Player Matchup

Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
LVMC_Savage420
Baron Samedi
Level 85
God Stats
29W - 14L
1,633 SR
Queue Stats
174W - 186L
1,382 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ShapedJellyfish
Tsukuyomi
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 54L
1,357 Elo+
Solo
Team Averages
Level 91
1,544 SR
1,413 Elo+

VS

Team Averages
Level 95
1,491 SR
1,412 Elo+
Skadi
Skadi
Rophe
Skadi
Level 25
God Stats
7W - 6L
1,492 SR
Queue Stats
14W - 14L
1,395 Elo+
Party 2
Sol
Sol
The_captainnn
Sol
Level 118
God Stats
4W - 2L
1,480 SR
Queue Stats
192W - 198L
1,443 Elo+
Solo
Fenrir
Fenrir
xSISTERxMMAxjRm
Fenrir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 1 / 8
8,541
854
8,294
15,087
13,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
LVMC_Savage420
Baron Samedi
14
5 / 3 / 6
8,905
891
10,917
8,483
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
ShapedJellyfish
Tsukuyomi
12
4 / 5 / 4
8,275
828
8,991
13,371
5,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Rophe
Skadi
11
0 / 7 / 7
7,112
711
5,169
10,014
3,405
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 4 / 2
8,156
816
13,162
8,651
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 2 / 6
8,209
821
6,289
15,235
14,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
13
Kills
8
9
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
8
8
W
Baron Samedi
LVMC_Savage420
Baron Samedi
5
3
6
2.67
L
Skadi
Rophe
Skadi
0
7
7
0.5
W
Tsukuyomi
ShapedJellyfish
Tsukuyomi
4
5
4
1.2
L
6
4
2
1.75
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,202
Damage
24,620
36,941
Taken
33,900
23,779
Mitigated
20,265
10,879
Healing
2,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,294
2,295
498
6,260
15,087
13,794
130
5,749
9,338
0
17,815
W
Baron Samedi
LVMC_Savage420
Baron Samedi
10,917
1,228
1,758
1,592
8,483
4,514
415
2,525
5,958
29,493
0
L
Skadi
Rophe
Skadi
5,169
3,000
0
0
10,014
3,405
0
4,298
5,549
0
23,868
W
Tsukuyomi
ShapedJellyfish
Tsukuyomi
8,991
2,451
41
730
13,371
5,471
1,088
4,980
8,391
0
31,234
L
13,162
6,091
0
868
8,651
2,856
0
1,923
6,607
31,175
0
L
6,289
1,090
0
1,852
15,235
14,004
0
4,758
9,904
0
23,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,721
Gold Earned
23,477
107
Minions Killed
112
0
Camps Cleared
0
563,344
Distance Traveled
545,614
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,541
854
19
2
0
207,341
1
W
Baron Samedi
8,905
891
50
5
0
156,899
0
L
Skadi
7,112
711
39
4
0
157,076
0
W
Tsukuyomi
8,275
828
38
4
0
199,104
0
L
Sol
8,156
816
47
5
0
180,976
1
L
Fenrir
8,209
821
26
3
0
207,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role