Player Matchup

Tyr
Tyr
 
Tyr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Darth Vince2275
Nemesis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,067 Elo+
Party 1
Olorun
Olorun
Echidna115
Olorun
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,067 Elo+
Party 1
Team Averages
Level 79
1,500 SR
1,211 Elo+

VS

Team Averages
Level 87
1,611 SR
1,405 Elo+
Guan Yu
Guan Yu
Avinader
Guan Yu
Level 84
God Stats
6W - 3L
1,651 SR
Queue Stats
251W - 267L
1,456 Elo+
Solo
Ah Puch
Ah Puch
FramedBear77
Ah Puch
Level 88
God Stats
7W - 4L
1,683 SR
Queue Stats
101W - 128L
1,339 Elo+
Solo
Arachne
Arachne
Grim_Killed_U215
Arachne
Level 89
God Stats
25W - 14L
1,500 SR
Queue Stats
264W - 266L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
4 / 3 / 4
9,507
731
9,393
15,597
16,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 6 / 3
7,535
580
4,565
13,141
3,948
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Echidna115
Olorun
12
5 / 9 / 3
9,254
712
9,797
16,440
5,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Avinader
Guan Yu
15
8 / 4 / 6
10,465
805
9,249
13,390
16,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Ah Puch
FramedBear77
Ah Puch
15
1 / 2 / 12
9,917
763
14,524
7,850
3,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
9 / 4 / 4
11,023
848
16,000
16,022
9,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
9
Kills
18
18
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
3
4
2
W
Guan Yu
Avinader
Guan Yu
8
4
6
2.75
L
0
6
3
0.25
L
Olorun
Echidna115
Olorun
5
9
3
0.72
W
Ah Puch
FramedBear77
Ah Puch
1
2
12
3.5
W
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,755
Damage
39,773
45,178
Taken
37,262
26,398
Mitigated
29,175
8,219
Healing
15,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,393
1,094
17
4,834
15,597
16,482
0
6,651
8,644
814
48,770
W
Guan Yu
Avinader
Guan Yu
9,249
1,436
2,230
5,049
13,390
16,495
327
2,925
10,465
0
27,624
L
4,565
2,452
0
700
13,141
3,948
0
3,142
9,650
0
8,693
L
Olorun
Echidna115
Olorun
9,797
4,343
324
2,344
16,440
5,968
0
4,833
11,153
26,797
0
W
Ah Puch
FramedBear77
Ah Puch
14,524
890
548
2,392
7,850
3,650
1,858
2,489
5,361
40,727
0
W
16,000
10,539
0
5,728
16,022
9,030
613
4,929
11,093
0
49,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,296
Gold Earned
31,405
157
Minions Killed
146
0
Camps Cleared
0
619,088
Distance Traveled
709,582
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,507
731
92
7
0
265,760
3
W
Guan Yu
10,465
805
32
2
0
250,242
0
L
Nemesis
7,535
580
14
1
0
180,346
0
L
Olorun
9,254
712
51
4
0
172,982
0
W
Ah Puch
9,917
763
60
5
0
225,662
2
W
Arachne
11,023
848
54
4
0
233,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role