Player Matchup

Anubis
Anubis
Cachaplinas123
Anubis
Level 65
God Stats
25W - 20L
1,417 SR
Queue Stats
667W - 626L
1,462 Elo+
Solo
Sylvanus
Sylvanus
inFamousTraitor
Sylvanus
Level 66
God Stats
4W - 5L
1,686 SR
Queue Stats
144W - 141L
1,477 Elo+
Party 1
Mercury
Mercury
luizhcn
Mercury
Level 106
God Stats
22W - 12L
1,675 SR
Queue Stats
58W - 48L
1,475 Elo+
Solo
Hachiman
Hachiman
spliteraxe
Hachiman
Level 77
God Stats
4W - 8L
1,348 SR
Queue Stats
264W - 254L
1,491 Elo+
Party 1
Olorun
Olorun
xbatte
Olorun
Level 38
God Stats
4W - 5L
1,405 SR
Queue Stats
15W - 24L
1,325 Elo+
Solo
Team Averages
Level 70
1,506 SR
1,446 Elo+

VS

Team Averages
Level 69
1,584 SR
1,475 Elo+
Terra
Terra
 
Terra
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BobLobLaw01
Sun Wukong
Level 49
God Stats
4W - 6L
1,794 SR
Queue Stats
51W - 61L
1,449 Elo+
Party 2
Loki
Loki
SCRAZE
Loki
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 60L
1,485 Elo+
Solo
Merlin
Merlin
SOZUN
Merlin
Level 73
God Stats
4W - 5L
1,521 SR
Queue Stats
88W - 94L
1,482 Elo+
Solo
Nu Wa
Nu Wa
suggallama
Nu Wa
Level 65
God Stats
18W - 13L
1,603 SR
Queue Stats
19W - 23L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 3
9,537
596
14,144
15,769
7,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
12
1 / 2 / 8
7,972
498
3,881
14,552
10,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
luizhcn
Mercury
14
7 / 2 / 2
8,693
543
11,403
14,128
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
spliteraxe
Hachiman
14
2 / 2 / 5
7,992
500
9,783
11,106
3,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
xbatte
Olorun
15
1 / 2 / 3
9,154
572
5,077
13,444
6,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
1 / 3 / 5
7,640
478
7,130
17,507
14,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
BobLobLaw01
Sun Wukong
13
3 / 3 / 4
8,398
525
9,078
12,015
8,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
SCRAZE
Loki
15
7 / 5 / 3
9,180
574
11,602
14,223
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
SOZUN
Merlin
12
1 / 3 / 2
7,870
492
6,234
7,209
2,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
12
1 / 3 / 4
7,164
448
12,928
10,788
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
17
Kills
13
13
Deaths
17
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
3
5
1.17
L
Sun Wukong
BobLobLaw01
Sun Wukong
3
3
4
1.67
W
6
5
3
1.5
L
Loki
SCRAZE
Loki
7
5
3
1.7
L
Merlin
SOZUN
Merlin
1
3
2
0.67
W
Sylvanus
1
2
8
2.5
W
Mercury
luizhcn
Mercury
7
2
2
4
W
Hachiman
spliteraxe
Hachiman
2
2
5
2.25
L
Nu Wa
1
3
4
1
W
Olorun
xbatte
Olorun
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,288
Damage
46,972
68,999
Taken
61,742
33,957
Mitigated
34,119
26,894
Healing
11,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
7,130
1,526
3,024
4,826
17,507
14,324
243
3,705
13,802
22,028
0
L
Sun Wukong
BobLobLaw01
Sun Wukong
9,078
1,278
0
417
12,015
8,813
204
7,185
4,830
0
55,306
W
14,144
597
0
7,514
15,769
7,854
0
2,197
13,484
73,754
0
L
Loki
SCRAZE
Loki
11,602
3,293
0
500
14,223
4,988
0
6,993
7,230
0
50,694
L
Merlin
SOZUN
Merlin
6,234
380
0
1,740
7,209
2,694
0
1,888
5,321
53,396
0
W
Sylvanus
3,881
1,284
5,545
5,122
14,552
10,093
0
7,888
6,208
24,122
0
W
Mercury
luizhcn
Mercury
11,403
8,381
0
2,255
14,128
6,007
688
5,114
8,908
0
64,847
W
Hachiman
spliteraxe
Hachiman
9,783
5,125
0
94
11,106
3,792
487
6,166
4,512
0
59,925
L
Nu Wa
12,928
3,368
0
883
10,788
3,300
930
3,331
7,457
57,358
0
W
Olorun
xbatte
Olorun
5,077
1,976
257
6,107
13,444
6,211
1,017
3,785
9,595
78,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,348
Gold Earned
40,252
468
Minions Killed
377
0
Camps Cleared
0
1,453,680
Distance Traveled
1,526,323
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,640
478
26
2
0
320,190
0
L
Sun Wukong
8,398
525
86
5
0
318,813
2
W
Anubis
9,537
596
125
8
0
251,050
0
L
Loki
9,180
574
71
4
0
347,325
2
L
Merlin
7,870
492
108
7
0
253,898
2
W
Sylvanus
7,972
498
32
2
0
274,404
6
W
Mercury
8,693
543
88
6
0
367,659
1
W
Hachiman
7,992
500
88
6
0
271,285
0
L
Nu Wa
7,164
448
86
5
0
286,097
0
W
Olorun
9,154
572
135
8
0
289,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role