Player Matchup

Martichoras
Martichoras
Aubron
Martichoras
Level 120
God Stats
2W - 4L
1,498 SR
Queue Stats
30W - 32L
1,583 Elo+
Party 1
Chronos
Chronos
Hadn69
Chronos
Level 138
God Stats
1W - 4L
1,488 SR
Queue Stats
64W - 74L
1,566 Elo+
Party 1
Hercules
Hercules
schlarpc
Hercules
Level 158
God Stats
8W - 6L
1,688 SR
Queue Stats
64W - 74L
1,566 Elo+
Party 1
Team Averages
Level 139
1,558 SR
1,572 Elo+

VS

Team Averages
Level 145
1,665 SR
1,593 Elo+
Kukulkan
Kukulkan
Sepi Ban
Kukulkan
Level 107
God Stats
3W - 2L
1,556 SR
Queue Stats
86W - 96L
1,453 Elo+
Solo
Da Ji
Da Ji
deathandy
Da Ji
Level 141
God Stats
7W - 2L
1,934 SR
Queue Stats
78W - 37L
1,746 Elo+
Solo
Sylvanus
Sylvanus
iSylvanus
Sylvanus
Level 187
God Stats
26W - 30L
1,506 SR
Queue Stats
420W - 399L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Aubron
Martichoras
14
1 / 7 / 0
9,471
592
10,097
19,047
6,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
Hadn69
Chronos
17
1 / 3 / 2
10,672
667
8,157
15,795
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hercules
schlarpc
Hercules
14
1 / 5 / 2
9,724
608
10,662
25,395
28,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Sepi Ban
Kukulkan
19
7 / 1 / 6
12,882
805
14,081
7,795
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
deathandy
Da Ji
16
4 / 2 / 9
11,236
702
28,148
17,496
10,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
iSylvanus
Sylvanus
17
4 / 0 / 11
12,361
773
10,673
16,197
18,922
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
15
15
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Martichoras
Aubron
Martichoras
1
7
0
0.14
L
Chronos
Hadn69
Chronos
1
3
2
0.67
W
Kukulkan
Sepi Ban
Kukulkan
7
1
6
10
W
Da Ji
deathandy
Da Ji
4
2
9
4.25
W
Sylvanus
iSylvanus
Sylvanus
4
0
11
9.5
L
Hercules
schlarpc
Hercules
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,916
Damage
52,902
60,237
Taken
41,488
39,975
Mitigated
33,071
17,996
Healing
21,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
Aubron
Martichoras
10,097
4,544
0
2,894
19,047
6,089
0
6,589
12,458
0
44,070
L
Chronos
Hadn69
Chronos
8,157
1,955
0
3,357
15,795
5,118
0
7,705
8,090
59,890
0
W
Kukulkan
Sepi Ban
Kukulkan
14,081
1,314
0
1,520
7,795
3,905
1,051
2,459
5,336
83,313
0
W
Da Ji
deathandy
Da Ji
28,148
9,076
0
1,209
17,496
10,244
2,092
2,628
14,868
0
50,543
W
Sylvanus
iSylvanus
Sylvanus
10,673
1,325
8,618
9,944
16,197
18,922
523
4,074
12,123
30,407
0
L
Hercules
schlarpc
Hercules
10,662
4,219
0
11,745
25,395
28,768
0
10,527
14,868
1,525
15,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,867
Gold Earned
36,479
182
Minions Killed
195
0
Camps Cleared
0
840,718
Distance Traveled
894,033
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
9,471
592
55
3
0
264,800
0
L
Chronos
10,672
667
119
7
0
295,189
1
W
Kukulkan
12,882
805
134
8
0
279,810
0
W
Da Ji
11,236
702
39
2
0
306,262
0
W
Sylvanus
12,361
773
22
1
0
307,961
0
L
Hercules
9,724
608
8
1
0
280,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role