Player Matchup

Odin
Odin
 
Odin
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
AWorldAlive
Yu Huang
Level 100
God Stats
6W - 3L
1,515 SR
Queue Stats
153W - 141L
1,529 Elo+
Party 1
Ullr
Ullr
LegacyMirage
Ullr
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 171L
1,453 Elo+
Party 4
Lancelot
Lancelot
Rarutyy
Lancelot
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 157L
1,520 Elo+
Party 1
Horus
Horus
r2wingo
Horus
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 146L
1,498 Elo+
Party 4
Team Averages
Level 133
1,503 SR
1,500 Elo+

VS

Team Averages
Level 116
1,450 SR
1,490 Elo+
Tiamat
Tiamat
Adbur
Tiamat
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
381W - 381L
1,548 Elo+
Solo
King Arthur
King Arthur
Mb131rc
King Arthur
Level 143
God Stats
0W - 1L
1,250 SR
Queue Stats
83W - 69L
1,584 Elo+
Party 2
Horus
Horus
McBoatFace
Horus
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 72L
1,373 Elo+
Party 3
Chiron
Chiron
Sarge1121
Chiron
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,574 Elo+
Party 2
Osiris
Osiris
SlippinSlippers
Osiris
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 64L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
2 / 1 / 12
8,544
854
15,849
21,061
16,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
AWorldAlive
Yu Huang
16
6 / 1 / 9
8,882
888
21,074
10,111
4,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 1 / 13
8,029
803
9,685
11,812
5,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
Rarutyy
Lancelot
14
4 / 3 / 6
8,167
817
10,143
12,519
7,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
r2wingo
Horus
14
2 / 1 / 14
8,726
873
8,728
17,642
18,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Adbur
Tiamat
12
1 / 3 / 3
7,134
713
14,279
10,377
7,909
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Mb131rc
King Arthur
13
2 / 5 / 3
7,316
732
14,535
16,176
16,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
14
1 / 1 / 6
7,938
794
6,156
17,675
18,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
Sarge1121
Chiron
14
1 / 3 / 3
7,688
769
17,057
12,469
7,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 4 / 4
7,137
714
10,215
16,686
23,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
16
Kills
6
7
Deaths
16
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
1
12
8
W
Yu Huang
AWorldAlive
Yu Huang
6
1
9
10.5
L
Tiamat
Adbur
Tiamat
1
3
3
0.83
W
2
1
13
8.5
L
King Arthur
Mb131rc
King Arthur
2
5
3
0.7
L
Horus
1
1
6
4
W
Lancelot
Rarutyy
Lancelot
4
3
6
2.33
L
Chiron
Sarge1121
Chiron
1
3
3
0.83
L
1
4
4
0.75
W
Horus
r2wingo
Horus
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,479
Damage
62,242
73,145
Taken
73,383
52,966
Mitigated
74,031
45,640
Healing
23,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
15,849
2,437
2,411
9,178
21,061
16,277
64
4,125
16,936
0
23,125
W
Yu Huang
AWorldAlive
Yu Huang
21,074
2,306
582
2,173
10,111
4,973
118
2,510
7,601
38,532
0
L
Tiamat
Adbur
Tiamat
14,279
572
295
1,170
10,377
7,909
0
3,565
6,673
28,422
0
W
9,685
3,842
1,539
1,840
11,812
5,764
1,338
2,019
9,793
0
23,829
L
King Arthur
Mb131rc
King Arthur
14,535
604
656
304
16,176
16,993
0
5,890
10,107
3,085
18,345
L
Horus
6,156
2,625
6,554
8,054
17,675
18,765
0
5,204
11,872
0
9,991
W
Lancelot
Rarutyy
Lancelot
10,143
1,236
2,582
2,872
12,519
7,061
0
4,026
8,493
0
15,563
L
Chiron
Sarge1121
Chiron
17,057
4,895
1,220
1,240
12,469
7,117
0
3,762
8,519
0
32,764
L
10,215
2,253
1,432
2,892
16,686
23,247
13
5,419
10,960
1,479
15,087
W
Horus
r2wingo
Horus
8,728
2,678
12,155
10,308
17,642
18,891
0
3,908
13,734
3,847
9,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,348
Gold Earned
37,213
122
Minions Killed
97
0
Camps Cleared
0
1,015,006
Distance Traveled
961,127
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,544
854
25
3
0
205,969
0
W
Yu Huang
8,882
888
44
4
0
183,990
0
L
Tiamat
7,134
713
33
3
0
170,615
0
W
Ullr
8,029
803
23
2
0
192,941
0
L
King Arthur
7,316
732
9
1
0
199,071
0
L
Horus
7,938
794
6
1
0
200,840
0
W
Lancelot
8,167
817
18
2
0
207,662
0
L
Chiron
7,688
769
32
3
0
191,844
0
L
Osiris
7,137
714
17
2
0
198,757
0
W
Horus
8,726
873
12
1
0
224,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role