Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
HappyHippo188
Sol
Level 85
God Stats
19W - 21L
1,372 SR
Queue Stats
218W - 198L
1,477 Elo+
Solo
Apollo
Apollo
Rakhmanin
Apollo
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
3W - 11L
1,325 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ZeRIc17
Ah Muzen Cab
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 63L
1,330 Elo+
Party 1
Sun Wukong
Sun Wukong
benynaruto
Sun Wukong
Level 47
God Stats
12W - 9L
1,539 SR
Queue Stats
27W - 39L
1,324 Elo+
Party 1
Team Averages
Level 55
1,482 SR
1,391 Elo+

VS

Team Averages
Level 55
1,584 SR
1,490 Elo+
Artemis
Artemis
 
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CarsuaSM
Chaac
Level 2
God Stats
0W - 6L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 3
Sol
Sol
Lauu--5S
Sol
Level 100
God Stats
6W - 6L
1,566 SR
Queue Stats
93W - 78L
1,461 Elo+
Party 3
Cthulhu
Cthulhu
MagisterLynx
Cthulhu
Level 40
God Stats
3W - 2L
1,868 SR
Queue Stats
61W - 49L
1,533 Elo+
Party 3
Loki
Loki
josecortadores
Loki
Level 66
God Stats
6W - 5L
1,488 SR
Queue Stats
88W - 77L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 0 / 0
3,305
661
1,379
3,463
1,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
3,781
756
2,520
3,945
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
Rakhmanin
Apollo
5
1 / 1 / 0
3,615
723
736
3,537
901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
ZeRIc17
Ah Muzen Cab
6
0 / 0 / 2
3,534
707
1,135
2,646
773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
benynaruto
Sun Wukong
5
2 / 1 / 0
3,450
690
1,838
4,989
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
1
0 / 0 / 0
2,529
506
0
0
0
Chaac
CarsuaSM
Chaac
5
0 / 0 / 0
3,364
673
963
2,515
860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 0
3,895
779
1,952
3,422
1,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
MagisterLynx
Cthulhu
5
0 / 2 / 0
3,209
642
2,359
5,042
2,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
2 / 1 / 0
3,693
739
2,407
3,534
831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
0
0
L
Artemis
 
Artemis
0
0
0
0
L
Chaac
CarsuaSM
Chaac
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Cthulhu
MagisterLynx
Cthulhu
0
2
0
0
W
Apollo
Rakhmanin
Apollo
1
1
0
1
W
Ah Muzen Cab
ZeRIc17
Ah Muzen Cab
0
0
2
1
W
Sun Wukong
benynaruto
Sun Wukong
2
1
0
2
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,608
Damage
7,681
18,580
Taken
14,513
5,894
Mitigated
5,309
7,001
Healing
3,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,379
606
0
572
3,463
1,031
0
242
3,221
0
12,569
L
Artemis
 
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
CarsuaSM
Chaac
963
0
0
391
2,515
860
0
0
2,515
0
9,538
W
2,520
1,047
0
3,091
3,945
1,118
0
1,468
2,477
27,412
0
L
1,952
962
0
1,452
3,422
1,089
60
2,520
902
23,408
0
L
Cthulhu
MagisterLynx
Cthulhu
2,359
507
0
1,073
5,042
2,529
0
0
5,042
10,897
0
W
Apollo
Rakhmanin
Apollo
736
479
0
1,521
3,537
901
0
242
3,295
0
10,400
W
Ah Muzen Cab
ZeRIc17
Ah Muzen Cab
1,135
431
0
605
2,646
773
0
798
1,848
0
16,320
W
Sun Wukong
benynaruto
Sun Wukong
1,838
430
0
1,212
4,989
2,071
0
1,561
3,428
0
14,178
L
2,407
343
0
890
3,534
831
0
0
3,534
0
12,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,685
Gold Earned
16,690
144
Minions Killed
89
0
Camps Cleared
0
526,093
Distance Traveled
453,264
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,305
661
26
5
0
138,665
0
L
Artemis
2,529
506
0
0
0
0
0
L
Chaac
3,364
673
8
2
0
120,956
0
W
Sol
3,781
756
45
9
0
100,895
2
L
Sol
3,895
779
40
8
0
99,613
2
L
Cthulhu
3,209
642
18
4
0
98,921
0
W
Apollo
3,615
723
22
4
0
88,755
0
W
Ah Muzen Cab
3,534
707
29
6
0
94,493
1
W
Sun Wukong
3,450
690
22
4
0
103,285
0
L
Loki
3,693
739
23
5
0
133,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role