Player Matchup

Nemesis
Nemesis
AzureZaint23
Nemesis
Level 57
God Stats
5W - 4L
1,830 SR
Queue Stats
115W - 111L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
BessieJoe
Baron Samedi
Level 100
God Stats
14W - 6L
1,686 SR
Queue Stats
64W - 56L
1,556 Elo+
Solo
Geb
Geb
Thee_DirtyD
Geb
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,402 Elo+
Solo
Mulan
Mulan
csoc1
Mulan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 212L
1,377 Elo+
Solo
Apollo
Apollo
xXAmbitiousRobXx
Apollo
Level 137
God Stats
2W - 6L
1,259 SR
Queue Stats
411W - 409L
1,499 Elo+
Solo
Team Averages
Level 97
1,555 SR
1,468 Elo+

VS

Team Averages
Level 102
1,571 SR
1,457 Elo+
Chiron
Chiron
HDMI4_
Chiron
Level 47
God Stats
4W - 6L
1,233 SR
Queue Stats
60W - 62L
1,516 Elo+
Solo
Fenrir
Fenrir
Lavazutch
Fenrir
Level 111
God Stats
23W - 24L
1,598 SR
Queue Stats
778W - 742L
1,462 Elo+
Solo
Janus
Janus
NNE_Futuristic
Janus
Level 128
God Stats
44W - 45L
1,588 SR
Queue Stats
481W - 493L
1,438 Elo+
Solo
Sol
Sol
XstremeKilla2020
Sol
Level 120
God Stats
6W - 4L
1,562 SR
Queue Stats
72W - 65L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
hellslastson5095
Gilgamesh
Level 105
God Stats
2W - 2L
1,875 SR
Queue Stats
325W - 331L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AzureZaint23
Nemesis
7
0 / 1 / 1
4,301
614
1,547
5,582
1,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
BessieJoe
Baron Samedi
8
1 / 1 / 0
4,580
654
2,549
4,374
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 0
3,910
559
870
4,601
2,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
csoc1
Mulan
8
2 / 1 / 0
4,797
685
4,212
6,371
3,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 2 / 0
3,707
530
887
4,132
973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HDMI4_
Chiron
8
0 / 0 / 2
4,657
665
1,529
2,837
816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
Lavazutch
Fenrir
8
3 / 0 / 0
4,627
661
1,855
4,860
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 1 / 0
4,584
655
1,692
3,338
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 1
4,176
597
3,203
2,788
700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
8
1 / 2 / 0
4,623
660
4,184
7,816
6,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AzureZaint23
Nemesis
0
1
1
0.5
L
Baron Samedi
BessieJoe
Baron Samedi
1
1
0
1
W
Chiron
HDMI4_
Chiron
0
0
2
1
W
Fenrir
Lavazutch
Fenrir
3
0
0
3
W
1
1
0
1
L
0
0
0
0
W
0
0
1
0.5
L
Mulan
csoc1
Mulan
2
1
0
2
W
Gilgamesh
1
2
0
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,065
Damage
12,463
25,060
Taken
21,639
9,815
Mitigated
11,245
7,999
Healing
7,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AzureZaint23
Nemesis
1,547
904
0
851
5,582
1,503
0
333
5,165
0
24,578
L
Baron Samedi
BessieJoe
Baron Samedi
2,549
49
62
1,271
4,374
1,850
0
2,134
2,240
23,357
0
W
Chiron
HDMI4_
Chiron
1,529
637
361
1,539
2,837
816
0
119
2,718
0
30,322
W
Fenrir
Lavazutch
Fenrir
1,855
314
0
3,442
4,860
1,899
0
320
4,482
0
24,042
W
1,692
0
0
250
3,338
1,081
0
2,088
1,062
24,391
0
L
870
64
0
1,530
4,601
2,218
0
2,222
2,379
8,205
0
W
3,203
1,133
0
1,041
2,788
700
0
618
2,142
22,682
0
L
Mulan
csoc1
Mulan
4,212
1,620
0
2,520
6,371
3,271
0
182
5,754
0
25,147
W
Gilgamesh
4,184
1,560
0
1,132
7,816
6,749
0
0
7,407
266
23,050
L
887
655
0
1,765
4,132
973
0
206
3,926
0
17,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,295
Gold Earned
22,667
178
Minions Killed
230
0
Camps Cleared
0
693,994
Distance Traveled
697,685
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,301
614
47
7
0
180,658
0
L
Baron Samedi
4,580
654
47
7
0
153,239
2
W
Chiron
4,657
665
59
8
0
130,458
0
W
Fenrir
4,627
661
46
7
0
168,226
0
W
Janus
4,584
655
46
7
0
142,878
2
L
Geb
3,910
559
6
1
0
149,021
1
W
Sol
4,176
597
43
6
0
133,150
0
L
Mulan
4,797
685
50
7
0
124,142
0
W
Gilgamesh
4,623
660
36
5
0
122,973
0
L
Apollo
3,707
530
28
4
0
86,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role