Player Matchup

Mercury
Mercury
AdmiralHempel
Mercury
Level 32
God Stats
3W - 2L
1,500 SR
Queue Stats
56W - 74L
1,324 Elo+
Party 2
Hercules
Hercules
Deeprumay
Hercules
Level 28
God Stats
2W - 1L
1,280 SR
Queue Stats
56W - 80L
1,296 Elo+
Party 2
Merlin
Merlin
DunningKrüger
Merlin
Level 66
God Stats
44W - 60L
1,465 SR
Queue Stats
396W - 431L
1,470 Elo+
Solo
Medusa
Medusa
MarcSplau
Medusa
Level 34
God Stats
2W - 1L
1,541 SR
Queue Stats
22W - 18L
1,505 Elo+
Party 1
Atlas
Atlas
tuninja
Atlas
Level 46
God Stats
4W - 4L
1,442 SR
Queue Stats
129W - 141L
1,498 Elo+
Party 1
Team Averages
Level 41
1,446 SR
1,419 Elo+

VS

Team Averages
Level 86
1,494 SR
1,470 Elo+
Da Ji
Da Ji
HaZe96
Da Ji
Level 106
God Stats
14W - 13L
1,514 SR
Queue Stats
626W - 621L
1,487 Elo+
Solo
Ares
Ares
Sopitas23
Ares
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,490 Elo+
Party 3
Ra
Ra
Zillybob
Ra
Level 48
God Stats
0W - 2L
1,485 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Eset
Eset
juamkisiu
Eset
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,383 Elo+
Party 3
Charybdis
Charybdis
orbsessions
Charybdis
Level 141
God Stats
16W - 20L
1,471 SR
Queue Stats
534W - 533L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
3 / 1 / 4
6,773
616
4,275
8,370
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Deeprumay
Hercules
10
1 / 0 / 0
6,190
563
1,533
3,763
2,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 4 / 2
6,115
556
3,252
8,477
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
MarcSplau
Medusa
11
4 / 0 / 1
6,684
608
6,009
4,456
1,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
tuninja
Atlas
10
0 / 0 / 5
5,830
530
1,655
4,848
3,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
HaZe96
Da Ji
11
1 / 1 / 1
5,990
545
3,601
9,043
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
8
0 / 3 / 0
4,784
435
1,229
6,893
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

3
0 / 1 / 0
3,959
360
463
1,029
201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Eset
10
3 / 4 / 0
6,121
556
4,961
6,012
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
orbsessions
Charybdis
9
0 / 1 / 1
5,415
492
2,899
6,247
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
10
Kills
4
5
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
3
1
4
5
W
Hercules
Deeprumay
Hercules
1
0
0
1
W
2
4
2
0.75
L
Da Ji
HaZe96
Da Ji
1
1
1
1.5
W
Medusa
MarcSplau
Medusa
4
0
1
4.5
L
Ares
0
3
0
0
L
0
1
0
0
L
Eset
3
4
0
0.75
L
Charybdis
orbsessions
Charybdis
0
1
1
0.5
W
Atlas
tuninja
Atlas
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,724
Damage
13,153
29,914
Taken
29,224
13,738
Mitigated
12,465
6,569
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
4,275
2,446
0
1,084
8,370
3,067
0
1,488
6,882
0
50,697
W
Hercules
Deeprumay
Hercules
1,533
329
0
846
3,763
2,555
136
334
3,429
0
35,026
W
3,252
101
0
1,392
8,477
2,964
0
3,506
4,971
40,620
0
L
Da Ji
HaZe96
Da Ji
3,601
710
0
3,606
9,043
3,529
0
548
8,412
0
40,592
W
Medusa
MarcSplau
Medusa
6,009
3,215
0
1,695
4,456
1,683
0
601
3,855
0
46,098
L
Ares
1,229
46
0
1,162
6,893
4,350
0
728
6,165
7,421
0
L
463
0
0
114
1,029
201
0
0
961
6,877
0
L
Eset
4,961
596
0
1,133
6,012
2,512
155
3,127
2,809
36,648
0
L
Charybdis
orbsessions
Charybdis
2,899
768
0
3,576
6,247
1,873
0
428
5,819
0
45,115
W
Atlas
tuninja
Atlas
1,655
595
0
1,552
4,848
3,469
68
724
4,124
14,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,592
Gold Earned
26,269
322
Minions Killed
254
0
Camps Cleared
0
1,049,948
Distance Traveled
857,217
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,773
616
87
8
0
243,942
0
W
Hercules
6,190
563
74
7
0
200,607
0
W
Merlin
6,115
556
66
6
0
192,538
2
L
Da Ji
5,990
545
70
6
0
219,819
2
W
Medusa
6,684
608
79
7
0
225,677
5
L
Ares
4,784
435
12
1
0
210,400
0
L
Ra
3,959
360
13
1
0
55,063
0
L
Eset
6,121
556
71
6
0
196,625
0
L
Charybdis
5,415
492
88
8
0
175,310
0
W
Atlas
5,830
530
16
1
0
187,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role