Player Matchup

Baron Samedi
Baron Samedi
Gold I
Af1ershock
Baron Samedi
Gold I
Level 126
God Stats
2W - 1L
1,766 SR
Queue Stats
39W - 25L
1,753 MMR
Party 1
Achilles
Achilles
Gold I
JackSkell117
Achilles
Gold I
Level 119
God Stats
3W - 1L
1,555 SR
Queue Stats
39W - 25L
1,753 MMR
Party 1
Hou Yi
Hou Yi
Gold I
TomahawkWarrior
Hou Yi
Gold I
Level 224
God Stats
12W - 3L
1,703 SR
Queue Stats
39W - 25L
1,753 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,675 SR
1,753 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,616 SR
1,712 MMR
Artio
Artio
Platinum V
Blitzkrieg1194
Artio
Platinum V
Level 145
God Stats
0W - 2L
1,819 SR
Queue Stats
211W - 240L
1,693 MMR
Solo
Merlin
Merlin
Gold V
Tempest71
Merlin
Gold V
Level 154
God Stats
1W - 1L
1,490 SR
Queue Stats
6W - 8L
1,729 MMR
Solo
Chiron
Chiron
Platinum I
austinpowers023
Chiron
Platinum I
Level 155
God Stats
2W - 10L
1,539 SR
Queue Stats
153W - 232L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Af1ershock
Baron Samedi
17
6 / 1 / 5
10,752
827
13,702
11,576
5,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
JackSkell117
Achilles
14
2 / 1 / 10
9,099
700
14,052
16,766
18,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 0 / 8
9,769
751
9,024
13,079
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ne ZhaThothBacchusAo KuangAres

VS

Bans
ChronosKumbhakarnaAtlasHorusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,341
642
4,336
18,669
21,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
Tempest71
Merlin
13
0 / 4 / 1
7,769
598
9,756
8,962
4,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 4 / 0
8,909
685
14,086
13,824
6,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
12
Kills
2
2
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Af1ershock
Baron Samedi
6
1
5
8.5
L
0
4
1
0.13
W
Achilles
JackSkell117
Achilles
2
1
10
7
L
Merlin
Tempest71
Merlin
0
4
1
0.13
W
4
0
8
8
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,778
Damage
28,178
41,421
Taken
41,455
29,487
Mitigated
32,176
19,988
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Af1ershock
Baron Samedi
13,702
1,971
3,564
4,671
11,576
5,696
516
4,567
6,698
62,837
0
L
4,336
561
2,003
4,004
18,669
21,946
0
6,665
11,266
14,031
0
W
Achilles
JackSkell117
Achilles
14,052
2,768
0
4,594
16,766
18,456
260
4,643
11,721
0
20,930
L
Merlin
Tempest71
Merlin
9,756
386
0
980
8,962
4,097
0
3,816
4,956
28,136
0
W
9,024
5,063
0
7,159
13,079
5,335
2,353
3,938
8,861
0
44,313
L
14,086
4,486
834
2,641
13,824
6,133
0
3,302
9,854
0
48,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,620
Gold Earned
25,019
171
Minions Killed
148
0
Camps Cleared
0
741,378
Distance Traveled
652,292
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,752
827
95
7
0
232,085
0
L
Artio
8,341
642
17
1
0
213,291
3
W
Achilles
9,099
700
19
1
0
268,455
0
L
Merlin
7,769
598
52
4
0
203,358
0
W
Hou Yi
9,769
751
57
4
0
240,838
2
L
Chiron
8,909
685
79
6
0
235,643
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role