1,868
658
3,781
14,847
9,548
478
4,545
9,891
61,500
0
L
10,916
2,362
0
6,104
21,153
8,554
0
7,157
13,996
0
80,661
L
Raijin
MONGEE23
Raijin
12,618
956
0
1,736
14,062
5,618
0
6,014
8,048
60,687
0
L
Izanami
Neromas
Izanami
14,751
9,832
0
5,717
16,793
7,814
0
6,721
10,072
0
75,115
L
8,790
1,957
0
2,840
16,752
14,247
66
12,918
3,834
0
49,508
W
Thanatos
yaboifungus
Thanatos
12,116
2,158
0
14,944
18,770
9,193
0
6,372
12,106
0
63,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,058
Gold Earned
50,904
400
Minions Killed
425
0
Camps Cleared
0
1,747,206
Distance Traveled
1,798,913
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,991
473
14
1
0
352,188
0
W
Sol
9,816
517
112
6
0
370,666
0
L
Ganesha
9,072
477
4
0
0
389,162
4
W
Ao Kuang
11,466
603
129
7
0
346,949
0
W
Hades
10,160
535
84
4
0
346,819
0
L
Pele
9,494
500
101
5
0
392,844
2
L
Raijin
9,152
482
117
6
0
306,212
5
L
Izanami
9,271
488
116
6
0
307,687
1
L
Chaac
8,069
425
62
3
0
351,301
0
W
Thanatos
10,471
551
86
5
0
382,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role