Player Matchup

Neith
Neith
TJDimon77
Neith
Level 90
God Stats
1W - 1L
1,278 SR
Queue Stats
9W - 8L
1,570 Elo+
Solo
Bacchus
Bacchus
ViiiRuSs
Bacchus
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 37L
1,301 Elo+
Party 2
Kukulkan
Kukulkan
jackey14
Kukulkan
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 52L
1,320 Elo+
Party 2
Team Averages
Level 63
1,426 SR
1,397 Elo+

VS

Team Averages
Level 69
1,426 SR
1,172 Elo+
Nu Wa
Nu Wa
VolodorS
Nu Wa
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 49L
1,132 Elo+
Party 1
Cthulhu
Cthulhu
reimane
Cthulhu
Level 30
God Stats
0W - 1L
1,278 SR
Queue Stats
7W - 10L
1,132 Elo+
Party 1
Loki
Loki
tamara123
Loki
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
TJDimon77
Neith
14
6 / 1 / 2
8,702
791
9,138
7,872
3,072
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
ViiiRuSs
Bacchus
13
1 / 0 / 8
8,649
786
4,880
8,844
11,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
jackey14
Kukulkan
14
3 / 0 / 4
8,235
749
6,125
3,658
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
VolodorS
Nu Wa
11
0 / 3 / 1
6,678
607
6,184
6,998
2,717
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
reimane
Cthulhu
10
0 / 4 / 1
6,347
577
5,563
9,947
6,200
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
11
1 / 3 / 0
6,821
620
3,149
6,985
2,749
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
1
1
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
TJDimon77
Neith
6
1
2
7
W
Bacchus
ViiiRuSs
Bacchus
1
0
8
5
L
Nu Wa
VolodorS
Nu Wa
0
3
1
0.17
W
Kukulkan
jackey14
Kukulkan
3
0
4
5
L
Cthulhu
reimane
Cthulhu
0
4
1
0.13
L
Loki
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,143
Damage
14,896
20,374
Taken
23,930
15,526
Mitigated
11,666
4,489
Healing
2,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
TJDimon77
Neith
9,138
3,479
0
2,706
7,872
3,072
378
5,161
2,711
0
39,909
W
Bacchus
ViiiRuSs
Bacchus
4,880
362
0
1,783
8,844
11,010
411
4,549
4,295
9,561
0
L
Nu Wa
VolodorS
Nu Wa
6,184
1,289
0
798
6,998
2,717
0
2,686
4,124
33,541
0
W
Kukulkan
jackey14
Kukulkan
6,125
332
0
0
3,658
1,444
0
2,082
1,576
42,230
0
L
Cthulhu
reimane
Cthulhu
5,563
86
0
1,517
9,947
6,200
0
5,380
4,405
11,520
0
L
Loki
3,149
370
0
237
6,985
2,749
0
2,535
4,364
0
16,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,586
Gold Earned
19,846
162
Minions Killed
96
0
Camps Cleared
0
609,164
Distance Traveled
593,055
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,702
791
76
7
0
200,194
0
W
Bacchus
8,649
786
6
1
0
199,938
1
L
Nu Wa
6,678
607
50
5
0
187,390
0
W
Kukulkan
8,235
749
80
7
0
209,032
0
L
Cthulhu
6,347
577
16
1
0
202,529
0
L
Loki
6,821
620
30
3
0
203,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role