Player Matchup

Ravana
Ravana
DMrqsAlmeida
Ravana
Level 67
God Stats
2W - 2L
1,558 SR
Queue Stats
151W - 140L
1,514 Elo+
Solo
Kuzenbo
Kuzenbo
Gajidex
Kuzenbo
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 89L
1,071 Elo+
Solo
Sol
Sol
Saulo8882106
Sol
Level 65
God Stats
19W - 9L
1,637 SR
Queue Stats
397W - 439L
1,447 Elo+
Solo
Pele
Pele
XxcrashxX29
Pele
Level 82
God Stats
2W - 4L
1,500 SR
Queue Stats
325W - 348L
1,455 Elo+
Solo
Nu Wa
Nu Wa
grennjow12
Nu Wa
Level 159
God Stats
41W - 19L
1,608 SR
Queue Stats
847W - 664L
1,489 Elo+
Solo
Team Averages
Level 81
1,561 SR
1,395 Elo+

VS

Team Averages
Level 58
1,553 SR
1,448 Elo+
Odin
Odin
 
Odin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
TropicalRenegade
Amaterasu
Level 86
God Stats
4W - 3L
1,606 SR
Queue Stats
1,400W - 1,429L
1,520 Elo+
Solo
Tiamat
Tiamat
UrikoIzumi
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 207L
1,399 Elo+
Party 1
Janus
Janus
ZHauxy
Janus
Level 69
God Stats
1W - 1L
1,714 SR
Queue Stats
5W - 5L
1,462 Elo+
Solo
Danzaburou
Danzaburou
menegalliiii
Danzaburou
Level 25
God Stats
1W - 3L
1,444 SR
Queue Stats
126W - 163L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
4 / 2 / 5
9,017
1,127
9,988
9,810
10,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Gajidex
Kuzenbo
15
0 / 1 / 8
8,946
1,118
3,236
10,868
14,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 0 / 6
8,704
1,088
11,198
4,303
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 2 / 4
9,133
1,142
10,626
8,487
3,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
14
1 / 0 / 5
8,630
1,079
10,472
1,875
762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

348

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 3 / 4
8,023
1,003
5,328
15,081
16,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
12
0 / 0 / 0
6,912
864
0
727
250
Tiamat
UrikoIzumi
Tiamat
13
0 / 1 / 5
8,248
1,031
4,641
7,840
4,281
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
ZHauxy
Janus
13
3 / 3 / 2
8,633
1,079
12,916
8,911
3,428
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
menegalliiii
Danzaburou
13
1 / 5 / 4
7,980
998
6,397
16,802
6,495
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
12
Kills
5
5
Deaths
12
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
4
1
W
Ravana
4
2
5
3.25
W
Kuzenbo
Gajidex
Kuzenbo
0
1
8
4
W
3
0
6
6
L
Amaterasu
0
0
0
0
L
Tiamat
UrikoIzumi
Tiamat
0
1
5
2.5
W
4
2
4
3
L
Janus
ZHauxy
Janus
3
3
2
1.33
W
Nu Wa
1
0
5
3.5
L
Danzaburou
menegalliiii
Danzaburou
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,520
Damage
29,282
35,343
Taken
49,361
30,678
Mitigated
30,698
8,335
Healing
4,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,328
827
0
410
15,081
16,244
0
7,320
7,761
0
13,966
W
Ravana
9,988
3,573
0
2,714
9,810
10,278
0
4,501
5,054
0
17,982
W
Kuzenbo
Gajidex
Kuzenbo
3,236
1,594
2,099
1,512
10,868
14,237
0
5,041
5,714
11,891
0
W
11,198
3,271
0
252
4,303
1,978
0
1,787
2,469
24,368
1,169
L
Amaterasu
0
0
0
0
727
250
0
727
0
0
0
L
Tiamat
UrikoIzumi
Tiamat
4,641
800
0
1,305
7,840
4,281
0
3,985
3,855
28,270
0
W
10,626
2,120
0
1,428
8,487
3,423
0
5,572
2,751
0
27,793
L
Janus
ZHauxy
Janus
12,916
793
97
196
8,911
3,428
0
3,769
5,142
35,196
0
W
Nu Wa
10,472
4,004
97
233
1,875
762
0
656
1,174
33,047
0
L
Danzaburou
menegalliiii
Danzaburou
6,397
3,267
0
2,203
16,802
6,495
0
8,678
8,124
0
14,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,430
Gold Earned
39,796
174
Minions Killed
142
7
Camps Cleared
4
787,743
Distance Traveled
594,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,023
1,003
13
2
0
155,963
0
W
Ravana
9,017
1,127
16
2
4
166,044
0
W
Kuzenbo
8,946
1,118
15
2
0
161,403
0
W
Sol
8,704
1,088
49
6
1
155,770
0
L
Amaterasu
6,912
864
0
0
0
0
0
L
Tiamat
8,248
1,031
60
8
3
151,359
0
W
Pele
9,133
1,142
39
5
0
178,425
0
L
Janus
8,633
1,079
53
7
0
151,597
0
W
Nu Wa
8,630
1,079
55
7
2
126,101
0
L
Danzaburou
7,980
998
16
2
1
135,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role