Player Matchup

Cthulhu
Cthulhu
Dyval
Cthulhu
Level 26
God Stats
39W - 64L
1,397 SR
Queue Stats
44W - 79L
1,316 Elo+
Party 1
Nike
Nike
MrxSpectre
Nike
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 107L
1,423 Elo+
Party 2
Kukulkan
Kukulkan
PaintArmy97
Kukulkan
Level 103
God Stats
5W - 3L
1,262 SR
Queue Stats
195W - 203L
1,397 Elo+
Party 2
Bakasura
Bakasura
TurboKarsten23
Bakasura
Level 86
God Stats
13W - 7L
1,663 SR
Queue Stats
442W - 509L
1,397 Elo+
Party 1
Izanami
Izanami
jeller94
Izanami
Level 69
God Stats
27W - 41L
1,472 SR
Queue Stats
104W - 134L
1,407 Elo+
Party 1
Team Averages
Level 82
1,459 SR
1,388 Elo+

VS

Team Averages
Level 83
1,625 SR
1,494 Elo+
Awilix
Awilix
EfficientTag4
Awilix
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 34L
1,500 Elo+
Party 3
Artemis
Artemis
ImNeonlight
Artemis
Level 127
God Stats
11W - 12L
1,908 SR
Queue Stats
484W - 487L
1,469 Elo+
Solo
Ra
Ra
JVelosoVSC97
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 3
Ymir
Ymir
Sh00T3rzinho
Ymir
Level 26
God Stats
0W - 1L
1,716 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Bellona
Bellona
fonsecjp
Bellona
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dyval
Cthulhu
11
1 / 0 / 1
6,567
597
3,971
5,567
3,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 2 / 1
6,534
594
4,718
8,031
5,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
PaintArmy97
Kukulkan
12
3 / 1 / 3
7,416
674
8,214
6,497
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
14
7 / 0 / 1
8,092
736
8,175
10,233
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
jeller94
Izanami
11
1 / 0 / 1
6,450
586
4,023
7,214
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,633
512
5,575
10,730
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
ImNeonlight
Artemis
9
0 / 0 / 0
4,840
440
6,084
6,442
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 5 / 0
5,435
494
2,565
8,531
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
5,115
465
564
6,835
4,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
fonsecjp
Bellona
9
2 / 1 / 0
5,539
504
6,842
11,105
10,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
12
Kills
3
3
Deaths
12
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dyval
Cthulhu
1
0
1
1.5
L
1
4
1
0.38
L
Artemis
ImNeonlight
Artemis
0
0
0
0
L
0
5
0
0
W
0
2
1
0.25
W
Kukulkan
PaintArmy97
Kukulkan
3
1
3
4.5
L
0
2
0
0
W
Bakasura
7
0
1
7.5
L
Bellona
fonsecjp
Bellona
2
1
0
2
W
Izanami
jeller94
Izanami
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,101
Damage
21,630
37,542
Taken
43,643
19,262
Mitigated
24,013
14,849
Healing
9,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dyval
Cthulhu
3,971
114
2,047
2,385
5,567
3,927
156
214
5,353
18,297
0
L
5,575
2,808
0
564
10,730
3,337
0
2,498
7,437
0
30,979
L
Artemis
ImNeonlight
Artemis
6,084
2,002
0
4,203
6,442
2,269
0
2,125
4,317
0
36,894
L
2,565
771
0
862
8,531
2,867
0
5,642
2,400
33,493
0
W
4,718
829
0
365
8,031
5,640
26
0
8,031
0
45,193
W
Kukulkan
PaintArmy97
Kukulkan
8,214
374
0
2,496
6,497
2,508
147
2,203
4,294
57,520
0
L
564
44
0
955
6,835
4,602
0
1,577
5,258
13,691
0
W
Bakasura
8,175
5,515
0
3,346
10,233
4,555
0
362
9,871
0
53,583
L
Bellona
fonsecjp
Bellona
6,842
2,762
0
3,143
11,105
10,938
0
343
10,198
0
37,695
W
Izanami
jeller94
Izanami
4,023
2,961
0
4,210
7,214
2,632
810
350
6,864
0
59,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,059
Gold Earned
26,562
422
Minions Killed
243
0
Camps Cleared
0
1,135,487
Distance Traveled
1,117,553
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,567
597
33
3
0
217,936
0
L
Awilix
5,633
512
48
4
0
268,463
0
L
Artemis
4,840
440
58
5
0
196,189
0
L
Ra
5,435
494
67
6
0
203,805
0
W
Nike
6,534
594
82
7
0
218,408
6
W
Kukulkan
7,416
674
101
9
0
209,101
0
L
Ymir
5,115
465
20
2
0
217,459
0
W
Bakasura
8,092
736
105
10
0
294,855
0
L
Bellona
5,539
504
50
5
0
231,637
0
W
Izanami
6,450
586
101
9
0
195,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role