Player Matchup

Fenrir
Fenrir
Poemapower22
Fenrir
Level 104
God Stats
2W - 5L
1,524 SR
Queue Stats
69W - 81L
1,367 Elo+
Solo
Vulcan
Vulcan
Psycö
Vulcan
Level 41
God Stats
5W - 7L
1,147 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Sheiitana
Kuzenbo
Level 88
God Stats
292W - 292L
1,501 SR
Queue Stats
383W - 437L
1,385 Elo+
Solo
Team Averages
Level 78
1,391 SR
1,417 Elo+

VS

Team Averages
Level 43
1,261 SR
1,093 Elo+
Bakasura
Bakasura
YavuzCC61
Bakasura
Level 15
God Stats
26W - 73L
1,109 SR
Queue Stats
29W - 88L
1,063 Elo+
Party 1
Zeus
Zeus
apotopolus
Zeus
Level 77
God Stats
47W - 52L
1,403 SR
Queue Stats
187W - 218L
1,159 Elo+
Solo
Jing Wei
Jing Wei
owarri
Jing Wei
Level 36
God Stats
10W - 19L
1,272 SR
Queue Stats
29W - 89L
1,056 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
6 / 4 / 0
10,889
681
13,403
21,400
16,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Vulcan
Psycö
Vulcan
17
1 / 2 / 5
10,556
660
9,985
12,342
6,309
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Sheiitana
Kuzenbo
8
0 / 0 / 0
7,996
500
442
4,558
4,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
YavuzCC61
Bakasura
15
1 / 3 / 4
10,913
682
4,586
12,014
5,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
3 / 1 / 3
11,856
741
11,422
10,985
3,872
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
owarri
Jing Wei
17
2 / 3 / 4
11,370
711
16,746
14,911
5,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
7
Kills
6
6
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
4
0
1.5
L
Vulcan
Psycö
Vulcan
1
2
5
1.75
L
Kuzenbo
Sheiitana
Kuzenbo
0
0
0
0
W
Bakasura
YavuzCC61
Bakasura
1
3
4
1
W
3
1
3
4.5
W
Jing Wei
owarri
Jing Wei
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,830
Damage
32,754
38,300
Taken
37,910
27,661
Mitigated
14,887
4,367
Healing
11,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
13,403
3,794
74
3,710
21,400
16,897
0
7,477
13,428
0
31,536
L
Vulcan
Psycö
Vulcan
9,985
2,022
0
223
12,342
6,309
0
3,689
8,558
52,715
0
L
Kuzenbo
Sheiitana
Kuzenbo
442
203
0
360
4,558
4,455
0
334
4,042
1,742
0
W
Bakasura
YavuzCC61
Bakasura
4,586
3,701
0
3,895
12,014
5,256
300
2,139
7,660
0
37,116
W
11,422
1,928
117
2,088
10,985
3,872
367
2,505
8,480
52,795
0
W
Jing Wei
owarri
Jing Wei
16,746
14,843
0
4,955
14,911
5,759
1,857
6,195
8,716
0
63,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,441
Gold Earned
34,139
100
Minions Killed
242
0
Camps Cleared
0
649,616
Distance Traveled
867,154
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,889
681
36
2
0
334,345
2
L
Vulcan
10,556
660
62
4
0
252,892
0
L
Kuzenbo
7,996
500
2
0
0
62,379
0
W
Bakasura
10,913
682
82
5
0
314,666
4
W
Zeus
11,856
741
74
5
0
269,191
0
W
Jing Wei
11,370
711
86
5
0
283,297
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role