Player Matchup

Artemis
Artemis
GuruKutter
Artemis
Level 100
God Stats
6W - 6L
1,536 SR
Queue Stats
97W - 83L
1,514 Elo+
Solo
Thanatos
Thanatos
RUN-AxelBTW
Thanatos
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,491 Elo+
Party 2
Jormungandr
Jormungandr
RUN-blackpanda23
Jormungandr
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
arnoltmaximus
Zhong Kui
Level 158
God Stats
5W - 5L
1,471 SR
Queue Stats
114W - 107L
1,473 Elo+
Solo
Achilles
Achilles
jk_comando-
Achilles
Level 112
God Stats
2W - 2L
1,856 SR
Queue Stats
156W - 125L
1,601 Elo+
Party 2
Team Averages
Level 92
1,573 SR
1,516 Elo+

VS

Team Averages
Level 105
1,643 SR
1,537 Elo+
Erlang Shen
Erlang Shen
Majesticfool236
Erlang Shen
Level 105
God Stats
3W - 0L
1,712 SR
Queue Stats
151W - 124L
1,561 Elo+
Party 1
Nu Wa
Nu Wa
PIayedPuppet
Nu Wa
Level 69
God Stats
10W - 7L
1,500 SR
Queue Stats
126W - 120L
1,553 Elo+
Party 1
Izanami
Izanami
XDem0nW0rshipX
Izanami
Level 114
God Stats
3W - 3L
1,875 SR
Queue Stats
11W - 13L
1,435 Elo+
Solo
Hercules
Hercules
YoB0iDelirious
Hercules
Level 100
God Stats
8W - 8L
1,458 SR
Queue Stats
161W - 142L
1,566 Elo+
Party 1
Olorun
Olorun
in2uishin
Olorun
Level 139
God Stats
6W - 1L
1,670 SR
Queue Stats
19W - 13L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GuruKutter
Artemis
11
2 / 2 / 3
6,386
456
7,153
11,736
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
RUN-AxelBTW
Thanatos
10
2 / 3 / 1
6,048
432
3,682
10,675
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
RUN-blackpanda23
Jormungandr
6
0 / 4 / 2
5,021
359
766
7,794
4,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Zhong Kui
arnoltmaximus
Zhong Kui
12
1 / 2 / 0
7,096
507
8,054
11,949
7,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
jk_comando-
Achilles
13
0 / 3 / 0
7,089
506
8,205
15,576
14,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Majesticfool236
Erlang Shen
11
1 / 2 / 4
6,955
497
6,652
10,182
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 0 / 5
8,655
618
9,820
5,415
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 3
7,795
557
6,301
7,256
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
14
3 / 0 / 1
8,417
601
9,547
16,312
23,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
in2uishin
Olorun
12
3 / 2 / 1
7,599
543
7,854
9,895
3,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
14
14
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
GuruKutter
Artemis
2
2
3
1.75
W
Erlang Shen
Majesticfool236
Erlang Shen
1
2
4
1.5
W
6
0
5
8.5
L
Thanatos
RUN-AxelBTW
Thanatos
2
3
1
0.83
L
Jormungandr
RUN-blackpanda23
Jormungandr
0
4
2
0.25
W
1
1
3
2.5
W
Hercules
3
0
1
3.5
L
Zhong Kui
arnoltmaximus
Zhong Kui
1
2
0
0.5
W
Olorun
in2uishin
Olorun
3
2
1
1.75
L
Achilles
jk_comando-
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,860
Damage
40,174
57,730
Taken
49,060
36,400
Mitigated
35,539
17,957
Healing
16,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
GuruKutter
Artemis
7,153
3,656
0
3,724
11,736
4,565
0
4,376
7,360
0
40,563
W
Erlang Shen
Majesticfool236
Erlang Shen
6,652
3,709
0
4,026
10,182
4,436
393
3,244
6,799
0
31,952
W
9,820
3,533
0
1,270
5,415
2,076
447
2,193
3,034
66,145
0
L
Thanatos
RUN-AxelBTW
Thanatos
3,682
1,150
0
5,598
10,675
4,817
0
1,985
8,690
0
30,332
L
Jormungandr
RUN-blackpanda23
Jormungandr
766
373
0
696
7,794
4,265
0
4,205
3,589
12,716
0
W
6,301
4,193
0
1,788
7,256
2,440
2,318
124
7,132
0
58,254
W
Hercules
9,547
3,687
0
5,497
16,312
23,056
113
0
16,312
0
64,798
L
Zhong Kui
arnoltmaximus
Zhong Kui
8,054
359
0
4,623
11,949
7,923
0
6,100
5,849
50,877
0
W
Olorun
in2uishin
Olorun
7,854
3,886
82
4,267
9,895
3,531
972
2,859
6,963
42,573
0
L
Achilles
jk_comando-
Achilles
8,205
3,006
0
3,316
15,576
14,830
0
1,008
14,568
0
59,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,640
Gold Earned
39,421
311
Minions Killed
428
0
Camps Cleared
0
1,192,784
Distance Traveled
1,350,756
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,386
456
61
4
0
220,930
2
W
Erlang Shen
6,955
497
52
4
0
314,509
0
W
Nu Wa
8,655
618
106
8
0
256,187
2
L
Thanatos
6,048
432
44
3
0
278,710
0
L
Jormungandr
5,021
359
12
1
0
170,744
0
W
Izanami
7,795
557
98
7
0
262,398
0
W
Hercules
8,417
601
107
8
0
252,045
0
L
Zhong Kui
7,096
507
107
8
0
239,355
4
W
Olorun
7,599
543
65
5
0
265,617
0
L
Achilles
7,089
506
87
6
0
283,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role