Player Matchup

Maui
Maui
Sewcrates
Maui
Level 105
God Stats
1W - 2L
1,297 SR
Queue Stats
62W - 48L
1,247 Elo+
Party 2
Ah Puch
Ah Puch
SwarmThunder
Ah Puch
Level 125
God Stats
3W - 2L
1,744 SR
Queue Stats
238W - 216L
1,595 Elo+
Party 2
Horus
Horus
draftierchart
Horus
Level 151
God Stats
3W - 3L
1,500 SR
Queue Stats
109W - 77L
1,378 Elo+
Solo
Xing Tian
Xing Tian
lolilover21
Xing Tian
Level 129
God Stats
3W - 2L
1,486 SR
Queue Stats
217W - 202L
1,605 Elo+
Party 2
Sol
Sol
ºTeeº
Sol
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,727 Elo+
Party 2
Team Averages
Level 131
1,505 SR
1,511 Elo+

VS

Team Averages
Level 137
1,454 SR
1,570 Elo+
Kuzenbo
Kuzenbo
CM Maui
Kuzenbo
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,485 Elo+
Solo
Maui
Maui
DAVABR0
Maui
Level 148
God Stats
0W - 1L
1,291 SR
Queue Stats
16W - 10L
1,689 Elo+
Party 1
Nox
Nox
DeluxeDale42
Nox
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 37L
1,623 Elo+
Party 3
Guan Yu
Guan Yu
gffytfytgfvy
Guan Yu
Level 156
God Stats
0W - 2L
1,262 SR
Queue Stats
83W - 68L
1,613 Elo+
Party 3
Surtr
Surtr
motherofashs
Surtr
Level 127
God Stats
13W - 10L
1,715 SR
Queue Stats
1,058W - 1,081L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
3 / 2 / 16
8,617
957
5,868
11,378
11,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
SwarmThunder
Ah Puch
16
6 / 1 / 15
9,520
1,058
17,816
10,965
5,184
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 2 / 17
8,432
937
6,925
13,284
12,288
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xing Tian
lolilover21
Xing Tian
14
4 / 3 / 17
9,562
1,062
8,914
19,133
26,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
16
10 / 2 / 10
9,857
1,095
24,282
12,984
6,821
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CM Maui
Kuzenbo
11
0 / 6 / 2
6,118
680
6,582
15,302
17,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Maui
DAVABR0
Maui
13
2 / 7 / 5
8,110
901
7,601
14,274
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 3 / 6
7,382
820
4,964
8,743
4,263
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Guan Yu
gffytfytgfvy
Guan Yu
13
3 / 4 / 3
7,817
869
6,058
18,129
16,467
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 6 / 5
7,775
864
11,420
16,836
19,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
31
26
Kills
10
10
Deaths
26
75
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CM Maui
Kuzenbo
0
6
2
0.17
L
Maui
DAVABR0
Maui
2
7
5
0.64
L
2
3
6
1.67
W
Maui
3
2
16
5.5
W
Ah Puch
SwarmThunder
Ah Puch
6
1
15
13.5
W
3
2
17
5.75
L
Guan Yu
gffytfytgfvy
Guan Yu
3
4
3
1.13
W
Xing Tian
lolilover21
Xing Tian
4
3
17
4.17
L
3
6
5
0.92
W
Sol
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,805
Damage
36,625
67,744
Taken
73,284
62,614
Mitigated
66,058
34,914
Healing
23,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CM Maui
Kuzenbo
6,582
1,442
438
1,564
15,302
17,322
72
13,244
2,058
12,042
0
L
Maui
DAVABR0
Maui
7,601
1,834
519
1,187
14,274
8,891
20
10,078
4,196
11,159
0
L
4,964
562
1,094
766
8,743
4,263
186
7,786
957
12,073
0
W
Maui
5,868
1,149
452
1,930
11,378
11,826
98
2,733
8,371
8,739
0
W
Ah Puch
SwarmThunder
Ah Puch
17,816
1,475
285
3,800
10,965
5,184
634
4,690
5,798
41,201
0
W
6,925
3,685
8,277
6,356
13,284
12,288
542
3,268
9,784
0
14,543
L
Guan Yu
gffytfytgfvy
Guan Yu
6,058
757
6,244
7,497
18,129
16,467
89
11,172
6,957
0
10,916
W
Xing Tian
lolilover21
Xing Tian
8,914
538
3,088
2,823
19,133
26,495
646
4,965
13,986
14,786
888
L
11,420
2,423
449
3,595
16,836
19,115
135
13,712
3,124
4,548
19,149
W
Sol
24,282
11,561
1,447
6,456
12,984
6,821
7,171
5,260
7,506
48,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,988
Gold Earned
37,202
147
Minions Killed
80
0
Camps Cleared
0
917,091
Distance Traveled
855,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,118
680
10
1
0
173,380
0
L
Maui
8,110
901
18
2
0
156,212
0
L
Nox
7,382
820
19
2
0
175,836
0
W
Maui
8,617
957
5
1
0
180,939
0
W
Ah Puch
9,520
1,058
45
5
0
185,804
0
W
Horus
8,432
937
12
1
0
192,097
0
L
Guan Yu
7,817
869
11
1
0
191,495
0
W
Xing Tian
9,562
1,062
13
1
0
176,358
0
L
Surtr
7,775
864
22
2
0
158,265
0
W
Sol
9,857
1,095
72
8
0
181,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role