Player Matchup

Chang'e
Chang'e
Admin 72509
Chang'e
Level 47
God Stats
55W - 34L
1,671 SR
Queue Stats
282W - 288L
1,315 Elo+
Solo
Bastet
Bastet
Khaen
Bastet
Level 109
God Stats
31W - 14L
1,684 SR
Queue Stats
241W - 244L
1,489 Elo+
Solo
Ishtar
Ishtar
Lord_of_Bahamut
Ishtar
Level 131
God Stats
5W - 3L
1,584 SR
Queue Stats
93W - 78L
1,491 Elo+
Solo
Sol
Sol
MedicTJ
Sol
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 69L
1,393 Elo+
Solo
Sylvanus
Sylvanus
UniKillerCorn
Sylvanus
Level 123
God Stats
16W - 27L
1,448 SR
Queue Stats
411W - 415L
1,462 Elo+
Solo
Team Averages
Level 96
1,577 SR
1,430 Elo+

VS

Team Averages
Level 81
1,447 SR
1,432 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DivineAgonyx
Nu Wa
Level 10
God Stats
2W - 9L
1,065 SR
Queue Stats
2W - 9L
1,095 Elo+
Party 1
Maui
Maui
MoonRavena
Maui
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 59L
1,383 Elo+
Party 1
Arachne
Arachne
OvarryPuncha
Arachne
Level 69
God Stats
1W - 1L
1,668 SR
Queue Stats
48W - 53L
1,421 Elo+
Solo
Bastet
Bastet
WeirdAlSpankaBih
Bastet
Level 154
God Stats
3W - 8L
1,500 SR
Queue Stats
22W - 22L
1,760 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Admin 72509
Chang'e
11
0 / 0 / 5
5,865
1,173
2,452
2,907
1,907
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bastet
Khaen
Bastet
10
1 / 0 / 2
5,775
1,155
4,608
2,475
864
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 1
6,549
1,310
3,323
2,490
1,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
11
1 / 0 / 4
6,263
1,253
5,909
2,249
959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
UniKillerCorn
Sylvanus
11
1 / 0 / 4
5,871
1,174
2,691
5,229
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

442

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 0 / 0
6,115
1,223
5,081
2,803
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
0 / 1 / 0
5,196
1,039
828
1,205
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 0
5,648
1,130
2,018
8,405
5,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
OvarryPuncha
Arachne
10
0 / 2 / 0
5,701
1,140
4,908
8,659
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 0 / 0
3,696
739
0
0
0

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
5
Kills
0
0
Deaths
5
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
W
Chang'e
Admin 72509
Chang'e
0
0
5
2.5
L
0
1
0
0
W
Bastet
Khaen
Bastet
1
0
2
2
W
2
0
1
2.5
W
Sol
1
0
4
3
L
0
2
0
0
L
Arachne
OvarryPuncha
Arachne
0
2
0
0
W
Sylvanus
UniKillerCorn
Sylvanus
1
0
4
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,983
Damage
12,835
15,350
Taken
21,072
9,495
Mitigated
11,528
6,463
Healing
3,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,081
278
0
926
2,803
1,116
0
1,589
1,214
23,273
0
W
Chang'e
Admin 72509
Chang'e
2,452
483
1,606
1,107
2,907
1,907
0
1,387
1,520
9,801
0
L
828
0
0
0
1,205
520
0
1,068
137
828
0
W
Bastet
Khaen
Bastet
4,608
1,188
0
258
2,475
864
0
1,219
1,256
0
6,647
W
3,323
1,361
0
0
2,490
1,071
0
1,917
573
0
18,228
W
Sol
5,909
2,902
0
772
2,249
959
0
1,658
591
13,734
1,539
L
2,018
64
0
220
8,405
5,722
0
4,417
3,988
2,045
0
L
Arachne
OvarryPuncha
Arachne
4,908
2,540
0
1,956
8,659
4,170
0
3,583
5,076
0
9,323
W
Sylvanus
UniKillerCorn
Sylvanus
2,691
849
1,552
1,168
5,229
4,694
0
1,746
3,483
5,075
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,323
Gold Earned
26,356
102
Minions Killed
70
3
Camps Cleared
4
505,371
Distance Traveled
260,886
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,115
1,223
53
11
0
87,557
0
W
Chang'e
5,865
1,173
12
2
1
99,237
0
L
Nu Wa
5,196
1,039
0
0
0
3,622
0
W
Bastet
5,775
1,155
9
2
0
128,745
0
W
Ishtar
6,549
1,310
43
9
0
98,627
0
W
Sol
6,263
1,253
34
7
2
100,924
0
L
Maui
5,648
1,130
1
0
0
72,968
0
L
Arachne
5,701
1,140
16
3
4
96,739
0
W
Sylvanus
5,871
1,174
4
1
0
77,838
0
L
Bastet
3,696
739
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role