Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Darksheeper
Odin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,351 Elo+
Party 1
Vulcan
Vulcan
GrimReaper3807
Vulcan
Level 142
God Stats
2W - 0L
1,250 SR
Queue Stats
153W - 189L
1,501 Elo+
Party 1
Guan Yu
Guan Yu
orangejuanma
Guan Yu
Level 155
God Stats
1W - 1L
1,284 SR
Queue Stats
56W - 58L
1,357 Elo+
Solo
Team Averages
Level 154
1,407 SR
1,442 Elo+

VS

Team Averages
Level 100
1,601 SR
1,496 Elo+
Geb
Geb
Dooooj
Geb
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
371W - 344L
1,517 Elo+
Solo
Discordia
Discordia
KiritoUtakaX
Discordia
Level 194
God Stats
26W - 7L
1,785 SR
Queue Stats
1,216W - 526L
1,586 Elo+
Solo
Terra
Terra
PBalada_SEP
Terra
Level 105
God Stats
6W - 5L
1,718 SR
Queue Stats
416W - 445L
1,490 Elo+
Solo
Medusa
Medusa
SantinhoGamer
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,387 Elo+
Solo
Lancelot
Lancelot
TLANG4115
Lancelot
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
4 / 0 / 4
7,881
985
5,558
8,643
4,074
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
 
Chaac
11
0 / 3 / 4
6,410
801
6,318
11,164
10,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 2 / 7
7,112
889
6,939
9,379
9,255
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 6
7,465
933
10,984
5,937
2,603
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
orangejuanma
Guan Yu
13
1 / 1 / 6
7,601
950
1,883
12,918
11,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Dooooj
Geb
13
1 / 1 / 5
6,260
783
5,209
7,750
7,754
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
KiritoUtakaX
Discordia
15
5 / 0 / 2
7,609
951
23,166
5,138
3,014
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 1 / 7
6,453
807
2,670
8,873
9,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 4 / 5
6,142
768
2,749
8,137
5,067
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
TLANG4115
Lancelot
6
0 / 3 / 2
5,400
675
1,505
3,896
1,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
9
Kills
7
7
Deaths
9
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
0
4
6
W
Chaac
 
Chaac
0
3
4
0.67
W
2
2
7
2.75
L
Geb
Dooooj
Geb
1
1
5
3.5
W
2
1
6
5
L
Discordia
KiritoUtakaX
Discordia
5
0
2
6
L
0
1
7
3.5
L
1
4
5
0.88
L
Lancelot
TLANG4115
Lancelot
0
3
2
0.33
W
Guan Yu
orangejuanma
Guan Yu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,682
Damage
35,299
48,041
Taken
33,794
37,881
Mitigated
26,941
26,918
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,558
3,866
2,105
2,436
8,643
4,074
607
5,799
2,844
0
12,415
W
Chaac
 
Chaac
6,318
292
348
3,232
11,164
10,383
0
7,241
3,923
2,022
9,797
W
6,939
875
1,642
702
9,379
9,255
123
4,780
4,599
1,503
7,774
L
Geb
Dooooj
Geb
5,209
567
1,242
637
7,750
7,754
0
3,330
4,420
11,043
0
W
10,984
4,203
1,524
878
5,937
2,603
782
5,331
606
25,753
0
L
Discordia
KiritoUtakaX
Discordia
23,166
558
1,557
1,551
5,138
3,014
0
1,508
3,630
45,976
0
L
2,670
408
2,996
2,178
8,873
9,297
0
3,584
5,289
4,286
0
L
2,749
1,383
0
33
8,137
5,067
0
3,377
4,760
0
8,165
L
Lancelot
TLANG4115
Lancelot
1,505
99
0
91
3,896
1,809
0
1,736
2,160
0
2,536
W
Guan Yu
orangejuanma
Guan Yu
1,883
292
7,961
6,090
12,918
11,566
108
7,894
5,024
0
10,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,469
Gold Earned
31,864
97
Minions Killed
76
0
Camps Cleared
0
856,967
Distance Traveled
639,558
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,881
985
25
3
0
173,065
0
W
Chaac
6,410
801
16
2
0
145,539
0
W
Odin
7,112
889
8
1
0
184,332
0
L
Geb
6,260
783
10
1
0
147,021
0
W
Vulcan
7,465
933
29
4
0
178,006
0
L
Discordia
7,609
951
51
6
0
155,001
0
L
Terra
6,453
807
0
0
0
163,796
0
L
Medusa
6,142
768
12
2
0
113,637
0
L
Lancelot
5,400
675
3
0
0
60,103
0
W
Guan Yu
7,601
950
19
2
0
176,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role