Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BigBoggzy
Skadi
Level 27
God Stats
5W - 9L
1,286 SR
Queue Stats
337W - 423L
1,321 Elo+
Solo
Hel
Hel
DASGamer_10
Hel
Level 124
God Stats
1W - 4L
1,382 SR
Queue Stats
117W - 109L
1,537 Elo+
Solo
Artio
Artio
Jbtl772
Artio
Level 113
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 89L
1,480 Elo+
Solo
Mulan
Mulan
SarkastikJim
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,269 Elo+
Solo
Team Averages
Level 84
1,434 SR
1,422 Elo+

VS

Team Averages
Level 68
1,435 SR
1,580 Elo+
Yu Huang
Yu Huang
HAV0CMANIAC
Yu Huang
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,751 Elo+
Party 1
Yemoja
Yemoja
Juggernator
Yemoja
Level 101
God Stats
3W - 3L
1,162 SR
Queue Stats
137W - 134L
1,467 Elo+
Solo
Hercules
Hercules
Pudd3rz
Hercules
Level 94
God Stats
2W - 2L
1,511 SR
Queue Stats
164W - 150L
1,483 Elo+
Solo
The Morrigan
The Morrigan
RogueAztec
The Morrigan
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,751 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ragerx1
Cu Chulainn
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 1 / 0
6,215
518
833
1,115
396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
BigBoggzy
Skadi
5
0 / 1 / 0
6,286
524
777
1,097
396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 6 / 2
11,446
954
17,977
17,163
11,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Jbtl772
Artio
17
9 / 7 / 0
9,874
823
16,088
24,806
33,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 1 / 0
6,192
516
243
1,283
577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
HAV0CMANIAC
Yu Huang
16
2 / 1 / 10
9,961
830
7,237
10,514
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
16
0 / 0 / 14
9,978
832
4,588
8,989
7,844
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hercules
Pudd3rz
Hercules
16
3 / 3 / 12
9,841
820
11,181
18,830
22,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
RogueAztec
The Morrigan
18
6 / 3 / 5
11,190
933
7,138
13,436
6,118
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
ragerx1
Cu Chulainn
17
5 / 3 / 9
10,441
870
8,520
16,684
19,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
66
10
Kills
16
16
Deaths
10
2
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
0
0
L
Skadi
BigBoggzy
Skadi
0
1
0
0
L
1
6
2
0.33
W
Yu Huang
HAV0CMANIAC
Yu Huang
2
1
10
7
L
Artio
Jbtl772
Artio
9
7
0
1.29
W
Yemoja
0
0
14
7
W
Hercules
Pudd3rz
Hercules
3
3
12
3
W
The Morrigan
RogueAztec
The Morrigan
6
3
5
2.83
L
0
1
0
0
W
Cu Chulainn
ragerx1
Cu Chulainn
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,918
Damage
38,664
45,464
Taken
68,453
46,088
Mitigated
62,015
15,577
Healing
35,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
833
0
0
0
1,115
396
0
260
816
0
2,859
L
Skadi
BigBoggzy
Skadi
777
217
0
0
1,097
396
0
631
466
0
935
L
17,977
0
2,359
7,216
17,163
11,133
0
5,780
10,573
43,372
0
W
Yu Huang
HAV0CMANIAC
Yu Huang
7,237
1,532
1,475
2,061
10,514
5,162
3,504
5,970
4,404
26,555
0
L
Artio
Jbtl772
Artio
16,088
711
708
5,294
24,806
33,586
0
10,671
12,613
24,923
4,424
W
Yemoja
4,588
964
11,826
4,181
8,989
7,844
1,137
4,050
4,841
10,921
0
W
Hercules
Pudd3rz
Hercules
11,181
1,598
2,358
6,507
18,830
22,992
321
7,413
11,073
0
23,942
W
The Morrigan
RogueAztec
The Morrigan
7,138
697
1,628
1,807
13,436
6,118
1,494
5,484
7,848
21,712
3,664
L
243
0
0
0
1,283
577
0
140
1,105
0
459
W
Cu Chulainn
ragerx1
Cu Chulainn
8,520
1,529
1,126
2,890
16,684
19,899
787
6,026
10,506
2,181
16,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,013
Gold Earned
51,411
95
Minions Killed
141
0
Camps Cleared
0
491,077
Distance Traveled
1,124,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,215
518
3
0
0
18,345
0
L
Skadi
6,286
524
3
0
0
14,691
0
L
Hel
11,446
954
75
6
0
188,330
0
W
Yu Huang
9,961
830
46
4
0
212,237
0
L
Artio
9,874
823
13
1
0
245,259
0
W
Yemoja
9,978
832
13
1
0
220,932
0
W
Hercules
9,841
820
19
2
0
258,537
0
W
The Morrigan
11,190
933
36
3
0
194,143
0
L
Mulan
6,192
516
1
0
0
24,452
0
W
Cu Chulainn
10,441
870
27
2
0
238,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role